Difference between revisions of "Raw Function List"

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imported>TheMagician
(fixing names)
imported>Rirein
 
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===Editing===
===Editing===
There are four fields. Fields are separated by semi-colons. In order, the fields are:
There are four fields. Fields are separated by semi-colons. In order, the fields are:
* '''Name of fuction''' - Should be identical to page name - including case.
* '''Name of function''' - Should be identical to page name - including case.
* '''Source''' - Should be source + version number of source release. E.g CS 1.2. E.g. OBSE 15.
* '''Source''' - Should be source + version number of source release. E.g CS 1.2. E.g. OBSE 15.
** Recognized sources are: CS, OBSE, Pluggy, TSFC.
** Recognized sources are: CS, OBSE, Pluggy, TSFC.
Line 62: Line 62:
===Data===
===Data===
<pre>
<pre>
Activate;CS;Inventory;Activate object.
Abs;OBSE;Math;Converts negative number to equivalent positive number.
AddAchievement;CS;Misc.;X-Box only
ACos;OBSE;Math;
AddFlames;CS;Inventory;Adds the 'flame nodes' object to the object
Activate;CS;Inventory;Activate object.
AddItem;CS;Actor, Inventory;Adds number of item to calling container's inventory.
Activate2;OBSE 17;;
AddScriptPackage;CS;AI, Actor;Adds script package to the calling actor.
ActorValueToCode;OBSE 18;;
AddSpell;CS;Actor, Magic;Add spell/ability/disease to actor.
ActorValueToString;OBSE 17;;
AddTopic;CS;Dialog;Adds the topic to player's known list of topics.
ActorValueToStringC;OBSE 17;;
AdvancePCLevel;CS;Player;Brings up the 'level menu' and allows player to advance a level.
AddAchievement;CS;Misc.;X-Box only
AdvancePCSkill;CS;Player;Increases player's skill by the given amount.
AddEffectItem;OBSE 10;Magic;
Autosave;CS;Misc.;Force an autosave of the game.
AddEffectItemC;OBSE 10;Magic;
CanHaveFlames;CS;Condition, Inventory;Returns 1 if the object can have flames.
AddFlames;CS;Inventory;Adds the 'flame nodes' object to the object
CanPayCrimeGold;CS;Condition, Crime;Returns 1 if actor can pay their bounty (crime gold)
AddFullEffectItem;OBSE 11;Magic;
Cast;CS;Actor, Magic;Calling object casts the spell at specified target.
AddFullEffectItemC;OBSE 11;Magic;
ClearOwnership;CS 1.2;Inventory;Removes all ownership to the item in question.
AddItem;CS;Actor, Inventory;Adds number of item to calling container's inventory.
CloseCurrentOblivionGate;CS;Misc.;Performs functions and closes current oblivion gate.
AddItemNS;OBSE 15;;
CloseOblivionGate;CS;Misc.;If calling reference is an Oblivion gate, closes it.
AddMagicEffectCounter;OBSE 17;;
CompleteQuest;CS;Quest;Marks the quest as complete.
AddMagicEffectCounterC;OBSE 17;;
CreateFullActorCopy;CS;Actor;Creates a copy of the actor and its base.
AddScriptPackage;CS;AI, Actor;Adds script package to the calling actor.
DeleteFullActorCopy;CS;Actor;Deletes a created reference and its base object.
AddSpell;CS;Actor, Magic;Add spell/ability/disease to actor.
Disable;CS;Misc.;Disables the calling object.
AddSpellNS;OBSE 15;;
DisableLinkedPathPoints;CS;Misc.;Disables any path points linked to the calling object.
AddToLeveledList;OBSE 13;Inventory;
DisablePlayerControls;CS;Player;Player cannot move, wait, activate things, access journal.
AddTopic;CS;Dialog;Adds the topic to player's known list of topics.
Dispel;CS;Actor, Magic;Removes specified spell/magic that is affecting an actor.
AdvancePCLevel;CS;Player;Brings up the 'level menu' and allows player to advance a level.
DispelAllSpells;CS;Actor, Magic;Removes all current spells/magic that affecting an actor.
AdvancePCSkill;CS;Player;Increases player's skill by the given amount.
Drop;CS;Actor, Inventory;Calling actor drops the specified item(s) in the world at his feet.
AHammerKey;OBSE;Input;Simulates rapid keypresses on odd frames.
DropMe;CS;Inventory;Drops the calling item from its container.
Algohol;OBSE;;
DuplicateAllItems;CS;Actor, Inventory;Duplicates all items into the target container.
AnimPathIncludes;OBSE 15;;
DuplicateNPCStats;CS;Actor;Duplicates all stats from specified actor to calling actor.
AppendToName;OBSE 11;Inventory;
Enable;CS;Misc.;Enables the calling object.
Ar_Append;OBSE 19;;
EnableFastTravel;CS;Misc.;Enables or disables fast travel.
Ar_BadNumericIndex;OBSE 17;;
EnableLinkedPathPoints;CS;Misc.;Enables any path points linked to the calling object.
Ar_BadStringIndex;OBSE 17;;
EnablePlayerControls;CS;Player;Call after DisablePlayerControls to reenable controls.
Ar_Construct;OBSE 17;;
EquipItem;CS;Actor, Inventory;Forces the actor to equip the item.
Ar_Copy;OBSE 17;;
EssentialDeathReload;CS;Misc.;Forces reload of the game, following an optional message.
Ar_CustomSort;OBSE 20;;
EvaluatePackage;CS;AI, Actor;Forces actor to reevaluate which AI package they should run.
Ar_DeepCopy;OBSE 17;;
ForceActorValue;CS;Actor, Stats;Modifies the current value of stat to the given value.
Ar_Dump;OBSE 17;;
ForceCloseOblivionGate;CS;Misc.;Instantly closes the calling oblivion gate.
Ar_DumpID;OBSE 17;;
ForceFlee;CS;AI, Actor;Causes actor to analyze area for threats and flee if threat found.
Ar_Erase;OBSE 17;;
ForceTakeCover;CS;AI, Actor;
Ar_Find;OBSE 17;;
ForceWeather;CS;Weather;
Ar_First;OBSE 17;;
GetActionRef;CS;;
Ar_HasKey;OBSE 17;;
GetActorValue;CS;Actor, Condition, Stats;
Ar_Insert;OBSE 18;;
GetAlarmed;CS;Actor, Condition, Crime;
Ar_InsertRange;OBSE 18;;
GetAmountSoldStolen;CS;Condition, Player;
Ar_Keys;OBSE 17;;
GetAngle;CS;Condition, Movement;
Ar_Last;OBSE 17;;
GetArmorRating;CS;Actor, Condition, Stats;
Ar_List;OBSE 18;;
GetArmorRatingUpperBody;CS;Actor, Condition, Stats;
Ar_Map;OBSE 19;;
GetAttacked;CS;Actor, Combat, Condition;
Ar_Next;OBSE 17;;
GetBarterGold;CS;Condition, Stats;
Ar_Null;OBSE 17;;
GetBaseActorValue;CS;Actor, Condition, Stats;
Ar_Prev;OBSE 17;;
GetBaseActorValueC;OBSE;Actor, Condition, Stats;
Ar_Range;OBSE 18;;
GetButtonPressed;CS;;
Ar_Resize;OBSE 18;;
GetClassDefaultMatch;CS;Condition, Player;
Ar_Size;OBSE 17;;
GetClothingValue;CS;Condition;
Ar_Sort;OBSE 17;;
GetCombatTarget;CS;Actor, Combat;
Ar_SortAlpha;OBSE 17;;
GetContainer;CS;;
ArrayCmp;Pluggy;Array;Compares two arrays.
GetCrime;CS;Actor, Condition, Crime;
ArrayCount;Pluggy;Array;Returns the count of indexes that contain a value.
GetCrimeGold;CS;Condition, Crime;
ArrayEsp;Pluggy;Array;Gets or sets the esp associated to an array.
GetCrimeKnown;CS;Actor, Crime;
ArrayProtect;Pluggy;Array;Gets or sets the protection state of an array.
GetCurrentAIPackage;CS;AI, Actor, Condition;
ArraySize;Pluggy;Array;Gets or sets the size of an array.
GetCurrentAIProcedure;CS;AI, Actor, Condition;
AsciiToChar;OBSE 17;;
GetCurrentTime;CS;Time;
ASin;OBSE;Math;
GetCurrentWeatherPercent;CS;Condition, Weather;
ATan;OBSE;Math;
GetDayOfWeek;CS;Time;
ATan2;OBSE;Math;
GetDead;CS;Actor, Condition;
Autosave;CS;Misc.;Force an autosave of the game.
GetDeadCount;CS;Condition;
Break;OBSE 17;;
GetDestroyed;CS;Condition;
CalcLeveledItem;OBSE 13;Inventory;
GetDetected;CS;Actor, Condition;
CalcLevItemNR;OBSE 15;;
GetDetectionLevel;CS;Actor, Condition, Crime;
CalcLevItems;OBSE 18;;
GetDisabled;CS;Condition, Inventory;
Call;OBSE 18;;
GetDisposition;CS;Actor, Condition, Stats;
CanCastPower;OBSE 17;;
GetDistance;CS;Condition, Movement;
CanCorpseCheck;OBSE 14;;
GetDoorDefaultOpen;CS;Condition;
CanFastTravelFromWorld;OBSE 20;;
GetEquipped;CS;Actor, Condition, Inventory;
CanHaveFlames;CS;Condition, Inventory;Returns 1 if the object can have flames.
GetFactionRank;CS;Actor, Condition, Faction;
CanPayCrimeGold;CS;Condition, Crime;Returns 1 if actor can pay their bounty (crime gold)
GetFactionRankDifference;CS;Actor, Condition, Faction;
CanTravelToMapMarker;OBSE 16;;
GetFactionReaction;CS;Condition, Faction;
Cast;CS;Actor, Magic;Calling object casts the spell at specified target.
GetFatiguePercentage;CS;Actor, Condition, Stats;
Ceil;OBSE;Math;Rounds decimal portion of number up, even if less than 0.5.
GetForceRun;CS;Actor, Condition;
CharToASCII;OBSE 16;;
GetForceSneak;CS;Actor, Condition;
ClearActiveQuest;OBSE 19;;
GetFriendHit;CS;Actor, Combat, Condition;
ClearHotKey;OBSE 15;;
GetFurnitureMarkerID;CS;Condition, Inventory;
ClearLeveledList;OBSE 15;;
GetGameSetting;CS;;
ClearOwnership;CS 1.2;Inventory;Removes all ownership to the item in question.
GetGlobalValue;CS;Condition;
ClearOwnership_T;OBSE 20;;
GetGold;CS;Actor, Condition, Stats;
ClearPlayersLastRiddenHorse;OBSE 20;;
GetHeadingAngle;CS;Condition, Movement;
ClickMenuButton;OBSE 16;;
GetIdleDoneOnce;CS;Condition;
CloneForm;OBSE;Actor, Inventory;
GetIgnoreFriendlyHits;CS;Actor, Combat, Condition;
CloseAllMenus;OBSE 15;Misc.;Closes all currently open menus.
GetInCell;CS;Actor, Condition;
CloseCurrentOblivionGate;CS;Misc.;Performs functions and closes current oblivion gate.
GetInCellParam;CS;Condition;
CloseOblivionGate;CS;Misc.;If calling reference is an Oblivion gate, closes it.
GetInFaction;CS;Actor, Condition, Faction;
CloseTextInput;OBSE 16;;
GetInSameCell;CS;Condition;
CompareFemaleBipedPath;OBSE 10;;
GetInvestmentGold;CS;Condition, Stats;
CompareFemaleGroundPath;OBSE 10;;
 
