Difference between revisions of "Talk:SetGhost"
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imported>Jaquet.p (Player in ghost state can be harmed by spells.) |
imported>DragoonWraith |
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ps: sorry for my bad english. | ps: sorry for my bad english. | ||
:Bethesda never used the function on the player; I'm not sure that they intended it be. I'm not aware of anyone else trying it, either, though most likely people have. All I can suggest is running some tests and figure out what does and doesn't work. Do spells correctly not work on NPCs that are ghosted? | |||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 14:33, 20 March 2009 (EDT) |
Revision as of 13:33, 20 March 2009
I have made some tests and it seems that ghost can be affected by spells:
I used setghost 1 on the player and then i fighted a dreugh and when he used his shock spell i was affected by it.
Then i used getisghost on the player to see if i had done something wrong but it returned 1.
Does someone else has also encounter this?
ps: sorry for my bad english.
- Bethesda never used the function on the player; I'm not sure that they intended it be. I'm not aware of anyone else trying it, either, though most likely people have. All I can suggest is running some tests and figure out what does and doesn't work. Do spells correctly not work on NPCs that are ghosted?
- Dragoon Wraith TALK 14:33, 20 March 2009 (EDT)