Difference between revisions of "User talk:ShadowDancer"

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imported>ShadowDancer
imported>ShadowDancer
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[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:16, 6 July 2006 (EDT): Thanks for looking into [[CreateFullActorCopy]] and [[SetActorFullName]]. I'm wondering, you mentioned in my talk page that something contradicted what was in the article - which of the articles, and what was contradictory?
[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 15:16, 6 July 2006 (EDT): Thanks for looking into [[CreateFullActorCopy]] and [[SetActorFullName]]. I'm wondering, you mentioned in my talk page that something contradicted what was in the article - which of the articles, and what was contradictory?


:[[User:ShadowDancer|ShadowDancer]] 19:32, 6 July 2006 (EDT): In the [[SetActorFullName]] article it says "Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name."  Maybe I am misreading what its saying, but to me it reads as if I were to change the display name on a skeleton to 'George the Skeleton', it changes every instance of the display name on skeletons in the game to display 'George the Skeleton'.
:[[User:ShadowDancer|ShadowDancer]] 19:32, 6 July 2006 (EDT): In the [[SetActorFullName]] article it says "Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name."  Maybe I am misreading what its saying, but to me it reads as if I were to change the display name on a skeleton to 'George the Skeleton', it changes every instance of the display name on skeletons in the game to display 'George the Skeleton'
:Out of curiousity....Is this like a spell effect that will effect random characters?  Or is it something that will only effect a few specific individuals?  Because you could always create a "shadow world" containing a few copies to be brought out on command if that's the case, and then could just shuttle them back into the "shadow world" when done with them for the moment.

Revision as of 18:43, 6 July 2006

Dragoon Wraith TALK 11:59, 22 June 2006 (EDT): Regarding update to Effect Shader at 7:40 June 22, 2006, which you marked a minor edit - that is not a minor edit. Please, only mark spelling/grammar fixes and formatting changes as minor. Any time you add or change the information in an article, that is a major change, and should not be marked as minor. Thank you.

Dragoon Wraith TALK 01:00, 4 July 2006 (EDT): Ah, don't worry about it, just letting you know.

Dragoon Wraith TALK 15:16, 6 July 2006 (EDT): Thanks for looking into CreateFullActorCopy and SetActorFullName. I'm wondering, you mentioned in my talk page that something contradicted what was in the article - which of the articles, and what was contradictory?

ShadowDancer 19:32, 6 July 2006 (EDT): In the SetActorFullName article it says "Note that while the function is called on a reference, it actually changes the name of the base object, so all instances of that NPC/creature will have a new name." Maybe I am misreading what its saying, but to me it reads as if I were to change the display name on a skeleton to 'George the Skeleton', it changes every instance of the display name on skeletons in the game to display 'George the Skeleton'.
Out of curiousity....Is this like a spell effect that will effect random characters? Or is it something that will only effect a few specific individuals? Because you could always create a "shadow world" containing a few copies to be brought out on command if that's the case, and then could just shuttle them back into the "shadow world" when done with them for the moment.