CompareFemaleIconPath;OBSE 10;;
CompareIconPath;OBSE 10;;
CompareMaleBipedPath;OBSE 10;;
CompareMaleGroundPath;OBSE 10;;
CompareMaleIconPath;OBSE 10;;
CompareModelPath;OBSE 10;;
CompareName;OBSE 10;Inventory;
CompareNames;OBSE 13;Inventory;
CompareScripts;OBSE 15;;
CompleteQuest;CS;Quest;Marks the quest as complete.
Con_CAL;OBSE 10;Console;
Con_GetINISetting;OBSE;Console;
Con_HairTint;OBSE;Console;
Con_LoadGame;OBSE 13;Console;
Con_ModWaterShader;OBSE;Console;
Con_outputLocalMapPictures;OBSE 18;;
Con_PlayerSpellBook;OBSE 14;Console;
Con_QuitGame;OBSE 11;Console;
Con_RefreshINI;OBSE;Console;
Con_RunMemoryPass;OBSE;Console;
Con_Save;OBSE 10;Console;
Con_SaveINI;OBSE 11;Console;
Con_SetCameraFOV;OBSE;Console;
Con_SetClipDist;OBSE;Console;
Con_SetFog;OBSE;Console;
Con_SetGameSetting;OBSE;Console;
Con_SetGamma;OBSE;Console;
Con_SetHDRParam;OBSE;Console;
Con_SetImageSpaceGlow;OBSE;Console;
Con_SetINISetting;OBSE;Console;
Con_SetSkyParam;OBSE;Console;
Con_SetTargetRefraction;OBSE;Console;
Con_SetTargetRefractionFire;OBSE;Console;
Con_SexChange;OBSE;Console;
Con_Show1stPerson;OBSE 16;;
Con_TCL;OBSE 10;Console;
Con_TFC;OBSE 12;Console;
Con_TGM;OBSE 11;Console;
Con_ToggleAI;OBSE 10;Console;
Con_ToggleCombatAI;OBSE 10;Console;
Con_ToggleDetection;OBSE;Console;
Con_ToggleMapMarkers;OBSE 14;Console;
Con_ToggleMenus;OBSE 10;Console;
Con_WaterDeepColor;OBSE;Console;
Con_WaterReflectionColor;OBSE;Console;
Con_WaterShallowColor;OBSE;Console;
Continue;OBSE 17;;
CopyAllEffectItems;OBSE 10;Magic;
CopyArray;Pluggy;Array;Creates a copy of an array and returns the newly created ArrayID.
CopyEyes;OBSE 13;;
CopyFemaleBipedPath;OBSE 10;;
CopyFemaleGroundPath;OBSE 10;;
CopyFemaleIconPath;OBSE 10;;
CopyHair;OBSE 13;;
CopyIconPath;OBSE 10;;
CopyIR;OBSE 19;;
CopyMaleBipedPath;OBSE 10;;
CopyMaleGroundPath;OBSE 10;;
CopyMaleIconPath;OBSE 10;;
CopyModelPath;OBSE 10;;
CopyName;OBSE 10;Inventory;
CopyNthEffectItem;OBSE 10;Magic;
CopyString;Pluggy;String;
Cos;OBSE;Math;
Cosh;OBSE;Math;
CreateArray;Pluggy;Array;Creates a new array.
CreateFullActorCopy;CS;Actor;Creates a copy of the actor and its base.
CreateString;Pluggy;String;
CreateTempRef;OBSE 19;;
CreatureHasNoHead;OBSE 14;Creature;
CreatureHasNoLeftArm;OBSE 14;Creature;
CreatureHasNoMovement;OBSE 14;Creature;
CreatureHasNoRightArm;OBSE 14;Creature;
CreatureNoCombatInWater;OBSE 14;Creature;
CreatureUsesWeaponAndShield;OBSE 14;Creature;
DebugPrint;OBSE 16;;
DeleteFromInputText;OBSE 16;;
DeleteFullActorCopy;CS;Actor;Deletes a created reference and its base object.
DeleteReference;OBSE 17;;
DelFile;Pluggy;;
DelTxtFile;Pluggy;;
DestroyAllArrays;Pluggy;Array;Destroys all arrays associated with the EspID.
DestroyAllStrings;Pluggy;String;Destroys the array.
DestroyArray;Pluggy;Array;
DestroyString;Pluggy;String;
Disable;CS;Misc.;Disables the calling object.
DisableControl;OBSE 13;Input;
DisableKey;OBSE;Input;
DisableLinkedPathPoints;CS;Misc.;Disables any path points linked to the calling object.
DisableMouse;OBSE;Input;
DisablePlayerControls;CS;Player;Player cannot move, wait, activate things, access journal.
Dispel;CS;Actor, Magic;Removes specified spell/magic that is affecting an actor.
DispelAllSpells;CS;Actor, Magic;Removes all current spells/magic that affecting an actor.
DispelNthActiveEffect;OBSE 17;;
Drop;CS;Actor, Inventory;Calling actor drops the specified item(s) in the world at his feet.
DropMe;CS;Inventory;Drops the calling item from its container.
DupArray;Pluggy;Array;
</pre>
</pre>

Latest revision as of 02:31, 25 June 2015

Overview[edit | edit source]

This is a raw list of functions that is used to generate List of Functions. At this point, there is little but function name and source. Ideally there would also be type info and short descriptions for each function.

Editing[edit | edit source]

There are four fields. Fields are separated by semi-colons. In order, the fields are:

  • Name of function - Should be identical to page name - including case.
  • Source - Should be source + version number of source release. E.g CS 1.2. E.g. OBSE 15.
    • Recognized sources are: CS, OBSE, Pluggy, TSFC.
  • Type - Function type. See Recognized Types below.
    • If more than one type applies, then list all types with types separated by commas. E.g. "Condition, Combat"
  • Description - A short description of the function. (Don't use semi-colons!)

If you want to do a lot of editing, you may want to do convert data to spreadsheet (tab separated) format, edit it in a spreadsheet, then convert it back to semi-colon separated format and paste it back here.

Importing data into Excel[edit | edit source]

  • Save the function list to a text file.
  • With Microsoft Excel open, open the Import Data dialog through the Data > Import External Data menu.
  • Select the text file you just saved, as the source.
  • Follow the on-screen instructions, while making the following changes :
    • Original Data Type : Delimited
    • Delimiters : Semi-Colon only
    • Column Data Format : General or Text
  • Finalize changes, Choose where the data should be imported to and confirm.

Generating[edit | edit source]

This requires using Wrye Bash v182 or higher and running a command from the command line...

  • Copy raw data (text between pre tags) and save it to a text file named "CS Functions.txt" in your Oblivion\Mopy directory. (The Wrye Bash directory.)
  • Open a command line shell and use chdir to go to the Mopy directory.
  • type bish csFunctions (with correct case).
    • If this doesn't work, you may have to type python bish.py csFunctions
      • If that doesn't work, you may have to type C:\python25\pythonw.exe bish.py csFunctions (replacing C:\python25\ with wherever your installed Python, if not in the default place)
    • If the command runs correctly, bash will tell you that it read CS Functions.txt and wrote CS by Name.txt.
  • Open CS by Name.txt, copy text from it and paste it into List of Functions.

Recognized Types[edit | edit source]

Function type should be one or more of the following:

  • Actor
  • AI
  • Animation
  • Array
  • Combat
  • Condition
  • Console
  • Creature
  • Crime
  • Debug
  • Dialog
  • Faction
  • Input
  • Inventory
  • Magic
  • Math
  • Misc.
  • Movement
  • Player
  • Projectile
  • Quest
  • String
  • Time
  • Weather

Data[edit | edit source]

