Difference between revisions of "Talk:Unplayable Items"

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imported>JOG
(And an addition :))
imported>DragoonWraith
(sounds good, I'll unrevert)
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:[[User:JOG|JOG]] 10:23, 20 September 2006 (EDT)
:[[User:JOG|JOG]] 10:23, 20 September 2006 (EDT)
::[[User:DragoonWraith|<font face="Oblivion,Daedric Runes" size=2>D</font>ragoon <font face="Oblivion,Daedric Runes" size=2>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 14:17, 21 September 2006 (EDT): OK. I simply didn't have time to read through everything and someone changing what someone else wrote without explanation concerned me. I thought reverting and waiting for an answer was the safer route.

Revision as of 13:17, 21 September 2006

Dragoon Wraith TALK 02:25, 20 September 2006 (EDT): Elder, would you please explain your last two edits to this page? I'm not understanding why these changes are accurate.

Moveto player isn't required when the object is persistent, activate will always work, and when the object is not persistent moveto player will have the same chance of crashing Oblivion as activate player
Player.additem was obviously a typo because you can't activate objects in your inventory and additem doesn't even return a reference. The correct command is player.placeatme
The item is created at the player's feet and the activate command causes the player to pick it up. This way the item is added to the player without the "object added" message showing up.


BTW: My POC's The Generous Giant of Tamriel and Dagger Mould were probably the first tokens ever, although I didn't call them so...
JOG 10:23, 20 September 2006 (EDT)
Dragoon Wraith TALK 14:17, 21 September 2006 (EDT): OK. I simply didn't have time to read through everything and someone changing what someone else wrote without explanation concerned me. I thought reverting and waiting for an answer was the safer route.