This wiki is a copy of the original Oblivion CS wiki created and maintained by the UESP.net. See CSwiki:Copy Notice for more info.

GetStartingAngle

From the Oblivion ConstructionSet Wiki
Jump to navigation Jump to search

Syntax:

GetStartingAngle axis 

Example:

GetStartingAngle Z 


Returns the original world rotation angle of the object on the selected axis (X, Y, or Z) in float. The angle is the angle the object was placed in the editor, not it's current game state.