 Abs;OBSE;Math;Converts negative number to equivalent positive number.
 ACos;OBSE;Math;
 Activate;CS;Inventory;Activate object.
 Activate2;OBSE 17;;
 ActorValueToCode;OBSE 18;;
 ActorValueToString;OBSE 17;;
 ActorValueToStringC;OBSE 17;;
 AddAchievement;CS;Misc.;X-Box only
 AddEffectItem;OBSE 10;Magic;
 AddEffectItemC;OBSE 10;Magic;
 AddFlames;CS;Inventory;Adds the 'flame nodes' object to the object
 AddFullEffectItem;OBSE 11;Magic;
 AddFullEffectItemC;OBSE 11;Magic;
 AddItem;CS;Actor, Inventory;Adds number of item to calling container's inventory.
 AddItemNS;OBSE 15;;
 AddMagicEffectCounter;OBSE 17;;
 AddMagicEffectCounterC;OBSE 17;;
 AddScriptPackage;CS;AI, Actor;Adds script package to the calling actor.
 AddSpell;CS;Actor, Magic;Add spell/ability/disease to actor.
 AddSpellNS;OBSE 15;;
 AddToLeveledList;OBSE 13;Inventory;
 AddTopic;CS;Dialog;Adds the topic to player's known list of topics.
 AdvancePCLevel;CS;Player;Brings up the 'level menu' and allows player to advance a level.
 AdvancePCSkill;CS;Player;Increases player's skill by the given amount.
 AHammerKey;OBSE;Input;Simulates rapid keypresses on odd frames.
 Algohol;OBSE;;
 AnimPathIncludes;OBSE 15;;
 AppendToName;OBSE 11;Inventory;
 Ar_Append;OBSE 19;;
 Ar_BadNumericIndex;OBSE 17;;
 Ar_BadStringIndex;OBSE 17;;
 Ar_Construct;OBSE 17;;
 Ar_Copy;OBSE 17;;
 Ar_CustomSort;OBSE 20;;
 Ar_DeepCopy;OBSE 17;;
 Ar_Dump;OBSE 17;;
 Ar_DumpID;OBSE 17;;
 Ar_Erase;OBSE 17;;
 Ar_Find;OBSE 17;;
 Ar_First;OBSE 17;;
 Ar_HasKey;OBSE 17;;
 Ar_Insert;OBSE 18;;
 Ar_InsertRange;OBSE 18;;
 Ar_Keys;OBSE 17;;
 Ar_Last;OBSE 17;;
 Ar_List;OBSE 18;;
 Ar_Map;OBSE 19;;
 Ar_Next;OBSE 17;;
 Ar_Null;OBSE 17;;
 Ar_Prev;OBSE 17;;
 Ar_Range;OBSE 18;;
 Ar_Resize;OBSE 18;;
 Ar_Size;OBSE 17;;
 Ar_Sort;OBSE 17;;
 Ar_SortAlpha;OBSE 17;;
 ArrayCmp;Pluggy;Array;Compares two arrays.
 ArrayCount;Pluggy;Array;Returns the count of indexes that contain a value.
 ArrayEsp;Pluggy;Array;Gets or sets the esp associated to an array.
 ArrayProtect;Pluggy;Array;Gets or sets the protection state of an array.
 ArraySize;Pluggy;Array;Gets or sets the size of an array.
 AsciiToChar;OBSE 17;;
 ASin;OBSE;Math;
 ATan;OBSE;Math;
 ATan2;OBSE;Math;
 Autosave;CS;Misc.;Force an autosave of the game.
 Break;OBSE 17;;
 CalcLeveledItem;OBSE 13;Inventory;
 CalcLevItemNR;OBSE 15;;
 CalcLevItems;OBSE 18;;
 Call;OBSE 18;;
 CanCastPower;OBSE 17;;
 CanCorpseCheck;OBSE 14;;
 CanFastTravelFromWorld;OBSE 20;;
 CanHaveFlames;CS;Condition, Inventory;Returns 1 if the object can have flames.
 CanPayCrimeGold;CS;Condition, Crime;Returns 1 if actor can pay their bounty (crime gold)
 CanTravelToMapMarker;OBSE 16;;
 Cast;CS;Actor, Magic;Calling object casts the spell at specified target.
 Ceil;OBSE;Math;Rounds decimal portion of number up, even if less than 0.5.
 CharToASCII;OBSE 16;;
 ClearActiveQuest;OBSE 19;;
 ClearHotKey;OBSE 15;;
 ClearLeveledList;OBSE 15;;
 ClearOwnership;CS 1.2;Inventory;Removes all ownership to the item in question.
 ClearOwnership_T;OBSE 20;;
 ClearPlayersLastRiddenHorse;OBSE 20;;
 ClickMenuButton;OBSE 16;;
 CloneForm;OBSE;Actor, Inventory;
 CloseAllMenus;OBSE 15;Misc.;Closes all currently open menus.
 CloseCurrentOblivionGate;CS;Misc.;Performs functions and closes current oblivion gate.
 CloseOblivionGate;CS;Misc.;If calling reference is an Oblivion gate, closes it.
 CloseTextInput;OBSE 16;;
 CompareFemaleBipedPath;OBSE 10;;
 CompareFemaleGroundPath;OBSE 10;;
 CompareFemaleIconPath;OBSE 10;;
 CompareIconPath;OBSE 10;;
 CompareMaleBipedPath;OBSE 10;;
 CompareMaleGroundPath;OBSE 10;;
 CompareMaleIconPath;OBSE 10;;
 CompareModelPath;OBSE 10;;
 CompareName;OBSE 10;Inventory;
 CompareNames;OBSE 13;Inventory;
 CompareScripts;OBSE 15;;
 CompleteQuest;CS;Quest;Marks the quest as complete.
 Con_CAL;OBSE 10;Console;
 Con_GetINISetting;OBSE;Console;
 Con_HairTint;OBSE;Console;
 Con_LoadGame;OBSE 13;Console;
 Con_ModWaterShader;OBSE;Console;
 Con_outputLocalMapPictures;OBSE 18;;
 Con_PlayerSpellBook;OBSE 14;Console;
 Con_QuitGame;OBSE 11;Console;
 Con_RefreshINI;OBSE;Console;
 Con_RunMemoryPass;OBSE;Console;
 Con_Save;OBSE 10;Console;
 Con_SaveINI;OBSE 11;Console;
 Con_SetCameraFOV;OBSE;Console;
 Con_SetClipDist;OBSE;Console;
 Con_SetFog;OBSE;Console;
 Con_SetGameSetting;OBSE;Console;
 Con_SetGamma;OBSE;Console;
 Con_SetHDRParam;OBSE;Console;
 Con_SetImageSpaceGlow;OBSE;Console;
 Con_SetINISetting;OBSE;Console;
 Con_SetSkyParam;OBSE;Console;
 Con_SetTargetRefraction;OBSE;Console;
 Con_SetTargetRefractionFire;OBSE;Console;
 Con_SexChange;OBSE;Console;
 Con_Show1stPerson;OBSE 16;;
 Con_TCL;OBSE 10;Console;
 Con_TFC;OBSE 12;Console;
 Con_TGM;OBSE 11;Console;
 Con_ToggleAI;OBSE 10;Console;
 Con_ToggleCombatAI;OBSE 10;Console;
 Con_ToggleDetection;OBSE;Console;
 Con_ToggleMapMarkers;OBSE 14;Console;
 Con_ToggleMenus;OBSE 10;Console;
 Con_WaterDeepColor;OBSE;Console;
 Con_WaterReflectionColor;OBSE;Console;
 Con_WaterShallowColor;OBSE;Console;
 Continue;OBSE 17;;
 CopyAllEffectItems;OBSE 10;Magic;
 CopyArray;Pluggy;Array;Creates a copy of an array and returns the newly created ArrayID.
 CopyEyes;OBSE 13;;
 CopyFemaleBipedPath;OBSE 10;;
 CopyFemaleGroundPath;OBSE 10;;
 CopyFemaleIconPath;OBSE 10;;
 CopyHair;OBSE 13;;
 CopyIconPath;OBSE 10;;
 CopyIR;OBSE 19;;
 CopyMaleBipedPath;OBSE 10;;
 CopyMaleGroundPath;OBSE 10;;
 CopyMaleIconPath;OBSE 10;;
 CopyModelPath;OBSE 10;;
 CopyName;OBSE 10;Inventory;
 CopyNthEffectItem;OBSE 10;Magic;
 CopyString;Pluggy;String;
 Cos;OBSE;Math;
 Cosh;OBSE;Math;
 CreateArray;Pluggy;Array;Creates a new array.
 CreateFullActorCopy;CS;Actor;Creates a copy of the actor and its base.
 CreateString;Pluggy;String;
 CreateTempRef;OBSE 19;;
 CreatureHasNoHead;OBSE 14;Creature;
 CreatureHasNoLeftArm;OBSE 14;Creature;
 CreatureHasNoMovement;OBSE 14;Creature;
 CreatureHasNoRightArm;OBSE 14;Creature;
 CreatureNoCombatInWater;OBSE 14;Creature;
 CreatureUsesWeaponAndShield;OBSE 14;Creature;
 DebugPrint;OBSE 16;;
 DeleteFromInputText;OBSE 16;;
 DeleteFullActorCopy;CS;Actor;Deletes a created reference and its base object.
 DeleteReference;OBSE 17;;
 DelFile;Pluggy;;
 DelTxtFile;Pluggy;;
 DestroyAllArrays;Pluggy;Array;Destroys all arrays associated with the EspID.
 DestroyAllStrings;Pluggy;String;Destroys the array.
 DestroyArray;Pluggy;Array;
 DestroyString;Pluggy;String;
 Disable;CS;Misc.;Disables the calling object.
 DisableControl;OBSE 13;Input;
 DisableKey;OBSE;Input;
 DisableLinkedPathPoints;CS;Misc.;Disables any path points linked to the calling object.
 DisableMouse;OBSE;Input;
 DisablePlayerControls;CS;Player;Player cannot move, wait, activate things, access journal.
 Dispel;CS;Actor, Magic;Removes specified spell/magic that is affecting an actor.
 DispelAllSpells;CS;Actor, Magic;Removes all current spells/magic that affecting an actor.
 DispelNthActiveEffect;OBSE 17;;
 Drop;CS;Actor, Inventory;Calling actor drops the specified item(s) in the world at his feet.
 DropMe;CS;Inventory;Drops the calling item from its container.
 DupArray;Pluggy;Array;
 DuplicateAllItems;CS;Actor, Inventory;Duplicates all items into the target container.
 DuplicateNPCStats;CS;Actor;Duplicates all stats from specified actor to calling actor.
 Enable;CS;Misc.;Enables the calling object.
 EnableControl;OBSE 13;Input;
 EnableFastTravel;CS;Misc.;Enables or disables fast travel.
 EnableKey;OBSE;Input;
 EnableLinkedPathPoints;CS;Misc.;Enables any path points linked to the calling object.
 EnableMouse;OBSE;Input;
 EnablePlayerControls;CS;Player;Call after DisablePlayerControls to reenable controls.
 EquipItem;CS;Actor, Inventory;Forces the actor to equip the item.
 EquipItem2;OBSE 18;;
 EquipItem2NS;OBSE 18;;
 EquipItemNS;OBSE 15;;
 EquipItemSilent;OBSE 20;;
 EquipMe;OBSE 18;;
 EspToString;Pluggy;String;
 EssentialDeathReload;CS;Misc.;Forces reload of the game, following an optional message.
 Eval;OBSE 17;;
 EvaluatePackage;CS;AI, Actor;Forces actor to reevaluate which AI package they should run.
 Exp;OBSE;Math;
 FactionHasSpecialCombat;OBSE 14;;
 FemaleBipedPathIncludes;OBSE;;
 FemaleGroundPathIncludes;OBSE;;
 FemaleIconPathIncludes;OBSE;;
 FileExists;OBSE 15;;
 FileToString;Pluggy;String;
 FindFloatInArray;Pluggy;Array;
 FindInArray;Pluggy;Array;
 FindRefInArray;Pluggy;Array;
 FirstFreeInArray;Pluggy;Array;
 FirstInArray;Pluggy;Array;
 FloatToString;Pluggy;String;
 Floor;OBSE;Math;Rounds decimal portion of number down, even if greater than 0.5.
 Fmod;OBSE 10;Math;Returns remainder of a quotient for floating point numbers.
 ForceActorValue;CS;Actor, Stats;Modifies the current value of stat to the given value.
 ForceCloseOblivionGate;CS;Misc.;Instantly closes the calling oblivion gate.
 ForceColumnVector;OBSE 19;;
 ForceFlee;CS;AI, Actor;Causes actor to analyze area for threats and flee if threat found.
 ForceRowVector;OBSE 19;;
 ForceTakeCover;CS;AI, Actor;
 ForceWeather;CS;Weather;Forces the weather to immediately switch to the specified weather.
 ForEach;OBSE 17;;
 Function;OBSE 18;;
 GenerateIdentityMatrix;OBSE 19;;
 GenerateRotationMatrix;OBSE 19;;
 GenerateZeroMatrix;OBSE 19;;
