Difference between revisions of "Talk:PlaySound"
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imported>Scruggs (no stopsound, but always a workaround) |
imported>DragoonWraith (thanks, that helps a lot!) |
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[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 21:59, 28 July 2006 (EDT): OK, I want to play a sound so long as X is true, how do I set that up? How long does a sound play for? Is there anyway to stop it? | [[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 21:59, 28 July 2006 (EDT): OK, I want to play a sound so long as X is true, how do I set that up? How long does a sound play for? Is there anyway to stop it? | ||
: As long as you've set up your sound to loop, it will play indefinitely. There's no '''stopSound''' function like Morrowind had, which is annoying. However, displaying a message or messageBox will stop the sound. So will starting a new sound. If you create a silent wav file, you can call '''playSound <silentSoundID>''' to stop the currently playing sound. [[User:Scruggs|Scruggs]] 22:18, 28 July 2006 (EDT) | : As long as you've set up your sound to loop, it will play indefinitely. There's no '''stopSound''' function like Morrowind had, which is annoying. However, displaying a message or messageBox will stop the sound. So will starting a new sound. If you create a silent wav file, you can call '''playSound <silentSoundID>''' to stop the currently playing sound. [[User:Scruggs|Scruggs]] 22:18, 28 July 2006 (EDT) | ||
::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 01:29, 29 July 2006 (EDT): Ah, good call! Thanks as always, scruggs! | |||
::At the moment I have it set to not loop, and I just call it every 3 seconds (the file is 3 seconds long) while it's supposed to be playing. I noticed it wasn't very consistent - is there any reason why this might not work as intended? |
Revision as of 00:29, 29 July 2006
Dragoon Wraith TALK 21:59, 28 July 2006 (EDT): OK, I want to play a sound so long as X is true, how do I set that up? How long does a sound play for? Is there anyway to stop it?
- As long as you've set up your sound to loop, it will play indefinitely. There's no stopSound function like Morrowind had, which is annoying. However, displaying a message or messageBox will stop the sound. So will starting a new sound. If you create a silent wav file, you can call playSound <silentSoundID> to stop the currently playing sound. Scruggs 22:18, 28 July 2006 (EDT)
- Dragoon Wraith TALK 01:29, 29 July 2006 (EDT): Ah, good call! Thanks as always, scruggs!
- At the moment I have it set to not loop, and I just call it every 3 seconds (the file is 3 seconds long) while it's supposed to be playing. I noticed it wasn't very consistent - is there any reason why this might not work as intended?