Difference between revisions of "Talk:PlaySound"
Jump to navigation
Jump to search
imported>TheImperialDragon (Help?) |
imported>TheImperialDragon m |
||
Line 5: | Line 5: | ||
::At the moment I have it set to not loop, and I just call it every 3 seconds (the file is 3 seconds long) while it's supposed to be playing. I noticed it wasn't very consistent - is there any reason why this might not work as intended? | ::At the moment I have it set to not loop, and I just call it every 3 seconds (the file is 3 seconds long) while it's supposed to be playing. I noticed it wasn't very consistent - is there any reason why this might not work as intended? | ||
:::I came up with a script that is supposed to start another sound and stop the old one. Unfortunately, this was not too useful as when I called for another sound to play, the new one played AS well as the old one, and neither stops playing. :/ Not even when I left the worldspace | :::I came up with a script that is supposed to start another sound and stop the old one. Unfortunately, this was not too useful as when I called for another sound to play, the new one played AS well as the old one, and neither stops playing. :/ Not even when I left the worldspace, the sounds just kept playing... :( [[User:TheImperialDragon|The Imperial Dragon]] 17:44, 29 January 2007 (EST) |
Revision as of 18:22, 29 January 2007
Dragoon Wraith TALK 21:59, 28 July 2006 (EDT): OK, I want to play a sound so long as X is true, how do I set that up? How long does a sound play for? Is there anyway to stop it?
- As long as you've set up your sound to loop, it will play indefinitely. There's no stopSound function like Morrowind had, which is annoying. However, displaying a message or messageBox will stop the sound. So will starting a new sound. If you create a silent wav file, you can call playSound <silentSoundID> to stop the currently playing sound. Scruggs 22:18, 28 July 2006 (EDT)
- Dragoon Wraith TALK 01:29, 29 July 2006 (EDT): Ah, good call! Thanks as always, scruggs!
- At the moment I have it set to not loop, and I just call it every 3 seconds (the file is 3 seconds long) while it's supposed to be playing. I noticed it wasn't very consistent - is there any reason why this might not work as intended?
- I came up with a script that is supposed to start another sound and stop the old one. Unfortunately, this was not too useful as when I called for another sound to play, the new one played AS well as the old one, and neither stops playing. :/ Not even when I left the worldspace, the sounds just kept playing... :( The Imperial Dragon 17:44, 29 January 2007 (EST)