Difference between revisions of "Talk:SetActorFullName"

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search
imported>JOG
(Nope.)
imported>DragoonWraith
Line 2: Line 2:


:Just tested it on several activators, containers and items: doesn't work.--[[User:JOG|JOG]] 13:34, 30 May 2006 (EDT)
:Just tested it on several activators, containers and items: doesn't work.--[[User:JOG|JOG]] 13:34, 30 May 2006 (EDT)
::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 14:14, 30 May 2006 (EDT): *sigh* Yeah, unsurprised. Makes little sense, but what does in the world of TES scripting?

Revision as of 13:14, 30 May 2006

Dragoon Wraith TALK 12:27, 30 May 2006 (EDT): I don't suppose this works on non-actors? Doesn't really make sense that it shouldn't, except that its name implies that it doesn't...

Just tested it on several activators, containers and items: doesn't work.--JOG 13:34, 30 May 2006 (EDT)
Dragoon Wraith TALK 14:14, 30 May 2006 (EDT): *sigh* Yeah, unsurprised. Makes little sense, but what does in the world of TES scripting?