Difference between revisions of "GetGameLoaded"
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==Notes== | ==Notes== | ||
* | * Returns true once per ''script'', not per object. If you have 2 objects with the same script, '''GetGameLoaded''' will return true for only one of them. And if the script uses '''GetGameLoaded''' more than once, it will return true for only the first use. | ||
== See Also == | |||
*[[GetGameRestarted]] | |||
<!--[[Category:OBSE Functions]] | <!--[[Category:OBSE Functions]] | ||
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[[Category:Miscellaneous Functions]] | [[Category:Miscellaneous Functions]] | ||
[[Category:Miscellaneous Functions (OBSE)]] | [[Category:Miscellaneous Functions (OBSE)]] | ||
Latest revision as of 07:18, 25 December 2022
A command for Oblivion Script Extender
Syntax:
(gameLoaded:bool) GetGameLoaded
Returns true if a savegame has been loaded since the function was last called.
Notes[edit | edit source]
- Returns true once per script, not per object. If you have 2 objects with the same script, GetGameLoaded will return true for only one of them. And if the script uses GetGameLoaded more than once, it will return true for only the first use.