Difference between revisions of "Talk:ResetInterior"

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imported>TheImperialDragon
(Possibly...)
imported>TheImperialDragon
(Adding to my last answer...)
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Now, as to my question: is there anything that doesn't get reset when a cell resets (in general, as well as with this function)? I don't know a lot about how resetting works in Oblivion...
Now, as to my question: is there anything that doesn't get reset when a cell resets (in general, as well as with this function)? I don't know a lot about how resetting works in Oblivion...


:Yeah, that was a good movie...  Anyway, I think there are certain objects that do not reset, but I can't remember which ones.  I think... Quest Objects? [[User:TheImperialDragon|TheImperialDragon]] 17:47, 1 June 2006 (EDT)
:Yeah, that was a good movie...  Anyway, I think there are certain objects that do not reset, but I can't remember which ones.  I think... Quest Objects?  
 
:Also, the cell automatically resets after approximately three game days after the player originally entered the cell.  I believe that all the containers with the "Respawns" checkbox get new loot, and all the enemies are re-calculated, so the old are deleted, and the new replace them.  Traps usually are reset by their respective scripts, and thus I do not '''believe''' the game resets Havok objects, though I admit, I've never tried. [[User:TheImperialDragon|TheImperialDragon]] 13:24, 3 June 2006 (EDT)

Revision as of 12:24, 3 June 2006

Dragoon Wraith TALK 17:00, 1 June 2006 (EDT): Whoa, this is a cool function to have! Pretty neat, I could definitely see uses for this for a "Groundhog's Day" type mod - that'd be pretty funny.

Now, as to my question: is there anything that doesn't get reset when a cell resets (in general, as well as with this function)? I don't know a lot about how resetting works in Oblivion...

Yeah, that was a good movie... Anyway, I think there are certain objects that do not reset, but I can't remember which ones. I think... Quest Objects?
Also, the cell automatically resets after approximately three game days after the player originally entered the cell. I believe that all the containers with the "Respawns" checkbox get new loot, and all the enemies are re-calculated, so the old are deleted, and the new replace them. Traps usually are reset by their respective scripts, and thus I do not believe the game resets Havok objects, though I admit, I've never tried. TheImperialDragon 13:24, 3 June 2006 (EDT)