Difference between revisions of "Talk:ResetInterior"
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[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 17:00, 1 June 2006 (EDT): Whoa, this is a cool function to have! Pretty neat, I could definitely see uses for this for a "Groundhog's Day" type mod - that'd be pretty funny. | |||
Now, as to my question: is there anything that doesn't get reset when a cell resets (in general, as well as with this function)? I don't know a lot about how resetting works in Oblivion... | Now, as to my question: is there anything that doesn't get reset when a cell resets (in general, as well as with this function)? I don't know a lot about how resetting works in Oblivion... |
Revision as of 17:07, 11 June 2007
Dragoon Wraith TALK 17:00, 1 June 2006 (EDT): Whoa, this is a cool function to have! Pretty neat, I could definitely see uses for this for a "Groundhog's Day" type mod - that'd be pretty funny.
Now, as to my question: is there anything that doesn't get reset when a cell resets (in general, as well as with this function)? I don't know a lot about how resetting works in Oblivion...
- Yeah, that was a good movie... Anyway, I think there are certain objects that do not reset, but I can't remember which ones. I think... Quest Objects?
- Also, the cell automatically resets after approximately three game days after the player originally entered the cell. I believe that all the containers with the "Respawns" checkbox get new loot, and all the enemies are re-calculated, so the old are deleted, and the new replace them. Traps usually are reset by their respective scripts, and thus I do not believe the game resets Havok objects, though I admit, I've never tried. TheImperialDragon 13:24, 3 June 2006 (EDT)