Difference between revisions of "GetStartingAngle"

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<!-- Begin Search Terms
Get
Starting
Angle
End Search Terms -->

Latest revision as of 09:34, 20 June 2008

Syntax:

GetStartingAngle axis 

Example:

GetStartingAngle Z 


Returns the original world rotation angle of the object on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it's current game state.