 GetActionRef;CS;;Returns reference to Actor activating the caller (OnActivate block type only!).
 GetActiveEffectCasters;OBSE 18;;
 GetActiveEffectCodes;OBSE 18;;
 GetActiveEffectCount;OBSE 13;Magic;
 GetActiveMenuFilter;OBSE 15;;
 GetActiveMenuMode;OBSE 15;;
 GetActiveMenuObject;OBSE 15;;
 GetActiveMenuRef;OBSE 15;;
 GetActiveMenuSelection;OBSE 15;;
 GetActiveQuest;OBSE 19;;
 GetActiveUIComponentFullName;OBSE 16;;
 GetActiveUIComponentID;OBSE 16;;
 GetActiveUIComponentName;OBSE 16;;
 GetActorAlpha;OBSE 18;;
 GetActorBaseLevel;OBSE 20;;
 GetActorLightAmount;OBSE;;
 GetActorMaxLevel;OBSE 14;;
 GetActorMinLevel;OBSE 14;;
 GetActorPackages;OBSE 18;;
 GetActorSoulLevel;OBSE 14;;
 GetActorValue;CS;Actor, Condition, Stats;Returns current value of an NPC/Player [[Stats List|stat]].
 GetActorValueC;OBSE 14;;
 GetAlarmed;CS;Actor, Condition, Crime;
 GetAlchMenuApparatus;OBSE 15;Misc.;Returns apparatus being used in brewing process.
 GetAlchMenuIngredient;OBSE 15;Misc.;Returns one of the ingredients in potion being brewed.
 GetAlchMenuIngredientCount;OBSE 15;Misc.;Returns amount of ingredient for potion being brewed.
 GetAllies;OBSE 18;;
 GetAllModLocalData;OBSE 19;;
 GetAltControl;OBSE;Input;
 GetAltControl2;OBSE 15;Input;Returns the dx scancode of alternate key used for specified control.
 GetAmountSoldStolen;CS;Condition, Player;
 GetAngle;CS;Condition, Movement;Finds the angle (0-360 degrees) on specified axis.
 GetApparatusType;OBSE 10;Inventory;
 GetArmorAR;OBSE;Inventory;
 GetArmorRating;CS;Actor, Condition, Stats;
 GetArmorRatingUpperBody;CS;Actor, Condition, Stats;
 GetArmorType;OBSE;Inventory;
 GetArrayVariable;OBSE 19;;
 GetArrowProjectileBowEnchantment;OBSE 15;Magic, Projectile;
 GetArrowProjectileEnchantment;OBSE 15;Magic, Projectile;
 GetArrowProjectilePoison;OBSE 15;Magic, Projectile;
 GetAttackDamage;OBSE;Inventory;
 GetAttacked;CS;Actor, Combat, Condition;
 GetAVForBaseActor;OBSE 19;;
 GetAVMod;OBSE 19;;
 GetBarterGold;CS;Condition, Stats;Gives amount of gold available from NPC vendor.
 GetBarterItem;OBSE 19;;
 GetBarterItemQuantity;OBSE 19;;
 GetBaseActorValue;CS;Actor, Condition, Stats;
 GetBaseActorValueC;OBSE;Actor, Condition, Stats;
 GetBaseAV2;OBSE 18;;
 GetBaseAV2C;OBSE 18;;
 GetBaseItems;OBSE 17;;
 GetBaseObject;OBSE;;
 GetBipedIconPath;OBSE 16;;
 GetBipedModelPath;OBSE 16;;
 GetBipedSlotMask;OBSE 16;;
 GetBirthsignSpells;OBSE 18;;
 GetBookCantBeTaken;OBSE 10;Inventory;
 GetBookIsScroll;OBSE 10;Inventory;
 GetBookLength;OBSE 19;;
 GetBookSkillTaught;OBSE 10;Inventory;
 GetBookText;OBSE 16;;
 GetBoundingBox;OBSE 19;;
 GetBoundingRadius;OBSE 20;;
 GetButtonPressed;CS;;Returns number of button (counting from 0) clicked in last MessageBox.
 GetCalcAllLevels;OBSE 15;;
 GetCalcEachInCount;OBSE 15;;
 GetCallingScript;OBSE 20;;
 GetCellBehavesAsExterior;OBSE 18;;
 GetCellChanged;OBSE 19;;
 GetCellClimate;OBSE 20;;
 GetCellDetachTime;OBSE 18;;
 GetCellLighting;OBSE 20;;
 GetCellMusicType;OBSE 14;;
 GetCellNorthRotation;OBSE 20;;
 GetCellResetHours;OBSE 18;;
 GetCellWaterType;OBSE 20;;
 GetChanceNone;OBSE 15;;
 GetClass;OBSE;Stats;
 GetClassAttribute;OBSE;Stats;
 GetClassDefaultMatch;CS;Condition, Player;
 GetClassMenuHighlightedClass;OBSE 19;;
 GetClassMenuSelectedClass;OBSE 19;;
 GetClassSkill;OBSE;Stats;
 GetClassSkills;OBSE 18;;
 GetClassSpecialization;OBSE;Stats;
 GetClimateHasMasser;OBSE 13;;
 GetClimateHasSecunda;OBSE 13;;
 GetClimateMoonPhaseLength;OBSE 13;;
 GetClimateSunriseBegin;OBSE 12;Weather;
 GetClimateSunriseEnd;OBSE 12;Weather;
 GetClimateSunsetBegin;OBSE 12;Weather;
 GetClimateSunsetEnd;OBSE 12;Weather;
 GetClimateVolatility;OBSE 13;Weather;
 GetCloseSound;OBSE 15;;
 GetClothingValue;CS;Condition;Computes the total value of worn equipment on the actor.
 GetCombatSpells;OBSE 18;;
 GetCombatStyle;OBSE 17;;
 GetCombatStyleAcrobaticsDodgeChance;OBSE 17;;
 GetCombatStyleAttackChance;OBSE 17;;
 GetCombatStyleAttackDuringBlockMult;OBSE 17;;
 GetCombatStyleAttackNotUnderAttackMult;OBSE 17;;
 GetCombatStyleAttackSkillModBase;OBSE 17;;
 GetCombatStyleAttackSkillModMult;OBSE 17;;
 GetCombatStyleAttackUnderAttackMult;OBSE 17;;
 GetCombatStyleBlockChance;OBSE 17;;
 GetCombatStyleBlockNotUnderAttackMult;OBSE 17;;
 GetCombatStyleBlockSkillModBase;OBSE 17;;
 GetCombatStyleBlockSkillModMult;OBSE 17;;
 GetCombatStyleBlockUnderAttackMult;OBSE 17;;
 GetCombatStyleBuffStandoffDist;OBSE 17;;
 GetCombatStyleDodgeBackNotUnderAttackMult;OBSE 17;;
 GetCombatStyleDodgeBackTimerMax;OBSE 17;;
 GetCombatStyleDodgeBackTimerMin;OBSE 17;;
 GetCombatStyleDodgeBackUnderAttackMult;OBSE 17;;
 GetCombatStyleDodgeChance;OBSE 17;;
 GetCombatStyleDodgeFatigueModBase;OBSE 17;;
 GetCombatStyleDodgeFatigueModMult;OBSE 17;;
 GetCombatStyleDodgeFWAttackingMult;OBSE 17;;
 GetCombatStyleDodgeFWNotAttackingMult;OBSE 17;;
 GetCombatStyleDodgeFWTimerMax;OBSE 17;;
 GetCombatStyleDodgeFWTimerMin;OBSE 17;;
 GetCombatStyleDodgeLRChance;OBSE 17;;
 GetCombatStyleDodgeLRTimerMax;OBSE 17;;
 GetCombatStyleDodgeLRTimerMin;OBSE 17;;
 GetCombatStyleDodgeNotUnderAttackMult;OBSE 17;;
 GetCombatStyleDodgeUnderAttackMult;OBSE 17;;
 GetCombatStyleEncumberedSpeedModBase;OBSE 17;;
 GetCombatStyleEncumberedSpeedModMult;OBSE 17;;
 GetCombatStyleFleeingDisabled;OBSE 18;;
 GetCombatStyleGroupStandoffDist;OBSE 17;;
 GetCombatStyleH2HBonusToAttack;OBSE 17;;
 GetCombatStyleHoldTimerMax;OBSE 17;;
 GetCombatStyleHoldTimerMin;OBSE 17;;
 GetCombatStyleIdleTimerMax;OBSE 17;;
 GetCombatStyleIdleTimerMin;OBSE 17;;
 GetCombatStyleIgnoreAlliesInArea;OBSE 18;;
 GetCombatStyleKOBonusToAttack;OBSE 17;;
 GetCombatStyleKOBonusToPowerAttack;OBSE 17;;
 GetCombatStyleMeleeAlertOK;OBSE 18;;
 GetCombatStylePowerAttackChance;OBSE 17;;
 GetCombatStylePowerAttackFatigueModBase;OBSE 17;;
 GetCombatStylePowerAttackFatigueModMult;OBSE 17;;
 GetCombatStylePrefersRanged;OBSE 18;;
 GetCombatStyleRangedStandoffDist;OBSE 17;;
 GetCombatStyleRangeMaxMult;OBSE 17;;
 GetCombatStyleRangeOptimalMult;OBSE 17;;
 GetCombatStyleRejectsYields;OBSE 18;;
 GetCombatStyleRushAttackChance;OBSE 17;;
 GetCombatStyleRushAttackDistMult;OBSE 17;;
 GetCombatStyleStaggerBonusToAttack;OBSE 17;;
 GetCombatStyleStaggerBonusToPowerAttack;OBSE 17;;
 GetCombatStyleSwitchDistMelee;OBSE 17;;
 GetCombatStyleSwitchDistRanged;OBSE 17;;
 GetCombatStyleWillYield;OBSE 18;;
 GetCombatTarget;CS;Actor, Combat;
 GetCompletedQuests;OBSE 19;;
 GetContainer;CS;;Returns a reference to the container the scripted object is in, if any.
 GetContainerMenuView;OBSE 15;Misc.;Returns 1 for player inventory, 0 for merchant\container.
 GetContainerRespawns;OBSE 13;;
 GetControl;OBSE;Input;
 GetCreatureBaseScale;OBSE 13;Actor;
 GetCreatureCombatSkill;OBSE 10;Actor;
 GetCreatureFlies;OBSE 14;Creature;
 GetCreatureMagicSkill;OBSE 10;Actor;
 GetCreatureModelPaths;OBSE 18;;
 GetCreatureReach;OBSE 13;Actor;
 GetCreatureSoulLevel;OBSE 13;Actor;
 GetCreatureSound;OBSE 15;;
 GetCreatureSoundBase;OBSE 14;Creature;
 GetCreatureStealthSkill;OBSE 10;Actor;
 GetCreatureSwims;OBSE 14;Creature;
 GetCreatureType;OBSE 10;Actor;
 GetCreatureWalks;OBSE 14;Creature;
 GetCrime;CS;Actor, Condition, Crime;
 GetCrimeGold;CS;Condition, Crime;
 GetCrimeKnown;CS;Actor, Crime;
 GetCrosshairRef;OBSE 14;;
 GetCurrentAIPackage;CS;AI, Actor, Condition;
 GetCurrentAIProcedure;CS;AI, Actor, Condition;
 GetCurrentCharge;OBSE 10;Inventory, Magic;
 GetCurrentClimateID;OBSE 12;Weather;
 GetCurrentEditorPackage;OBSE 18;;
 GetCurrentEventName;OBSE 19;;
 GetCurrentHealth;OBSE 10;Inventory;
 GetCurrentPackage;OBSE 18;;
 GetCurrentPackageProcedure;OBSE 20;;
 GetCurrentQuests;OBSE 19;;
 GetCurrentRegion;OBSE 17;;
 GetCurrentRegions;OBSE 18;;
 GetCurrentScript;OBSE 20;;
 GetCurrentSoulLevel;OBSE 10;Inventory, Magic;
 GetCurrentTime;CS;Time;
 GetCurrentWeatherID;OBSE 12;Weather;
 GetCurrentWeatherPercent;CS;Condition, Weather;
 GetCursorPos;OBSE 16;;
 GetDayOfWeek;CS;Time;
 GetDead;CS;Actor, Condition;
 GetDeadCount;CS;Condition;
 GetDebugSelection;OBSE 13;;
 GetDescription;OBSE 18;;
 GetDestroyed;CS;Condition;
 GetDetected;CS;Actor, Condition;
 GetDetectionLevel;CS;Actor, Condition, Crime;
 GetDisabled;CS;Condition, Inventory;
 GetDisposition;CS;Actor, Condition, Stats;
 GetDistance;CS;Condition, Movement;
 GetDoorDefaultOpen;CS;Condition;
 GetDoorTeleportRot;OBSE 18;;
 GetDoorTeleportX;OBSE 18;;
 GetDoorTeleportY;OBSE 18;;
 GetDoorTeleportZ;OBSE 18;;
 GetEditorID;OBSE 17;;
 GetEditorSize;OBSE 20;;
 GetEnchantment;OBSE 9a;Magic;
 GetEnchantmentCharge;OBSE 9a;Magic;
 GetEnchantmentCost;OBSE 9a;Magic;
 GetEnchantmentType;OBSE 9a;Magic;
 GetEnchMenuBaseItem;OBSE 19;;
 GetEnchMenuEnchItem;OBSE 15;;
 GetEnchMenuSoulgem;OBSE 15;;
 GetEquipmentSlot;OBSE;Inventory;
 GetEquipmentSlotMask;OBSE 10;Inventory;
 GetEquipped;CS;Actor, Condition, Inventory;
 GetEquippedCurrentCharge;OBSE;Inventory, Magic;
 GetEquippedCurrentHealth;OBSE;Inventory;
 GetEquippedItems;OBSE 17;;
 GetEquippedObject;OBSE;Inventory;
 GetEquippedTorchTimeLeft;OBSE 20;;
 GetEquippedWeaponPoison;OBSE;Inventory;
 GetEsp;Pluggy;;
 GetEyes;OBSE 15;;
 GetFactionRank;CS;Actor, Condition, Faction;
