Difference between revisions of "User talk:Dran"

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imported>Dran
(Problem with multiple uses of modav magicka)
imported>Dran
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I am such a complete novice at this.  Any ideas would be very helpful.
I am such a complete novice at this.  Any ideas would be very helpful.
<nowiki>Dran</nowiki>
<nowiki>Dran</nowiki>

Revision as of 10:34, 13 September 2007

I'm working on a Recharge Box. Is there a way to get a container to activate a Varla Stone?

aaRechargeBox.additem 194 1
aaRechargeBox.equipitem 194
aaRechargeBox.Removeitem 194 1

Doesn't seem to work - Any ideas?

Second approach was to delete the item and add a replacement. To do that I need to know what the item is and I don't know how to do that.

If you have any advice for me...

Dran

First, some points on Wiki markup. You should put code in the little code boxes - to do this, either start each line with a space (even the blank lines), or else put <pre></pre> tags around the code. Note that you cannot use other types of markup within pre tags, but you can if you use the space method. Also, sign your name with ~~~~.
Secondly, never use FormIDs in scripts. You only use those in the Console. In the script editor, use the EditorIDs. In this case, "VarlaStone".
Anyway, hmm... that's an interesting question. Perhaps you should try to switch the container for an NPC? You'll have to Kill the NPC for the player to have access to his inventory, and then Resurrect him to use the Varla Stone. You should be able to do this all while he is Disabled. I haven't tried this, but it seems like it ought to work.
Varla Stones may be hardcoded to work only with the player however, which would make this much more complicated. In that case, you would need to use RemoveAllItems to move the player's items to a temporary container, then use it on your container to move those items back to the player, have the player equip the Varla Stone, and then use RemoveAllItems again to move everything back where they started (in aaRechargeBox and on the player).
Also, aren't Varla Stones removed when you use them? I think you shouldn't need that RemoveItem line.
Anyway, let us know how that works out, and if you have any more questions, feel free.
Dragoon Wraith TALK 12:24, 5 September 2007 (EDT)
Thanks so much for the input. It is so timely. I am such a novice at this. Originally I tried to put a very small NPC with recharge capability inside a statue with the idea that the Player could talk to the statue and launch the Recharge screen. The NPC would not stay there.

The reason for the RemoveItem is so the player cannot use the box to collect Varla Stones but not puting in device that needs charging. Currently I am using a Healing Activator that adds a Varla stone to the Player's inventory, equips it and then removes it just in case there was nothing to recharge. The problem is that if the player had a Varla stone and then uses Recharger, he looses his device.

Again, Thanks for your support.

Dran


I have experimented with Toggle Collision and flying. I would like to create a mod that would allow this without allowing the player to fly through solid objects. Has anyone worked on this?

Dran

I'm suffering from a curiousity. My intention was to cause an effect to have a magicka cost. I run the script Begin OnMagicEffectHit FOSP Player.removeitem gold001 30 player.modav magicka -300 End

the first time I execute this script, it works as I had expected. Player magicka was reduced by 300 and a message said the gold had been removed. Magicka began to recharge as normal. I let it recharge to the full base value.

The second time the script ran the Magicka was reduced, but did not regenerate. In fact, it froze at the new level 300 below the base value. Other spells contine to function, but magicka only regenerates to 300 below the base value. Repeated use of the script continued to reduce the magicka, by 300 each time and it would not recharge to the base value.

I have tried resting 24 hours. I have tried using consol command (modav) to restore to the base value - won't do it. I have used the consol to change the base value (setav). This works, but the maximum value of magicka that I can acheive is still 300, or 600 below the real base value.

I am such a complete novice at this. Any ideas would be very helpful.

Dran