Difference between revisions of "Talk:SetActorFullName"

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imported>TheImperialDragon
(Solution?)
imported>DragoonWraith
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:::Well, if you wanted to have a non-actor change names, you could make it so the first version of the object is replaced by the second version at the exact same location (First disabled, second enabled vs. First enabled, second disabled), if that's any help. [[User:TheImperialDragon|TheImperialDragon]] 16:19, 30 May 2006 (EDT)
:::Well, if you wanted to have a non-actor change names, you could make it so the first version of the object is replaced by the second version at the exact same location (First disabled, second enabled vs. First enabled, second disabled), if that's any help. [[User:TheImperialDragon|TheImperialDragon]] 16:19, 30 May 2006 (EDT)
::::[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 20:24, 30 May 2006 (EDT): The actual hope was to use the player's name as part of the item, using this function. It's OK, I didn't really have anything in mind for it, I just wanted to see if it was possible, and didn't have my copy of Oblivion to test it on.

Revision as of 19:24, 30 May 2006

Dragoon Wraith TALK 12:27, 30 May 2006 (EDT): I don't suppose this works on non-actors? Doesn't really make sense that it shouldn't, except that its name implies that it doesn't...

Just tested it on several activators, containers and items: doesn't work.--JOG 13:34, 30 May 2006 (EDT)
Dragoon Wraith TALK 14:14, 30 May 2006 (EDT): *sigh* Yeah, unsurprised. Makes little sense, but what does in the world of TES scripting?
Well, if you wanted to have a non-actor change names, you could make it so the first version of the object is replaced by the second version at the exact same location (First disabled, second enabled vs. First enabled, second disabled), if that's any help. TheImperialDragon 16:19, 30 May 2006 (EDT)
Dragoon Wraith TALK 20:24, 30 May 2006 (EDT): The actual hope was to use the player's name as part of the item, using this function. It's OK, I didn't really have anything in mind for it, I just wanted to see if it was possible, and didn't have my copy of Oblivion to test it on.