 GetFactionRankDifference;CS;Actor, Condition, Faction;
 GetFactionReaction;CS;Condition, Faction;
 GetFallTimer;OBSE 15;;
 GetFatiguePercentage;CS;Actor, Condition, Stats;
 GetFirstRef;OBSE 13;;
 GetFirstRefInCell;OBSE 16;;
 GetFollowers;OBSE 17;;
 GetForceRun;CS;Actor, Condition;
 GetForceSneak;CS;Actor, Condition;
 GetFormFromMod;OBSE 16;;
 GetFormIDString;OBSE 17;;
 GetFPS;OBSE 10;Debug;
 GetFriendHit;CS;Actor, Combat, Condition;
 GetFullGoldValue;OBSE 15;;
 GetFurnitureMarkerID;CS;Condition, Inventory;
 GetGameDifficulty;OBSE 18;;
 GetGameLoaded;OBSE;;
 GetGameRestarted;OBSE 13;;
 GetGameSetting;CS;;
 GetGlobalValue;CS;Condition;
 GetGodMode;OBSE 15;;
 GetGold;CS;Actor, Condition, Stats;
 GetGoldValue;OBSE;Inventory;
 GetGridsToLoad;OBSE 18;;
 GetHair;OBSE 15;;
 GetHairColor;OBSE 15;;
 GetHeadingAngle;CS;Condition, Movement;
 GetHidesAmulet;OBSE 16;;
 GetHidesRings;OBSE 16;;
 GetHighActors;OBSE 20;;
 GetHorse;OBSE 14;;
 GetHotKeyItem;OBSE 15;;
 GetIconPath;OBSE 16;;
 GetIdleDoneOnce;CS;Condition;
 GetIgnoreFriendlyHits;CS;Actor, Combat, Condition;
 GetIgnoresResistance;OBSE;Inventory;
 GetInArray;Pluggy;Array;
 GetInCell;CS;Actor, Condition;
 GetInCellParam;CS;Condition;
 GetInFaction;CS;Actor, Condition, Faction;
 GetIngredient;OBSE 16;;
 GetIngredientChance;OBSE 16;;
 GetInputText;OBSE 16;;
 GetInSameCell;CS;Condition;
 GetInventoryObject;OBSE;Inventory;
 GetInvestmentGold;CS;Condition, Stats;
 GetInvRefsForItem;OBSE 19;;
 GetInWorldspace;CS;Actor, Condition;
 GetIsAlerted;CS;Actor, Condition;
 GetIsClass;CS;Condition;
 GetIsClassDefault;CS;Condition, Player;
 GetIsCreature;CS;Actor, Condition;
 GetIsCurrentPackage;CS;AI, Actor, Condition;
 GetIsCurrentWeather;CS;Condition, Weather;
 GetIsGhost;CS;Condition;
 GetIsID;CS;Condition;
 GetIsPlayableRace;CS;Actor, Condition;
 GetIsPlayerBirthsign;CS;Condition, Player;
 GetIsRace;CS;Condition;
 GetIsReference;CS;Condition, Inventory;
 GetIsSex;CS;Condition;
 GetIsUsedItem;CS;Actor, Condition;
 GetIsUsedItemType;CS;Actor, Condition;
 GetItemCount;CS;Actor, Condition, Inventory;
 GetItems;OBSE 17;;
 GetKeyName;OBSE 17;;
 GetKeyPress;OBSE;Input;
 GetKnockedState;CS;Condition;
 GetLastCreatedPotion;OBSE 16;;
 GetLastCreatedSpell;OBSE 16;;
 GetLastEnchantedItem;OBSE 16;;
 GetLastSigilStoneCreatedItem;OBSE 19;;
 GetLastSigilStoneEnchantedItem;OBSE 19;;
 GetLastTransactionItem;OBSE 19;;
 GetLastTransactionQuantity;OBSE 19;;
 GetLastUniqueCreatedPotion;OBSE 16;;
 GetLastUsedSigilStone;OBSE 19;;
 GetLevel;CS;Actor, Condition, Stats;
 GetLeveledSpells;OBSE 18;;
 GetLevItemByLevel;OBSE 15;;
 GetLevItemIndexByForm;OBSE 16;;
 GetLevItemIndexByLevel;OBSE 16;;
 GetLightDuration;OBSE 20;;
 GetLightRadius;OBSE 14;Inventory;
 GetLightRGB;OBSE 19;;
 GetLinkedDoor;OBSE 13;;
 GetLocalGravity;OBSE 20;;
 GetLocked;CS;Condition;
 GetLockLevel;CS;Condition;
 GetLoopSound;OBSE 15;;
 GetLOS;CS;Actor, Condition, Movement;
 GetMagicEffectAreaSound;OBSE 17;;
 GetMagicEffectAreaSoundC;OBSE 17;;
 GetMagicEffectBarterFactor;OBSE;Magic;
 GetMagicEffectBaseCost;OBSE;Magic;
 GetMagicEffectBoltSound;OBSE 17;;
 GetMagicEffectBoltSoundC;OBSE 17;;
 GetMagicEffectCastingSound;OBSE 17;;
 GetMagicEffectCastingSoundC;OBSE 17;;
 GetMagicEffectChars;OBSE 19;;
 GetMagicEffectCharsC;OBSE 19;;
 GetMagicEffectCode;OBSE;Magic;
 GetMagicEffectCounters;OBSE 17;;
 GetMagicEffectCountersC;OBSE 17;;
 GetMagicEffectEnchantFactor;OBSE;Magic;
 GetMagicEffectEnchantShader;OBSE 17;;
 GetMagicEffectEnchantShaderC;OBSE 17;;
 GetMagicEffectHitShader;OBSE 17;;
 GetMagicEffectHitShaderC;OBSE 17;;
 GetMagicEffectHitSound;OBSE 17;;
 GetMagicEffectHitSoundC;OBSE 17;;
 GetMagicEffectIcon;OBSE 17;;
 GetMagicEffectIconC;OBSE 17;;
 GetMagicEffectLight;OBSE 17;;
 GetMagicEffectLightC;OBSE 17;;
 GetMagicEffectModel;OBSE 17;;
 GetMagicEffectModelC;OBSE 17;;
 GetMagicEffectName;OBSE 17;;
 GetMagicEffectNameC;OBSE 17;;
 GetMagicEffectNumCounters;OBSE 17;;
 GetMagicEffectNumCountersC;OBSE 17;;
 GetMagicEffectOtherActorValue;OBSE 10;Magic;
 GetMagicEffectOtherActorValueC;OBSE 10;Magic;
 GetMagicEffectProjectileSpeed;OBSE;Magic;
 GetMagicEffectResistValue;OBSE 17;;
 GetMagicEffectResistValueC;OBSE 17;;
 GetMagicEffectSchool;OBSE;Magic;
 GetMagicEffectUsedObject;OBSE 10;Magic;
 GetMagicEffectUsedObjectC;OBSE 10;Magic;
 GetMagicItemEffectCount;OBSE;Magic;
 GetMagicItemType;OBSE;Magic;
 GetMagicProjectileSpell;OBSE 15;Magic, Projectile;
 GetMapMarkers;OBSE 20;;
 GetMapMarkerType;OBSE 16;;
 GetMapMenuMarkerName;OBSE 18;;
 GetMapMenuMarkerRef;OBSE 18;;
 GetMaxAV;OBSE 19;;
 GetMenuFloatValue;OBSE 16;;
 GetMenuHasTrait;OBSE 16;;
 GetMenuStringValue;OBSE 16;;
 GetMerchantContainer;OBSE 12;;
 GetMessageBoxType;OBSE 17;;
 GetMiddleHighActors;OBSE 20;;
 GetModelPath;OBSE 16;;
 GetModIndex;OBSE 15;;
 GetModLocalData;OBSE 19;;
 GetMouseButtonPress;OBSE;Input;
 GetMouseButtonsSwapped;OBSE 18;;
 GetName;OBSE 16;;
 GetNextRef;OBSE 13;;
 GetNoRumors;CS;Condition;
 GetNthActiveEffectActorValue;OBSE 20;;
 GetNthActiveEffectBoundItem;OBSE 18;;
 GetNthActiveEffectCaster;OBSE 13;Magic;
 GetNthActiveEffectCode;OBSE 13;Magic;
 GetNthActiveEffectData;OBSE 13;Magic;
 GetNthActiveEffectDuration;OBSE 13;Magic;
 GetNthActiveEffectEnchantObject;OBSE 18;;
 GetNthActiveEffectMagicItem;OBSE 13;Magic;
 GetNthActiveEffectMagicItemIndex;OBSE 13;Magic;
 GetNthActiveEffectMagnitude;OBSE 13;Magic;
 GetNthActiveEffectSummonRef;OBSE 18;;
 GetNthActiveEffectTimeElapsed;OBSE 13;Magic;
 GetNthChildRef;OBSE 14;;
 GetNthDetectedActor;OBSE 15;;
 GetNthEffectItem;OBSE 20;;
 GetNthEffectItemActorValue;OBSE;Magic;
 GetNthEffectItemArea;OBSE;Magic;
 GetNthEffectItemCode;OBSE;Magic;
 GetNthEffectItemDuration;OBSE;Magic;
 GetNthEffectItemMagnitude;OBSE;Magic;
 GetNthEffectItemName;OBSE 17;;
 GetNthEffectItemRange;OBSE;Magic;
 GetNthEffectItemScript;OBSE 10;Magic;
 GetNthEffectItemScriptName;OBSE 16;;
 GetNthEffectItemScriptSchool;OBSE 10;Magic;
 GetNthEffectItemScriptVisualEffect;OBSE 10;Magic;
 GetNthExplicitRef;OBSE 16;;
 GetNthFaction;OBSE 14;;
 GetNthFactionRankName;OBSE 16;;
 GetNthFollower;OBSE 14;;
 GetNthLevItem;OBSE 15;;
 GetNthLevItemCount;OBSE 15;;
 GetNthLevItemLevel;OBSE 15;;
 GetNthMagicEffectCounter;OBSE 17;;
 GetNthMagicEffectCounterC;OBSE 17;;
 GetNthModName;OBSE 16;;
 GetNthPackage;OBSE 15;;
 GetNthPlayerSpell;OBSE 10;Magic, Player;
 GetNthRaceBonusSkill;OBSE 12;Actor;
 GetNthRaceSpell;OBSE 14;Actor;
 GetNthSpell;OBSE;Magic;
 GetNumChildRefs;OBSE 14;;
 GetNumDetectedActors;OBSE 15;;
 GetNumericINISetting;OBSE;;
 GetNumExplicitRefs;OBSE 16;;
 GetNumFactions;OBSE 14;;
 GetNumFollowers;OBSE 14;;
 GetNumItems;OBSE;Inventory;
 GetNumKeysPressed;OBSE;Input;
 GetNumLevItems;OBSE 15;;
 GetNumLoadedPlugins;OBSE 15;;
 GetNumMouseButtonsPressed;OBSE;Input;
 GetNumPackages;OBSE 15;;
 GetNumRanks;OBSE 14;;
 GetNumRefs;OBSE 13;;
 GetNumRefsInCell;OBSE 16;;
 GetObjectCharge;OBSE;Inventory, Magic;
 GetObjectHealth;OBSE;Inventory;
 GetObjectType;OBSE;Inventory;
 GetOblivionDirectory;OBSE 18;;
 GetOBSERevision;OBSE 15;;
 GetOBSEVersion;OBSE;Debug;
 GetOffersServicesNow;CS;Condition;
 GetOpenKey;OBSE 13;Crime;
 GetOpenSound;OBSE 15;;
 GetOpenState;CS;Condition;
 GetOwner;OBSE 13;;
 GetOwningFactionRequiredRank;OBSE 13;;
 GetPackageAllowFalls;OBSE 18;;
 GetPackageAllowSwimming;OBSE 18;;
 GetPackageAlwaysRun;OBSE 18;;
 GetPackageAlwaysSneak;OBSE 18;;
 GetPackageArmorUnequipped;OBSE 18;;
 GetPackageContinueIfPCNear;OBSE 18;;
 GetPackageData;OBSE 19;;
 GetPackageDefensiveCombat;OBSE 18;;
 GetPackageLocationData;OBSE 19;;
 GetPackageLockDoorsAtEnd;OBSE 18;;
 GetPackageLockDoorsAtLocation;OBSE 18;;
 GetPackageLockDoorsAtStart;OBSE 18;;
 GetPackageMustComplete;OBSE 18;;
 GetPackageMustReachLocation;OBSE 18;;
 GetPackageNoIdleAnims;OBSE 18;;
 GetPackageOffersServices;OBSE 18;;
 GetPackageOncePerDay;OBSE 18;;
 GetPackageScheduleData;OBSE 19;;
 GetPackageSkipFalloutBehavior;OBSE 18;;
 GetPackageTarget;CS;;
 GetPackageTargetData;OBSE 19;;
 GetPackageUnlockDoorsAtEnd;OBSE 18;;
 GetPackageUnlockDoorsAtLocation;OBSE 18;;
 GetPackageUnlockDoorsAtStart;OBSE 18;;
 GetPackageUseHorse;OBSE 18;;
 GetPackageWeaponsUnequipped;OBSE 18;;
 GetParentCell;OBSE;;
 GetParentCellOwner;OBSE 13;;
 GetParentCellOwningFactionRequiredRank;OBSE 13;;
 GetParentCellWaterHeight;OBSE 13;;
 GetParentRef;CS;;Returns the parent reference (assigned in Construction Set) of an object in the world.
 GetParentWorldspace;OBSE 17;;
 GetPathNodeLinkedRef;OBSE 20;;
 GetPathNodePos;OBSE 20;;
 GetPathNodesInRadius;OBSE 20;;
 GetPathNodesInRect;OBSE 20;;
 GetPCAttributeBonus;OBSE 15;;
 GetPCAttributeBonusC;OBSE 19;;
 GetPCExpelled;CS;Condition, Faction, Player;
 GetPCFactionAttack;CS;Condition, Faction, Player;
 GetPCFactionMurder;CS;Condition, Faction, Player;
 GetPCFactionSteal;CS;Condition, Faction, Player;
 GetPCFactionSubmitAuthority;CS;Condition, Faction, Player;
 GetPCFame;CS;Condition, Player;
 GetPCInFaction;CS;Condition, Player;
 GetPCInfamy;CS;Condition, Player;
 GetPCIsClass;CS;Condition, Player;
 GetPCIsRace;CS;Condition, Player;
 GetPCIsSex;CS;Condition, Player;
