Difference between revisions of "User talk:Haama"
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[[User:Leon_852|Leon_852]] Do you remember a question called "How do I bring up the inventory screen."? Well, you answered and I didn't understand. So, can you write a tutorial on everything you spoke about please? ''Please???'' |
Revision as of 12:14, 30 October 2007
Things to do:
Look through scripting subsections.
Possible additions to the Avoiding Message Spam tutorial
AddItem
Create a remote persistent container in the CS. Add the items to the container, and then use RemoveAllItems to move them to the player.
UnEquipItem
Create a token item in the CS. Set it to use the desired Biped Objects you wish to unequip. Add it to the player using the method above, and force equip it on the player.
- Dragoon Wraith TALK 18:25, 30 June 2007 (EDT): Equipping items causes message spam, so that won't help.
- Haama 20:32, 30 June 2007 (EDT): That's what I was thinking, but I swear I saw Guidobot mention a method like this on the ESF. I just can't remember the details.
Game Settings
I was doing a bunch at a time and then setting the color afterwards. Its easier to cut and paste that way. I am also going through and checking on the ones that are already in there while I am at it and changing the template as needed.
--ShadowDancer 16:41, 28 July 2007 (EDT)
No Prob. I know how it goes. I asked him if he wanted me to add in the values but didn't hear back from him about it (though he answered my other note to him) so I figured I would go ahead and do it. It needs to be done at some point anyway, so if they are all in and a different color, should make things easy. LOL Oh, and at this point the list down to where I left off is checked as far as the game settings go. There were a couple that were wrong.
--ShadowDancer 17:16, 28 July 2007 (EDT)
Stuff for FormID page, maybe
Reference vs. Base Record FormID
Each object has two types of FormIDs:
- Base Record - The FormID in the Object Window. This FormID signifies the
- Reference - The ReferenceID when you edit/double click an object in the Render Window.
Inventory Manipulation
Test category within a category Moving a subsection of an inventory Also make code for RemoveAllItems2
Bethesda Softworks Forum
I've asked once where it is and you haven't answered me. You said if I didn't answer to the Really Good Spell!!! Talk page then it would be marked for deletion. For a start, I see many articles asking for scripts from scratch. Also, it's a reasonable question. What would you say if I said that I'll get one of your articles marked for deletion? You wouldn't like it! Look, I'm not being rude or anything else (ignorant, obnoxious etc.) but can you at least answer the post please. (Ignore a lot of things I've mentioned. I'm ranting on again.)
Annoying comments on my Talk Page! Stop It!!!!
Leon_852I don't know if you're annoyed, angry or just trying to be clever with me, but I don't know what your point is . I read the Got a Question thing on the top of the question page before I even had an account on this site!!!!!!!!!!!! I don't want this to turn into all out war on a website (rather immature really don't you think?) but if you will not stop putting comments like that on my talk page, you will be banned from it. Oh yes. That script didn't work. I actually found out my own way before the question was answered. Also, YOU never answered my question about the bethesda Softworks Forum. ShadowDancer did (The only thing was i had no idea that you needed an account to make a question!!!) Put simply, STOP IT!!!!!!!!!!
07:28, 30 October 2007 (EDT)~~
Leon_852 Do you remember a question called "How do I bring up the inventory screen."? Well, you answered and I didn't understand. So, can you write a tutorial on everything you spoke about please? Please???