Difference between revisions of "User talk:8asrun6aer"

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Secondly, I'm confused by your request. What do you mean by "editor paths"? To the best of my knowledge, the CS and the game don't keep track of information that way...<br/>
Secondly, I'm confused by your request. What do you mean by "editor paths"? To the best of my knowledge, the CS and the game don't keep track of information that way...<br/>
[[User:DragoonWraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 21:08, 16 January 2012 (EST)
[[User:DragoonWraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 21:08, 16 January 2012 (EST)
::Re: the request: this part I'm honestly not sure on how to phrase it.  Without knowing more about the underlying code, I'm even less sure.
::Re: the request: this part I'm honestly not sure on how to phrase it.  Without knowing more about the underlying code, I'm even less sure.
::Basically, I'm asking for some way to navigate up and down the object tree within scripts.  Various get/set functions already exist for various types of records, but what I'm thinking of is a generic, lower-level way to get (and thereby manipulate) those records.  For example, a way to get all zombie creature records in game, traverse the list, and apply some adjustment (say +20 strength if I wish) to each and every creature record.  Instead of modding each zombie record manually, this will let me do this in script with a simple foreach loop.  The advantage is helping to avoid mod collisions and remove the need for excess, pre-modified records.  Make sense?
::Basically, I'm asking for some way to navigate up and down the object tree within scripts.  Various get/set functions already exist for various types of records, but what I'm thinking of is a generic, lower-level way to get (and thereby manipulate) those records.  For example, a way to get all zombie creature records in game, traverse the list, and apply some adjustment (say +20 strength if I wish) to each and every creature record.  Instead of modding each zombie record manually, this will let me do this in script with a simple foreach loop.  The advantage is helping to avoid mod collisions and remove the need for excess, pre-modified records.  Make sense?
::[[User:8asrun6aer|8asrun6aer]] 23:09, 16 January 2012 (EST);
::[[User:8asrun6aer|8asrun6aer]] 23:09, 16 January 2012 (EST);
::Actually, I might need to think this idea through a bit more.  For now, I removed my request.  [[User:8asrun6aer|8asrun6aer]] 11:15, 17 January 2012 (EST);
:::I know the team has previously expressed much reluctance in allowing modders to traverse form ID lists, basically because it would be very time-consuming to do and there ought to be a better way to do whatever it is that you're looking for.
:::Subsets of the list (a la [[GetFirstRef]] with arguments) may be possible, though.
:::I'd suggest that, rather than request specific functionality, submit a request (in the thread) describing what you want to ''do'' or ''achieve'', and begin a dialogue on what sorts of functions would make that possible.
:::[[User:DragoonWraith|<span style="font-family: Oblivion; size=2;">D</span>ragoon <span style="font-family: Oblivion; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion; size=2;">TALK</span>]] 20:43, 17 January 2012 (EST)
::::Now that you mention it, [[GetFirstRef]] is exactly what I'm trying to duplicate, except instead to get the base object records for the given type for the whole game.  Once I sort out exactly what I'm trying to accomplish, I'll take your advice and post there.  Thanks.  [[User:8asrun6aer|8asrun6aer]] 18:49, 18 January 2012 (EST);

Latest revision as of 18:50, 18 January 2012

OBSE Wish List[edit source]

First of all, word of warning: the OBSE team checks the Wish List... infrequently. You'll have much better luck posting in the official thread.

Secondly, I'm confused by your request. What do you mean by "editor paths"? To the best of my knowledge, the CS and the game don't keep track of information that way...
Dragoon Wraith TALK 21:08, 16 January 2012 (EST)

Re: the request: this part I'm honestly not sure on how to phrase it. Without knowing more about the underlying code, I'm even less sure.
Basically, I'm asking for some way to navigate up and down the object tree within scripts. Various get/set functions already exist for various types of records, but what I'm thinking of is a generic, lower-level way to get (and thereby manipulate) those records. For example, a way to get all zombie creature records in game, traverse the list, and apply some adjustment (say +20 strength if I wish) to each and every creature record. Instead of modding each zombie record manually, this will let me do this in script with a simple foreach loop. The advantage is helping to avoid mod collisions and remove the need for excess, pre-modified records. Make sense?
8asrun6aer 23:09, 16 January 2012 (EST);
Actually, I might need to think this idea through a bit more. For now, I removed my request. 8asrun6aer 11:15, 17 January 2012 (EST);
I know the team has previously expressed much reluctance in allowing modders to traverse form ID lists, basically because it would be very time-consuming to do and there ought to be a better way to do whatever it is that you're looking for.
Subsets of the list (a la GetFirstRef with arguments) may be possible, though.
I'd suggest that, rather than request specific functionality, submit a request (in the thread) describing what you want to do or achieve, and begin a dialogue on what sorts of functions would make that possible.
Dragoon Wraith TALK 20:43, 17 January 2012 (EST)
Now that you mention it, GetFirstRef is exactly what I'm trying to duplicate, except instead to get the base object records for the given type for the whole game. Once I sort out exactly what I'm trying to accomplish, I'll take your advice and post there. Thanks. 8asrun6aer 18:49, 18 January 2012 (EST);