Difference between revisions of "Talk:SetGhost"

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imported>Shademe
(Ghosts affected by spells)
imported>Therealneraverine
Line 16: Line 16:
:AFAIK, spells cast by the player on a ghost NPC, don't make contact at all - just like using a melee weapon on it.  
:AFAIK, spells cast by the player on a ghost NPC, don't make contact at all - just like using a melee weapon on it.  
: [[User:Shademe|shadeMe]] [[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 03:14, 21 March 2009 (EDT)
: [[User:Shademe|shadeMe]] [[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 03:14, 21 March 2009 (EDT)
::That is correct. Spells cast by the player on a ghost NPC, DO NOT make visible contact.
:: [[User:therealneraverine|therealneraverine]] [[User_talk:therealneraverine|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 03:14, 21 March 2009 (EDT)

Revision as of 14:02, 9 September 2009

Ghosts affected by spells

I have made some tests and it seems that ghost can be affected by spells:

I used setghost 1 on the player and then i fighted a dreugh and when he used his shock spell i was affected by it.

Then i used getisghost on the player to see if i had done something wrong but it returned 1.

Does someone else has also encounter this?

ps: sorry for my bad english.

Bethesda never used the function on the player; I'm not sure that they intended it be. I'm not aware of anyone else trying it, either, though most likely people have. All I can suggest is running some tests and figure out what does and doesn't work. Do spells correctly not work on NPCs that are ghosted?
Dragoon Wraith TALK 14:33, 20 March 2009 (EDT)
AFAIK, spells cast by the player on a ghost NPC, don't make contact at all - just like using a melee weapon on it.
shadeMe TALK 03:14, 21 March 2009 (EDT)
That is correct. Spells cast by the player on a ghost NPC, DO NOT make visible contact.
therealneraverine TALK 03:14, 21 March 2009 (EDT)