Difference between revisions of "User:Sickleyield"
imported>Sickleyield (Updated tutorial links.) |
imported>Sickleyield (→NOTICE) |
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[[Blender/Creating_a_Character_Animation|Creating A Character Animation in Blender]] | [[Blender/Creating_a_Character_Animation|Creating A Character Animation in Blender]] | ||
This last one was a tutorial started but unfinished by someone else when the NIF scripts were clear back at version 1.5.7. It required such a total and complete rewrite that the original content is all gone. | This last one was a tutorial started but unfinished by someone else when the NIF scripts were clear back at version 1.5.7. It required such a total and complete rewrite that the original content is all gone. This was only due to version changes and if the original author should read this, I apologize for any inconvenience. | ||
=Links= | =Links= |
Revision as of 01:15, 29 January 2009
NOTICE
At the request of the editors, I've taken my name off tutorials I've written here. These are the tutorials of which I was the original or primary author. So far no one else is really editing them anyway, so I'll probably continue to edit them here just to cut down on the number of hapless modders who have to PM me for help.
Better Retextures: Detailed Guide for NifSkope and the GIMP
Better Icons the Easy Way with GIMP
Custom Cuirass in Blender Part 1
Custom Cuirass in Blender Part 2
Custom Texturing From a UV Map
Creating A Character Animation in Blender
This last one was a tutorial started but unfinished by someone else when the NIF scripts were clear back at version 1.5.7. It required such a total and complete rewrite that the original content is all gone. This was only due to version changes and if the original author should read this, I apologize for any inconvenience.
Links
There are some better and more recently updated versions of my tutorials here:
This page has tutorials from others besides me and, while nowhere near as huge as this site, focuses on modeling and texturing and is not a bad reference for those subjects.