Difference between revisions of "User talk:8asrun6aer"

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imported>DragoonWraith
(→‎OBSE Wish List: some questions)
 
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Secondly, I'm confused by your request. What do you mean by "editor paths"? To the best of my knowledge, the CS and the game don't keep track of information that way...<br/>
Secondly, I'm confused by your request. What do you mean by "editor paths"? To the best of my knowledge, the CS and the game don't keep track of information that way...<br/>
[[User:DragoonWraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 21:08, 16 January 2012 (EST)
[[User:DragoonWraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 21:08, 16 January 2012 (EST)
::Re: the request: this part I'm honestly not sure on how to phrase it.  Without knowing more about the underlying code, I'm even less sure.
::Basically, I'm asking for some way to navigate up and down the object tree within scripts.  Various get/set functions already exist for various types of records, but what I'm thinking of is a generic, lower-level way to get (and thereby manipulate) those records.  For example, a way to get all zombie creature records in game, traverse the list, and apply some adjustment (say +20 strength if I wish) to each and every creature record.  Instead of modding each zombie record manually, this will let me do this in script with a simple foreach loop.  The advantage is helping to avoid mod collisions and remove the need for excess, pre-modified records.  Make sense?
[[User:8asrun6aer|8asrun6aer]] 23:09, 16 January 2012 (EST);

Revision as of 23:09, 16 January 2012

OBSE Wish List

First of all, word of warning: the OBSE team checks the Wish List... infrequently. You'll have much better luck posting in the official thread.

Secondly, I'm confused by your request. What do you mean by "editor paths"? To the best of my knowledge, the CS and the game don't keep track of information that way...
Dragoon Wraith TALK 21:08, 16 January 2012 (EST)

Re: the request: this part I'm honestly not sure on how to phrase it. Without knowing more about the underlying code, I'm even less sure.
Basically, I'm asking for some way to navigate up and down the object tree within scripts. Various get/set functions already exist for various types of records, but what I'm thinking of is a generic, lower-level way to get (and thereby manipulate) those records. For example, a way to get all zombie creature records in game, traverse the list, and apply some adjustment (say +20 strength if I wish) to each and every creature record. Instead of modding each zombie record manually, this will let me do this in script with a simple foreach loop. The advantage is helping to avoid mod collisions and remove the need for excess, pre-modified records. Make sense?

8asrun6aer 23:09, 16 January 2012 (EST);