Difference between revisions of "Talk:Start Your Mod"
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imported>Decoup |
imported>Decoup (This should be a tutorial) |
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Mods that don't incorperate themselves into the game world are annoying. I don't keep the read me files that come with mods and sometimes i spend hours trying to work out how to activate them. | Mods that don't incorperate themselves into the game world are annoying. I don't keep the read me files that come with mods and sometimes i spend hours trying to work out how to activate them. | ||
This mod has been most useful to me when i've been making new spells. This way I can edit the effects of a few of them in the editor and I don't have to keep adding the spells to the console every load.[[User:Decoup|Decoup]] 03:54, 1 June 2006 (EDT) | This mod has been most useful to me when i've been making new spells. This way I can edit the effects of a few of them in the editor and I don't have to keep adding the spells to the console every load.[[User:Decoup|Decoup]] 03:54, 1 June 2006 (EDT) | ||
== This should be a tutorial == | |||
I didnt know how to make this a tutorial. if someone wants to move it thats ok. But please move my first discussion item aswell. Thanks. |
Revision as of 03:04, 1 June 2006
I hope you all find this article interesting. It's my first. Please update and extend it as much as you can. I think this is an important tutorial for many people. Mods that don't incorperate themselves into the game world are annoying. I don't keep the read me files that come with mods and sometimes i spend hours trying to work out how to activate them. This mod has been most useful to me when i've been making new spells. This way I can edit the effects of a few of them in the editor and I don't have to keep adding the spells to the console every load.Decoup 03:54, 1 June 2006 (EDT)
This should be a tutorial
I didnt know how to make this a tutorial. if someone wants to move it thats ok. But please move my first discussion item aswell. Thanks.