Difference between revisions of "Talk:SetRigidBodyMass"

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Revision as of 10:14, 26 August 2006

Note: The above is incorrect in my observations. Based on my experience, the higher the value, the more it bounces.

  • 0 = no movement
  • 100 = normal
  • Values larger than 100 can actually cause the object to gain momentum when it bounces.

Using this function on objects with skeletons (NPCs, creatures, etc.) causes the "bones" to stretch or contract. --Deathbane27 06:31, 14 August 2006 (EDT)