 GetPCLastDroppedItem;OBSE 18;;
 GetPCLastDroppedItemRef;OBSE 18;;
 GetPCMajorSkillUps;OBSE 15;;
 GetPCMiscStat;CS;Condition, Player;
 GetPCMovementSpeedModifier;OBSE 17;;
 GetPCSleepHours;CS;Condition, Player;
 GetPCSpellEffectivenessModifier;OBSE 16;;
 GetPCTrainingSessionsUsed;OBSE 16;;
 GetPersuasionNumber;CS;Condition;
 GetPlayerBirthsign;OBSE 18;;
 GetPlayerControlsDisabled;CS;Condition, Player;
 GetPlayerHasLastRiddenHorse;CS;Condition, Player;
 GetPlayerInSEWorld;CS 1.2;Player;Should be 1 if player is in Shivering Isles.
 GetPlayerSkillAdvances;OBSE 18;;
 GetPlayerSkillAdvancesC;OBSE 18;;
 GetPlayerSkillUse;OBSE 11;Player;
 GetPlayerSkillUseC;OBSE 18;;
 GetPlayersLastActivatedLoadDoor;OBSE 14;;
 GetPlayersLastRiddenHorse;OBSE 14;;
 GetPlayerSpell;OBSE;Magic, Player;
 GetPlayerSpellCount;OBSE 10;Magic, Player;
 GetPluginVersion;OBSE 13;;
 GetPos;CS;Condition, Movement;Returns position on x, y, or z axis in world.
 GetProcessLevel;OBSE 15;;
 GetProjectile;OBSE 16;;
 GetProjectileDistanceTraveled;OBSE 16;;
 GetProjectileLifetime;OBSE 16;;
 GetProjectileSource;OBSE 15;Projectile;
 GetProjectileSpeed;OBSE 16;;
 GetProjectileType;OBSE 15;Projectile;
 GetQuality;OBSE 10;Inventory;
 GetQuantityMenuCurrentQuantity;OBSE 19;;
 GetQuantityMenuItem;OBSE 19;;
 GetQuantityMenuMaximumQuantity;OBSE 19;;
 GetQuestRunning;CS;Condition;1 if StartQuest or SetStage was used or is running by default.
 GetQuestVariable;CS;Condition;Intended for dialogue conditions - use questName.variable instead.
 GetRace;OBSE 14;Actor;
 GetRaceAttribute;OBSE 12;Actor;
 GetRaceAttributeC;OBSE 12;Actor;
 GetRaceDefaultHair;OBSE 19;;
 GetRaceEyes;OBSE 19;;
 GetRaceHairs;OBSE 19;;
 GetRaceReaction;OBSE 18;;
 GetRaceScale;OBSE 18;;
 GetRaceSkillBonus;OBSE 12;Actor;
 GetRaceSkillBonusC;OBSE 12;Actor;
 GetRaceSpellCount;OBSE 14;Actor;
 GetRaceVoice;OBSE 20;;
 GetRaceWeight;OBSE 18;;
 GetRandomPercent;CS;Condition, Math;Returns an ''integer'' from 0 to 100. See also [[Rand]] (OBSE).
 GetRawFormIDString;OBSE 19;;
 GetRefCount;OBSE 15;;
 GetRefEsp;Pluggy;;
 GetRefVariable;OBSE 15;;
 GetRequiredSkillExp;OBSE 20;;
 GetRestrained;CS;AI, Condition;
 GetRider;OBSE 14;Creature;
 GetRuntimeEditorID;RuntimeEditorIDs;;Returns the editor ID string of a variable reference.
 GetScale;CS;Condition, Stats;
 GetScript;OBSE 12;Inventory;
 GetScriptActiveEffectIndex;OBSE 13;Magic;
 GetScriptVariable;CS;Condition;
 GetSecondsPassed;CS;Time;
 GetSelectedSpells;OBSE 18;;
 GetSelf;CS;;Returns the actor affected by a scripted effect in a script effect block.
 GetServicesMask;OBSE 15;;
 GetShouldAttack;CS;Combat, Condition;
 GetSigilStoneUses;OBSE 19;;
 GetSitting;CS;Actor, Condition;
 GetSkillGoverningAttribute;OBSE 18;;
 GetSkillGoverningAttributeC;OBSE 18;;
 GetSkillSpecialization;OBSE 20;;
 GetSkillUseIncrement;OBSE 11;Player;
 GetSkillUseIncrementC;OBSE 17;;
 GetSleeping;CS;Actor, Condition;
 GetSoulGemCapacity;OBSE;Inventory, Magic;
 GetSoulLevel;OBSE;Inventory, Magic;
 GetSoundPlaying;OBSE 15;Misc.;Returns number of times the specified sound is playing.
 GetSourceModIndex;OBSE 15;;
 GetSpecialAnims;OBSE 18;;
 GetSpellAreaEffectIgnoresLOS;OBSE 19;;
 GetSpellCount;OBSE;Magic;
 GetSpellDisallowAbsorbReflect;OBSE 19;;
 GetSpellEffectiveness;OBSE 16;;
 GetSpellExplodesWithNoTarget;OBSE 12;Magic;
 GetSpellHostile;OBSE;;
 GetSpellImmuneToSilence;OBSE 19;;
 GetSpellMagickaCost;OBSE;Magic;
 GetSpellMasteryLevel;OBSE;Magic;
 GetSpellPCStart;OBSE 19;;
 GetSpells;OBSE 17;;
 GetSpellSchool;OBSE 10;Magic;
 GetSpellScriptEffectAlwaysApplies;OBSE 19;;
 GetSpellType;OBSE;Magic;
 GetStage;CS;Condition;
 GetStageDone;CS;Condition;
 GetStartingAngle;CS;Condition, Movement;
 GetStartingPos;CS;Condition, Movement;
 GetStringGameSetting;OBSE 16;;
 GetStringINISetting;OBSE 16;;
 GetTalkedToPC;CS;Condition;
 GetTalkedToPCParam;CS;Condition;
 GetTargets;OBSE 18;;
 GetTelekinesisRef;OBSE 18;;
 GetTeleportCell;OBSE 13;;
 GetTeleportCellName;OBSE 18;;
 GetTerrainHeight;OBSE 20;;
 GetTextInputControlPressed;OBSE 16;;
 GetTextInputCursorPos;OBSE 16;;
 GetTexturePath;OBSE 19;;
 GetTileChildren;OBSE 17;;
 GetTileTraits;OBSE 17;;
 GetTimeDead;CS;Condition;Floating point number of hours since NPC/Creature was killed.
 GetTimeLeft;OBSE 20;;
 GetTotalActiveEffectMagnitude;OBSE 13;Magic;
 GetTotalActiveEffectMagnitudeC;OBSE 13;;
 GetTotalAEAbilityMagnitude;OBSE 13;Magic;
 GetTotalAEAbilityMagnitudeC;OBSE 13;;
 GetTotalAEAlchemyMagnitude;OBSE 13;Magic;
 GetTotalAEAlchemyMagnitudeC;OBSE 13;;
 GetTotalAEAllSpellsMagnitude;OBSE 13;Magic;
 GetTotalAEAllSpellsMagnitudeC;OBSE 13;;
 GetTotalAEDiseaseMagnitude;OBSE 13;Magic;
 GetTotalAEDiseaseMagnitudeC;OBSE 13;;
 GetTotalAEEnchantmentMagnitude;OBSE 13;Magic;
 GetTotalAEEnchantmentMagnitudeC;OBSE 13;;
 GetTotalAELesserPowerMagnitude;OBSE 13;Magic;
 GetTotalAELesserPowerMagnitudeC;OBSE 13;;
 GetTotalAENonAbilityMagnitude;OBSE 13;Magic;
 GetTotalAENonAbilityMagnitudeC;OBSE 13;;
 GetTotalAEPowerMagnitude;OBSE 13;Magic;
 GetTotalAEPowerMagnitudeC;OBSE 13;;
 GetTotalAESpellMagnitude;OBSE 13;Magic;
 GetTotalAESpellMagnitudeC;OBSE 13;;
 GetTotalPCAttributeBonus;OBSE 15;;
 GetTotalPersuasionNumber;CS;Condition;
 GetTrainerLevel;OBSE 15;;
 GetTrainerSkill;OBSE 15;;
 GetTransactionInfo;OBSE 19;;
 GetTravelHorse;OBSE 13;;
 GetTrespassWarningLevel;CS;Condition, Crime;
 GetTypeInArray;Pluggy;Array;
 GetUnconscious;CS;AI, Condition;
 GetUsedItemActivate;CS;Condition;
 GetUsedItemLevel;CS;Condition;
 GetUsedPowers;OBSE 17;;
 GetUserTime;OBSE 18;;
 GetVampire;CS;Actor, Condition;
 GetVariable;OBSE 15;;
 GetVelocity;OBSE 20;;
 GetVerticalVelocity;OBSE 20;;
 GetWalkSpeed;CS;Condition, Stats;
 GetWaterShader;OBSE 18;;
 GetWeaponAnimType;CS;Actor, Condition;
 GetWeaponReach;OBSE;Inventory;
 GetWeaponSkillType;CS;Actor, Condition;
 GetWeaponSpeed;OBSE;Inventory;
 GetWeaponType;OBSE;Inventory;
 GetWeatherClassification;OBSE 18;;
 GetWeatherCloudSpeedLower;OBSE 13;Weather;
 GetWeatherCloudSpeedUpper;OBSE 13;Weather;
 GetWeatherColor;OBSE 13;Weather;
 GetWeatherFogDayFar;OBSE 13;Weather;
 GetWeatherFogDayNear;OBSE 13;Weather;
 GetWeatherFogNightFar;OBSE 13;Weather;
 GetWeatherFogNightNear;OBSE 13;Weather;
 GetWeatherHDRValue;OBSE 13;Weather;
 GetWeatherLightningFrequency;OBSE 13;Weather;
 GetWeatherOverride;OBSE 19;;
 GetWeatherSunDamage;OBSE 13;Weather;
 GetWeatherSunGlare;OBSE 13;Weather;
 GetWeatherTransDelta;OBSE 13;Weather;
 GetWeatherWindSpeed;OBSE 13;Weather;
 GetWeight;OBSE;Inventory;
 GetWindSpeed;CS;Condition, Weather;
 GetWorldSpaceParentWorldSpace;OBSE 18;;
 GlobalVariableExists;OBSE 18;;
 GoTo;OBSE;;
 GoToJail;CS;Crime;
 HammerKey;OBSE;Input;Simulates rapid keypresses on even frames.
 HasBeenPickedUp;OBSE 14;;
 HasEffectShader;OBSE 20;;
 HasFlames;CS;Condition, Inventory;
 HasLowLevelProcessing;OBSE 14;;
 HasMagicEffect;CS;Actor, Condition, Magic;
 HasModel;OBSE 14;Creature;
 HasName;OBSE 14;Inventory;
 HasNoPersuasion;OBSE 14;;
 HasSpell;OBSE;Magic;
 HasVampireFed;CS;Player;
 HasVariable;OBSE 15;;
 HoldKey;OBSE;Input;
 IncrementPlayerSkillUse;OBSE 11;Player;
 IncrementPlayerSkillUseC;OBSE 17;;
 IniDelKey;Pluggy;;
 IniKeyExists;Pluggy;;
 IniReadFloat;Pluggy;;
 IniReadInt;Pluggy;;
 IniReadRef;Pluggy;;
 IniReadString;Pluggy;;
 IniWriteFloat;Pluggy;;
 IniWriteInt;Pluggy;;
 IniWriteRef;Pluggy;;
 IniWriteString;Pluggy;;
 InsertInInputText;OBSE 16;;
 IntToHex;Pluggy;;
 IntToString;Pluggy;;
 IsActionRef;CS;;
 IsActivatable;OBSE 14;;
 IsActivator;OBSE;;
 IsActor;CS;Condition;
 IsActorAVictim;CS;Actor, Condition;
 IsActorDetected;CS;Actor, Condition, Crime;
 IsActorEvil;CS;Condition;
 IsActorRespawning;OBSE 14;;
 IsActorsAIOff;CS;Actor;
 IsActorUsingATorch;CS;Actor, Condition;
 IsAlchemyItem;OBSE;Inventory;
 IsAmmo;OBSE;Inventory;
 IsAnimGroupPlaying;OBSE 15;;
 IsAnimPlaying;CS;Animation;
 IsApparatus;OBSE;Inventory;
 IsArmor;OBSE;Inventory;
 IsAttacking;OBSE 15;;
 IsAutomaticDoor;OBSE 20;;
 IsBarterMenuActive;OBSE 15;;
 IsBipedIconPathValid;OBSE 15;;
 IsBipedModelPathValid;OBSE 15;;
 IsBlocking;OBSE 15;;
 IsBook;OBSE;Inventory;
 IsCasting;OBSE 15;;
 IsCellOwner;CS;Condition, Crime;
 IsCellPublic;OBSE 20;;
 IsClassAttribute;OBSE 11;Stats;
 IsClassAttributeC;OBSE 18;;
 IsClassSkill;OBSE;Stats;
 IsClassSkillC;OBSE 18;;
 IsClonedForm;OBSE;Actor, Inventory;
 IsClothing;OBSE;Inventory;
 IsCloudy;CS;Condition, Weather;
 IsConsoleOpen;OBSE 16;;
 IsContainer;OBSE;Inventory;
 IsContinuingPackagePCNear;CS;AI, Actor, Condition;
 IsControl;OBSE 16;;
 IsControlDisabled;OBSE 17;;
 IsControlPressed;OBSE 13;Input;
 IsCreature;OBSE;Actor;
 IsCreatureBiped;OBSE 14;Creature;
 IsCurrentFurnitureObj;CS;Actor, Condition;
 IsCurrentFurnitureRef;CS;Actor, Condition;
 IsDigit;OBSE 16;;
 IsDodging;OBSE 15;;
 IsDoor;OBSE;;
 IsEquipped;OBSE 19;;
 IsEssential;CS;Actor, Condition;
 IsFacingUp;CS;Actor, Condition;
 IsFactionEvil;OBSE 14;;
 IsFactionHidden;OBSE 14;;
 IsFemale;OBSE 14;;
 IsFlora;OBSE 16;;
 IsFlying;OBSE 15;;
 IsFood;OBSE;Inventory;
 IsFormValid;OBSE 15;;
 IsFurniture;OBSE;;
 IsGameMessageBox;OBSE 17;;
 IsGlobalCollisionDisabled;OBSE 11;;
