Difference between revisions of "User talk:ShadowDancer"
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imported>DragoonWraith (thanks for your help - was curious about something you said) |
imported>ShadowDancer |
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[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:16, 6 July 2006 (EDT): Thanks for looking into [[CreateFullActorCopy]] and [[SetActorFullName]]. I'm wondering, you mentioned in my talk page that something contradicted what was in the article - which of the articles, and what was contradictory? | [[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:16, 6 July 2006 (EDT): Thanks for looking into [[CreateFullActorCopy]] and [[SetActorFullName]]. I'm wondering, you mentioned in my talk page that something contradicted what was in the article - which of the articles, and what was contradictory? | ||
:[[User:ShadowDancer|ShadowDancer]] 19:32, 6 July 2006 (EDT): In the [[SetActorFullName]] article it says "Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name." Maybe I am misreading what its saying, but to me it reads as if I were to change the display name on a skeleton to 'George the Skeleton', it changes every instance of the display name on skeletons in the game to display 'George the Skeleton'. |
Revision as of 18:32, 6 July 2006
Dragoon Wraith TALK 11:59, 22 June 2006 (EDT): Regarding update to Effect Shader at 7:40 June 22, 2006, which you marked a minor edit - that is not a minor edit. Please, only mark spelling/grammar fixes and formatting changes as minor. Any time you add or change the information in an article, that is a major change, and should not be marked as minor. Thank you.
- Dragoon Wraith TALK 01:00, 4 July 2006 (EDT): Ah, don't worry about it, just letting you know.
Dragoon Wraith TALK 15:16, 6 July 2006 (EDT): Thanks for looking into CreateFullActorCopy and SetActorFullName. I'm wondering, you mentioned in my talk page that something contradicted what was in the article - which of the articles, and what was contradictory?
- ShadowDancer 19:32, 6 July 2006 (EDT): In the SetActorFullName article it says "Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name." Maybe I am misreading what its saying, but to me it reads as if I were to change the display name on a skeleton to 'George the Skeleton', it changes every instance of the display name on skeletons in the game to display 'George the Skeleton'.