Difference between revisions of "GetIsReference"

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Placeholder
'''Syntax:'''
GetIsReference ReferenceID
'''Example:'''
  if GetIsReference NPC1 == 1
    messagebox "I am NPC 1"
  elseif GetIsReference NPC2 == 1
    messagebox "I am NPC 2"
  else
    messagebox "I am NPC 3"
  endif
 
Returns 1 if the calling object is the specified reference. As opposed to [[GetIsID]], which checks against the base object ID as defined in the object window, this function takes a specific reference as a parameter. The reference must be persistent.


[[Category: Functions]]
[[Category: Functions]]
[[Category: Object Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Condition Functions]]
[[Category: Condition Functions]]
[[Category: Condition Functions (CS 1.0)]]
[[Category: Inventory Functions]]
[[Category: Inventory Functions (CS 1.0)]]
<!-- Begin Search Terms
Get
Is
Reference
End Search Terms -->

Latest revision as of 09:00, 20 June 2008

Syntax:

GetIsReference ReferenceID

Example:

 if GetIsReference NPC1 == 1
   messagebox "I am NPC 1" 
 elseif GetIsReference NPC2 == 1
   messagebox "I am NPC 2" 
 else
   messagebox "I am NPC 3" 
 endif

Returns 1 if the calling object is the specified reference. As opposed to GetIsID, which checks against the base object ID as defined in the object window, this function takes a specific reference as a parameter. The reference must be persistent.