Difference between revisions of "Talk:Weapon"
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*First you'll need some program (or perhaps plugin) to extract the 3D-model (as a OBJ-file) from the NIF-file (the format Oblivion uses for it's models). Here you'll have plenty of posibilities: | *First you'll need some program (or perhaps plugin) to extract the 3D-model (as a OBJ-file) from the NIF-file (the format Oblivion uses for it's models). Here you'll have plenty of posibilities: | ||
**For Maya there is a plugin that you can use to export NIF-files straight to Maya: [http://sourceforge.net/project/showfiles.php?group_id=149157 | **For Maya there is a plugin that you can use to export NIF-files straight to Maya: [http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=166115 maya_nif_plugin] | ||
**For [http://www.blender.org/cms/Home.2.0.html Blender] (an opensource 3D-modeling program) there also is a plugin you can use to export the NIF to it: [http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=166219 blender_nif_scripts] | |||
**For other 3D-modeling programs you'll have to use a harder approach. There's a program named [http://sourceforge.net/project/showfiles.php?group_id=149157&package_id=170735 NifSkope] that let's you modify data in a NIF-file and also export/import OBJ-files to/from the NIF. My guess is it would be a good place to start reading here [http://niftools.sourceforge.net/wiki/index.php/NIF_File_Format_Library_and_Tools NIF File Format Library and Tools] | |||
*For extracting a NIF-file from Oblivions container-files (that's just what I'd like to call them; BSA-files) you could at least use [http://timeslip.chorrol.com Oblivion Mod Manager] (this program ofcourse does so much more too) | |||
I hope I've been to some help here and that someone will eventually correct anything that I've said wrong. --[[User:Brainz|Brainz]] 07:27, 16 June 2006 (EDT) |
Revision as of 03:47, 18 April 2007
Well, I want to make weapons. How do you do it? the article just tells you the different types
- It assumes you're able to use the right mouse button, and click new (or edit, if you wish to have a base item to edit, just give it a new ID for it to be 'new') --MaXiMiUS 00:54, 20 April 2006 (EDT)
How are u supposed to create a graphic for it?
I'm kind of frustrated. I would like to make a sword, but I have no idea where to begin. Is there a model somewhere that I can copy and change, or do I have to start from scratch? I am a complete novice at this, so please explain patiently.
Is there a place I can get the item DDS and NIF files from? Also, if I want to make my own items how do I place them in the world/containers?
Perhaps someone can correct me if I'm wrong, but to do your own weapons (models that is) you'd need at least two programs - in both cases you'll have some posibilities:
- First you'll need some program (or perhaps plugin) to extract the 3D-model (as a OBJ-file) from the NIF-file (the format Oblivion uses for it's models). Here you'll have plenty of posibilities:
- For Maya there is a plugin that you can use to export NIF-files straight to Maya: maya_nif_plugin
- For Blender (an opensource 3D-modeling program) there also is a plugin you can use to export the NIF to it: blender_nif_scripts
- For other 3D-modeling programs you'll have to use a harder approach. There's a program named NifSkope that let's you modify data in a NIF-file and also export/import OBJ-files to/from the NIF. My guess is it would be a good place to start reading here NIF File Format Library and Tools
- For extracting a NIF-file from Oblivions container-files (that's just what I'd like to call them; BSA-files) you could at least use Oblivion Mod Manager (this program ofcourse does so much more too)
I hope I've been to some help here and that someone will eventually correct anything that I've said wrong. --Brainz 07:27, 16 June 2006 (EDT)