Difference between revisions of "GetStartingAngle"
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[[Category: Movement Functions]] | [[Category: Movement Functions]] | ||
[[Category: Movement Functions (CS 1.0)]] | [[Category: Movement Functions (CS 1.0)]] | ||
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Latest revision as of 09:34, 20 June 2008
Syntax:
GetStartingAngle axis
Example:
GetStartingAngle Z
Returns the original world rotation angle of the object on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it's current game state.