 IsGuard;CS;Actor, Condition, Crime;
 IsHarvested;OBSE 14;;
 IsHiddenDoor;OBSE 20;;
 IsHorseStolen;CS;Actor, Condition, Crime;
 IsIconPathValid;OBSE 15;;
 IsIdlePlaying;CS;Actor, Animation, Condition;
 IsInAir;OBSE 15;;
 IsInCombat;CS;Actor, Combat, Condition;
 IsInDangerousWater;CS;Actor, Condition;
 IsIngredient;OBSE;Inventory;
 IsInInterior;CS;Actor, Condition;
 IsInMyOwnedCell;CS;Actor, Condition, Crime;
 IsInOblivion;OBSE 20;;
 IsJumping;OBSE 15;;
 IsKey;OBSE;Inventory;
 IsKeyDisabled;OBSE 17;;
 IsKeyPressed;OBSE;;
 IsKeyPressed2;OBSE;Input;
 IsKeyPressed3;OBSE 13;Input;
 IsLeftUp;CS;Actor, Condition;
 IsLetter;OBSE 16;;
 IsLight;OBSE;Inventory;
 IsLightCarriable;OBSE 14;Inventory;
 IsLoadDoor;OBSE 13;;
 IsMagicEffectCanRecover;OBSE 10;Magic;
 IsMagicEffectCanRecoverC;OBSE 10;Magic;
 IsMagicEffectDetrimental;OBSE 10;Magic;
 IsMagicEffectDetrimentalC;OBSE 10;Magic;
 IsMagicEffectForEnchanting;OBSE 10;Magic;
 IsMagicEffectForEnchantingC;OBSE 10;Magic;
 IsMagicEffectForSpellmaking;OBSE 10;Magic;
 IsMagicEffectForSpellmakingC;OBSE 10;Magic;
 IsMagicEffectHostile;OBSE;Magic;
 IsMagicEffectMagnitudePercent;OBSE 10;Magic;
 IsMagicEffectMagnitudePercentC;OBSE 10;Magic;
 IsMagicEffectOnSelfAllowed;OBSE 10;Magic;
 IsMagicEffectOnSelfAllowedC;OBSE 10;Magic;
 IsMagicEffectOnTargetAllowed;OBSE 10;Magic;
 IsMagicEffectOnTargetAllowedC;OBSE 10;Magic;
 IsMagicEffectOnTouchAllowed;OBSE 10;Magic;
 IsMagicEffectOnTouchAllowedC;OBSE 10;Magic;
 IsMagicItemAutoCalc;OBSE 10;Magic;
 IsMapMarkerVisible;OBSE 16;;
 IsMinimalUseDoor;OBSE 20;;
 IsModelPathValid;OBSE 15;;
 IsModLoaded;OBSE 14;;
 IsMovingBackward;OBSE 15;;
 IsMovingForward;OBSE 15;;
 IsMovingLeft;OBSE 15;;
 IsMovingRight;OBSE 15;;
 IsNthActiveEffectApplied;OBSE 20;;
 IsNthEffectItemScripted;OBSE 10;Magic;
 IsNthEffectItemScriptHostile;OBSE 10;Magic;
 IsOblivionGate;OBSE 18;;
 IsOblivionInterior;OBSE 20;;
 IsOblivionWorld;OBSE 20;;
 IsOffLimits;OBSE 14;;
 IsOnGround;OBSE 15;;
 IsOwner;CS;Condition, Inventory;
 IsPathNodeDisabled;OBSE 20;;
 IsPCAMurderer;CS;Condition, Crime, Player;
 IsPCLevelOffset;OBSE 14;;
 IsPCSleeping;CS;Condition, Player;
 IsPersistent;OBSE 14;;
 IsPlayable;OBSE 12;Inventory;
 IsPlayable2;OBSE 15;;
 IsPlayerInJail;CS;Condition, Crime, Player;
 IsPlayerMovingIntoNewSpace;CS;Condition, Player;
 IsPlayersLastRiddenHorse;CS;Condition, Player;
 IsPleasant;CS;Condition, Weather;
 IsPluginInstalled;OBSE 13;;
 IsPoison;OBSE;Inventory;
 IsPowerAttacking;OBSE 15;;
 IsPrintable;OBSE 16;;
 IsPunctuation;OBSE 16;;
 IsQuestCompleted;OBSE 19;;
 IsQuestItem;OBSE;Inventory;
 IsRaceBonusSkill;OBSE 12;Actor;
 IsRaceBonusSkillC;OBSE 12;Actor;
 IsRacePlayable;OBSE 17;;
 IsRaining;CS;Condition, Weather;
 IsRecoiling;OBSE 15;;
 IsRefDeleted;OBSE 17;;
 IsReference;OBSE 15;;
 IsRefEssential;OBSE;;
 IsRidingHorse;CS;Actor, Condition;
 IsRunning;CS;Actor, Condition;
 IsScripted;OBSE 10;Inventory;
 IsShieldOut;CS;Actor, Condition;
 IsSigilStone;OBSE;Inventory;
 IsSneaking;CS;Actor, Condition;
 IsSnowing;CS;Condition, Weather;
 IsSoulGem;OBSE;Inventory;
 IsSpellHostile;OBSE 15;;
 IsSpellTarget;CS;Actor, Condition, Magic;
 IsStaggered;OBSE 15;;
 IsSummonable;OBSE 14;;
 IsSwimming;CS;Actor, Condition;
 IsTaken;OBSE 14;;
 IsTalking;CS;Actor, Condition;
 IsTextInputInUse;OBSE 16;;
 IsThirdPerson;OBSE 10;Player;
 IsTimePassing;CS;Condition, Player;
 IsTorchOut;CS;Actor, Condition;
 IsTrespassing;CS;Actor, Condition, Crime;
 IsTurnArrest;CS;Condition, Player;
 IsTurningLeft;OBSE 15;;
 IsTurningRight;OBSE 15;;
 IsUnderWater;OBSE 13;;
 IsUppercase;OBSE 16;;
 IsWaiting;CS;Actor, Condition;
 IsWeapon;OBSE;Inventory;
 IsWeaponOut;CS;Actor, Condition;
 IsXBox;CS;;
 IsYielding;CS;Actor, Condition;
 Kill;CS;Actor, Crime;Immediately "ends" Actor/Creature.
 KillAllActors;CS;Actor;
 Label;OBSE;;
 LC;Pluggy;;
 LeftShift;OBSE 10;;
 Let;OBSE 17;;
 LoadGameEx;OBSE 16;;
 Lock;CS;;
 Log;OBSE;Math;
 Log10;OBSE;Math;
 LogicalAnd;OBSE 10;;
 LogicalNot;OBSE 10;;
 LogicalOr;OBSE 10;;
 LogicalXor;OBSE 10;;
 Look;CS;AI, Actor;
 Loop;OBSE 17;;
 LoopGroup;CS;Animation;
 MagicEffectCodeFromChars;OBSE 19;;
 MagicEffectFromChars;OBSE 17;;
 MagicEffectFromCode;OBSE 17;;
 MagicEffectFXPersists;OBSE 10;Magic;
 MagicEffectFXPersistsC;OBSE 10;Magic;
 MagicEffectHasNoArea;OBSE 10;Magic;
 MagicEffectHasNoAreaC;OBSE 10;Magic;
 MagicEffectHasNoDuration;OBSE 10;Magic;
 MagicEffectHasNoDurationC;OBSE 10;Magic;
 MagicEffectHasNoHitEffect;OBSE 10;Magic;
 MagicEffectHasNoHitEffectC;OBSE 10;Magic;
 MagicEffectHasNoIngredient;OBSE 10;Magic;
 MagicEffectHasNoIngredientC;OBSE 10;Magic;
 MagicEffectHasNoMagnitude;OBSE 10;Magic;
 MagicEffectHasNoMagnitudeC;OBSE 10;Magic;
 MagicEffectUsesArmor;OBSE 10;Magic;
 MagicEffectUsesArmorC;OBSE 10;Magic;
 MagicEffectUsesAttribute;OBSE 10;Magic;
 MagicEffectUsesAttributeC;OBSE 10;Magic;
 MagicEffectUsesCreature;OBSE 10;Magic;
 MagicEffectUsesCreatureC;OBSE 10;Magic;
 MagicEffectUsesOtherActorValue;OBSE 10;Magic;
 MagicEffectUsesOtherActorValueC;OBSE 10;Magic;
 MagicEffectUsesSkill;OBSE 10;Magic;
 MagicEffectUsesSkillC;OBSE 10;Magic;
 MagicEffectUsesWeapon;OBSE 10;Magic;
 MagicEffectUsesWeaponC;OBSE 10;Magic;
 MagicItemHasEffect;OBSE;Magic;
 MagicItemHasEffectCode;OBSE;Magic;
 MagicItemHasEffectCount;OBSE 12;Magic;
 MagicItemHasEffectCountCode;OBSE 12;Magic;
 MagicItemHasEffectItemScript;OBSE 14;Magic;
 MaleBipedPathIncludes;OBSE;;
 MaleGroundPathIncludes;OBSE;;
 MaleIconPathIncludes;OBSE;;
 MatchPotion;OBSE 17;;
 MatrixAdd;OBSE 19;;
 MatrixDeterminant;OBSE 19;;
 MatrixInvert;OBSE 19;;
 MatrixMultiply;OBSE 19;;
 MatrixRREF;OBSE 19;;
 MatrixScale;OBSE 19;;
 MatrixSubtract;OBSE 19;;
 MatrixTrace;OBSE 19;;
 MatrixTranspose;OBSE 19;;
 MenuHoldKey;OBSE 10;Input;
 MenuMode (Function);CS;Condition;1 if a menu is showing. Allows checking for specific menus using type code.
 MenuReleaseKey;OBSE 10;Input;
 MenuTapKey;OBSE 10;Input;
 Message;CS;;Displays simple formatted message in corner of screen.
 MessageBox;CS;;Displays a box that pauses game and provides message in middle of screen.
 MessageBoxEx;OBSE 14;;
 MessageEx;OBSE 14;;
 ModActorValue;CS;Actor, Stats;
 ModActorValue2;OBSE;;
 ModActorValueC;OBSE 14;;
 ModAmountSoldStolen;CS;Condition, Player;
 ModArmorAR;OBSE;Inventory;
 ModAttackDamage;OBSE;Inventory;
 ModAVMod;OBSE 19;;
 ModBarterGold;CS;Actor, Stats;
 ModCrimeGold;CS;Actor, Crime;
 ModCurrentCharge;OBSE 18;;
 ModDisposition;CS;Actor, Stats;
 ModEnchantmentCharge;OBSE 9a;Inventory, Magic;
 ModEnchantmentCost;OBSE 9a;Inventory, Magic;
 ModEquippedCurrentCharge;OBSE;Inventory, Magic;
 ModEquippedCurrentHealth;OBSE;Inventory;
 ModFactionRank;CS;Actor, Faction;
 ModFactionReaction;CS;Faction;
 ModFemaleBipedPath;OBSE 10;;
 ModFemaleGroundPath;OBSE 10;;
 ModFemaleIconPath;OBSE 10;;
 ModGoldValue;OBSE;Inventory;
 ModIconPath;OBSE 10;;
 ModLocalDataExists;OBSE 19;;
 ModMaleBipedPath;OBSE 10;;
 ModMaleGroundPath;OBSE 10;;
 ModMaleIconPath;OBSE 10;;
 ModModelPath;OBSE 10;;
 ModName;OBSE 11;Inventory;
 ModNthActiveEffectMagnitude;OBSE 13;Magic;
 ModNthEffectItemArea;OBSE;Magic;
 ModNthEffectItemDuration;OBSE;Magic;
 ModNthEffectItemMagnitude;OBSE;Magic;
 ModNthEffectItemScriptName;OBSE 14;Magic;
 ModObjectCharge;OBSE;Inventory, Magic;
 ModObjectHealth;OBSE;Inventory;
 ModPCAttribute;CS;Player;
 ModPCFame;CS;Player;
 ModPCInfamy;CS;Player;
 ModPCMiscStat;CS;Player;
 ModPCMovementSpeed;OBSE 17;;
 ModPCSkill;CS;Player;
 ModPCSpellEffectiveness;OBSE 16;;
 ModPlayerSkillExp;OBSE 18;;
 ModPlayerSkillExpC;OBSE 18;;
 ModQuality;OBSE 10;Inventory;
 ModRefEsp;Pluggy;;
 ModScale;CS;Stats;
 ModSigilStoneUses;OBSE 19;;
 ModSpellMagickaCost;OBSE;Magic;
 ModWeaponReach;OBSE;Inventory;
 ModWeaponSpeed;OBSE;Inventory;
 ModWeight;OBSE;Inventory;
 MoveMouseX;OBSE;Input;
 MoveMouseY;OBSE;Input;
 MoveTextInputCursor;OBSE 16;;
 MoveTo;CS;Movement;
 MoveToMarker;CS;Movement;
 NameIncludes;OBSE;Inventory;1 if the object has the given string in its full name.
 NumToHex;OBSE 17;;
 OffersApparatus;OBSE 15;;
 OffersArmor;OBSE 15;;
 OffersBooks;OBSE 15;;
 OffersClothing;OBSE 15;;
 OffersIngredients;OBSE 15;;
 OffersLights;OBSE 15;;
 OffersMagicItems;OBSE 15;;
 OffersMiscItems;OBSE 15;;
 OffersPotions;OBSE 15;;
 OffersRecharging;OBSE 15;;
 OffersRepair;OBSE 15;;
 OffersServicesC;OBSE 15;;
 OffersSpells;OBSE 15;;
 OffersTraining;OBSE 15;;
 OffersWeapons;OBSE 15;;
 OnControlDown;OBSE 13;Input;
 OnKeyDown;OBSE 13;Input;
 OpenTextInput;OBSE 16;;
 OutputLocalMapPicturesOverride;OBSE 18;;
 PackArray;Pluggy;Array;
 ParentCellHasWater;OBSE 13;;
 PathEdgeExists;OBSE 20;;
 PayFine;CS;Crime;Confiscates player's stolen goods, resets bounty to zero, sends outside jail.
 PayFineThief;CS;Crime;Resets bounty to zero (without confiscating goods or going to jail).
 PickIdle;CS;Actor, Animation;
 PlaceAtMe;CS;;
 PlayBink;CS;;
 PlayGroup;CS;Actor, Animation;
 PlayIdle;OBSE 20;;
 PlayMagicEffectVisuals;CS;Actor, Magic;
 PlayMagicShaderVisuals;CS;Actor, Magic;
 PlaySound;CS;;
 PlaySound3D;CS;;
 PositionCell;CS;Movement;
 PositionWorld;CS;Movement;
 Pow;OBSE;Math;
 PreloadMagicEffect;CS;Magic;
 Print;OBSE 17;;
 PrintActiveTileInfo;OBSE 19;;
 PrintD;OBSE 18;;
 PrintTileInfo;OBSE 17;;
 PrintToConsole;OBSE;Debug;
 PurgeCellBuffers;CS 1.2;;Clears inactive textures or models from memory.
 PushActorAway;CS 1.2;Actor;Pushes a target actor away from the caller.
 QuestExists;OBSE 18;;
 Rand;OBSE;Math;
 Rcos;OBSE;;
 RefreshControlMap;OBSE 13;Input;
 RefreshCurrentClimate;OBSE 13;Weather;
 RefreshTopicList;CS;Dialog;
 RefToString;Pluggy;String;
 ReleaseKey;OBSE;Input;
 ReleaseWeatherOverride;CS;Condition, Weather;
 RemInArray;Pluggy;Array;
 RemoveAllEffectItems;OBSE 12;Magic;
 RemoveAllItems;CS;Inventory;
 RemoveBaseSpell;OBSE 18;;
 RemoveEnchantment;OBSE;Magic;
 RemoveEquippedWeaponPoison;OBSE;Inventory;
 RemoveEventHandler;OBSE 19;;
 RemoveFlames;CS;Inventory;
 RemoveFromLeveledList;OBSE 13;Inventory;
 RemoveItem;CS;Inventory;
 RemoveItemNS;OBSE 15;;
 RemoveLevItemByLevel;OBSE 15;;
 RemoveMe;CS;Inventory;Deletes the inventory item. Caution: crash if used too fast.
 RemoveMeIR;OBSE 19;;
 RemoveModLocalData;OBSE 19;;
 RemoveNthEffectItem;OBSE;Magic;
 RemoveNthLevItem;OBSE 16;;
 RemoveNthMagicEffectCounter;OBSE 17;;
 RemoveNthMagicEffectCounterC;OBSE 17;;
 RemoveScript;OBSE 12;Inventory;
 RemoveScriptPackage;CS;AI, Actor;
 RemoveSpell;CS;Actor, Magic;
 RemoveSpellNS;OBSE 15;;
 RenFile;Pluggy;;
 RenTxtFile;Pluggy;;
 Reset3DState;CS;;
 ResetAllVariables;OBSE 16;;
 ResetFallDamageTimer;CS;;
 ResetHealth;CS;Actor, Stats;Immediately heals Actor to full health/magicka/stamina.
 ResetInterior;CS;;
 ResolveModIndex;OBSE 20;;
 RestoreIP;OBSE;;
 Resurrect;CS;Actor, Stats;
 RightShift;OBSE 10;;
 Rotate;CS;Movement;
 Rsin;OBSE;;
 RunBatchScript;OBSE 11;;
 RunScriptLine;OBSE 16;;
 SameFaction;CS;Actor, Condition, Faction;
 SameFactionAsPC;CS;Actor, Condition, Faction;
 SameRace;CS;Actor, Condition;
 SameRaceAsPC;CS;Actor, Condition;
 SameSex;CS;Actor, Condition;
 SameSexAsPC;CS;Actor, Condition;
 SaveIP;OBSE;;
 Say;CS;Actor, Dialog;
 SayTo;CS;Actor, Dialog;
 ScriptEffectElapsedSeconds;CS;Magic, Time;
 SelectPlayerSpell;CS;Magic;
 SendTrespassAlarm;CS;Actor, Crime;
 SetActiveQuest;OBSE 19;;
 SetActorAlpha;CS;Actor, Magic;
 SetActorFullName;CS;Actor;
 SetActorRefraction;CS;Actor, Magic;
 SetActorRespawns;OBSE 14;;
 SetActorsAI;CS 1.2;AI;Activates/de-activates actor's AI.
 SetActorValue;CS;Actor, Stats;
 SetActorValueC;OBSE 14;;
 SetAlert;CS;AI, Actor;Forces NPC to keep weapon drawn if 1. No other effect.
 SetAllReachable;CS;AI;
 SetAllVisible;CS;AI;
 SetAltControl;OBSE 15;Input;Assigns a new mouse button to the specified control.
 SetAngle;CS;Movement;
 SetApparatusType;OBSE 10;Inventory;
 SetArmorAR;OBSE;Inventory;
 SetArmorType;OBSE;Inventory;
 SetArrowProjectileBowEnchantment;OBSE 16;;
 SetArrowProjectileEnchantment;OBSE 16;;
 SetArrowProjectilePoison;OBSE 16;;
 SetAtStart;CS;Movement;
 SetAttackDamage;OBSE;Inventory;
 SetAVMod;OBSE 19;;
 SetBarterGold;CS;Actor, Stats;
 SetBaseForm;OBSE 16;;
 SetBipedIconPathEX;OBSE 16;;
 SetBipedModelPathEX;OBSE 16;;
 SetBipedSlotMask;OBSE 16;;
 SetBookCantBeTaken;OBSE 10;Inventory;
 SetBookIsScroll;OBSE 10;Inventory;
 SetBookSkillTaught;OBSE 10;Inventory;
 SetButtonPressed;OBSE 16;;
 SetCanCastPower;OBSE 17;;
 SetCanCorpseCheck;OBSE 14;;
 SetCanFastTravelFromWorld;OBSE 20;;
 SetCanTravelToMapMarker;OBSE 16;;
 SetCellBehavesAsExterior;OBSE 20;;
 SetCellClimate;OBSE 20;;
 SetCellFullName;CS;;
 SetCellHasWater;OBSE 20;;
 SetCellIsPublic;OBSE 20;;
 SetCellLighting;OBSE 20;;
 SetCellOwnership;CS;Crime;
 SetCellPublicFlag;CS;Crime;
 SetCellResetHours;OBSE 18;;
 SetCellWaterHeight;OBSE 17;;
 SetCellWaterType;OBSE 20;;
 SetChanceNone;OBSE 16;;
 SetClass;CS;Actor;
 SetClassAttribute;OBSE 18;;
 SetClassAttributeC;OBSE 18;;
 SetClassSkills;OBSE 18;;
 SetClassSkills2;OBSE 19;;
 SetClassSpecialization;OBSE 18;;
 SetClimateHasMasser;OBSE 13;Weather;
 SetClimateHasSecunda;OBSE 13;Weather;
 SetClimateMoonPhaseLength;OBSE 13;Weather;
 SetClimateSunriseBegin;OBSE 13;;
 SetClimateSunriseEnd;OBSE 13;;
 SetClimateSunsetBegin;OBSE 13;Weather;
 SetClimateSunsetEnd;OBSE 13;Weather;
 SetClimateVolatility;OBSE 13;Weather;
 SetCloseSound;OBSE 15;;
 SetCombatStyle;CS;Actor, Combat;
 SetCombatStyleAcrobaticsDodgeChance;OBSE 17;;
 SetCombatStyleAttackChance;OBSE 17;;
 SetCombatStyleAttackDuringBlockMult;OBSE 17;;
 SetCombatStyleAttackNotUnderAttackMult;OBSE 17;;
 SetCombatStyleAttackSkillModBase;OBSE 17;;
 SetCombatStyleAttackSkillModMult;OBSE 17;;
 SetCombatStyleAttackUnderAttackMult;OBSE 17;;
 SetCombatStyleBlockChance;OBSE 17;;
 SetCombatStyleBlockNotUnderAttackMult;OBSE 17;;
 SetCombatStyleBlockSkillModBase;OBSE 17;;
 SetCombatStyleBlockSkillModMult;OBSE 17;;
 SetCombatStyleBlockUnderAttackMult;OBSE 17;;
 SetCombatStyleBuffStandoffDist;OBSE 17;;
 SetCombatStyleDodgeBackNotUnderAttackMult;OBSE 17;;
 SetCombatStyleDodgeBackTimerMax;OBSE 17;;
 SetCombatStyleDodgeBackTimerMin;OBSE 17;;
 SetCombatStyleDodgeBackUnderAttackMult;OBSE 17;;
 SetCombatStyleDodgeChance;OBSE 17;;
 SetCombatStyleDodgeFatigueModBase;OBSE 17;;
 SetCombatStyleDodgeFatigueModMult;OBSE 17;;
 SetCombatStyleDodgeFWAttackingMult;OBSE 17;;
 SetCombatStyleDodgeFWNotAttackingMult;OBSE 17;;
 SetCombatStyleDodgeFWTimerMax;OBSE 17;;
 SetCombatStyleDodgeFWTimerMin;OBSE 17;;
 SetCombatStyleDodgeLRChance;OBSE 17;;
 SetCombatStyleDodgeLRTimerMax;OBSE 17;;
 SetCombatStyleDodgeLRTimerMin;OBSE 17;;
 SetCombatStyleDodgeNotUnderAttackMult;OBSE 17;;
 SetCombatStyleDodgeUnderAttackMult;OBSE 17;;
 SetCombatStyleEncumberedSpeedModBase;OBSE 17;;
 SetCombatStyleEncumberedSpeedModMult;OBSE 17;;
 SetCombatStyleFleeingDisabled;OBSE 18;;
 SetCombatStyleGroupStandoffDist;OBSE 17;;
 SetCombatStyleH2HBonusToAttack;OBSE 17;;
 SetCombatStyleHoldTimerMax;OBSE 17;;
 SetCombatStyleHoldTimerMin;OBSE 17;;
 SetCombatStyleIdleTimerMax;OBSE 17;;
 SetCombatStyleIdleTimerMin;OBSE 17;;
 SetCombatStyleIgnoreAlliesInArea;OBSE 18;;
 SetCombatStyleKOBonusToAttack;OBSE 17;;
 SetCombatStyleKOBonusToPowerAttack;OBSE 17;;
 SetCombatStyleMeleeAlertOK;OBSE 18;;
 SetCombatStylePowerAttackChance;OBSE 17;;
 SetCombatStylePowerAttackFatigueModBase;OBSE 17;;
 SetCombatStylePowerAttackFatigueModMult;OBSE;;
 SetCombatStylePrefersRanged;OBSE 18;;
 SetCombatStyleRangedStandoffDist;OBSE 17;;
 SetCombatStyleRangeMaxMult;OBSE 17;;
 SetCombatStyleRangeOptimalMult;OBSE 17;;
 SetCombatStyleRejectsYields;OBSE 18;;
 SetCombatStyleRushAttackChance;OBSE 17;;
 SetCombatStyleRushAttackDistMult;OBSE 17;;
 SetCombatStyleStaggerBonusToAttack;OBSE 17;;
 SetCombatStyleStaggerBonusToPowerAttack;OBSE 17;;
 SetCombatStyleSwitchDistMelee;OBSE 17;;
 SetCombatStyleSwitchDistRanged;OBSE 17;;
 SetCombatStyleWillYield;OBSE 18;;
 SetContainerRespawns;OBSE 13;;
 SetControl;OBSE 15;Input;Assigns a new key to the specified control.
 SetCreatureSkill;OBSE 20;;
 SetCreatureSoundBase;OBSE 19;;
 SetCrimeGold;CS;Crime;
 SetCurrentCharge;OBSE 18;;
 SetCurrentHealth;OBSE 18;;
 SetCurrentSoulLevel;OBSE 14;Inventory;
 SetDebugMode;OBSE 16;;
 SetDescription;OBSE 19;;
 SetDestroyed;CS;;
 SetDetectionState;OBSE 15;;
 SetDisableGlobalCollision;OBSE 11;;
 SetDoorDefaultOpen;CS;;
 SetDoorTeleport;OBSE 18;;
 SetEnchantment;OBSE 9a;Magic;
 SetEnchantmentCharge;OBSE 9a;Inventory, Magic;
 SetEnchantmentCost;OBSE 9a;Inventory, Magic;
 SetEnchantmentType;OBSE 9a;Inventory, Magic;
 SetEquipmentSlot;OBSE;Inventory;
 SetEquippedCurrentCharge;OBSE;Inventory, Magic;
 SetEquippedCurrentHealth;OBSE;Inventory;
 SetEquippedWeaponPoison;OBSE;Inventory;
 SetEssential;CS;Actor, Stats;
 SetEventHandler;OBSE 19;;
 SetEyes;OBSE 13;;
 SetFactionEvil;OBSE 14;;
 SetFactionHasSpecialCombat;OBSE;;
 SetFactionHidden;OBSE 14;;
 SetFactionRank;CS;Actor, Faction;
 SetFactionReaction;CS;Faction;
 SetFactionSpecialCombat;OBSE 14;;
 SetFemale;OBSE 14;Actor;
 SetFemaleBipedPath;OBSE;;
 SetFemaleGroundPath;OBSE;;
 SetFemaleIconPath;OBSE;;
 SetFloatInArray;Pluggy;Array;
 SetForceRun;CS;;
 SetForceSneak;CS;Actor;
 SetFunctionValue;OBSE 18;;
 SetGameDifficulty;OBSE 18;;
 SetGhost;CS;Actor;
 SetGoldValue;OBSE;Inventory;
 SetGoldValue_T;OBSE 20;;
 SetHair;OBSE 13;;
 SetHarvested;OBSE 14;;
 SetHasBeenPickedUp;OBSE 15;;
 SetHidesAmulet;OBSE 16;;
 SetHidesRings;OBSE 16;;
 SetHotKeyItem;OBSE 15;;
 SetIconPath;OBSE;;
 SetIconPathEX;OBSE 16;;
 SetIgnoreFriendlyHits;CS;Actor, Combat;
 SetIgnoresResistance;OBSE;Inventory;
 SetInArray;Pluggy;Array;
 SetInCharGen;CS;Player;
 SetIngredient;OBSE 16;;
 SetIngredientChance;OBSE 16;;
 SetInputText;OBSE 20;;
 SetInvestmentGold;CS;Actor, Stats;
 SetIsAutomaticDoor;OBSE 20;;
 SetIsControl;OBSE 16;;
 SetIsFood;OBSE;Inventory;
 SetIsHiddenDoor;OBSE 20;;
 SetIsMinimalUseDoor;OBSE 20;;
 SetIsOblivionGate;OBSE 20;;
 SetIsPlayable;OBSE 12;Inventory;
 SetItemValue;CS;Stats;
 SetLevel;CS;Actor;
 SetLightDuration;OBSE 20;;
 SetLightRadius;OBSE 14;Inventory;
 SetLightRGB;OBSE 19;;
 SetLocalGravity;OBSE 20;;
 SetLocalGravityVector;OBSE 20;;
 SetLoopSound;OBSE 15;;
 SetLowLevelProcessing;OBSE 14;;
 SetMagicEffectAreaSound;OBSE 17;;
 SetMagicEffectAreaSoundC;OBSE 17;;
 SetMagicEffectBarterFactor;OBSE 17;;
 SetMagicEffectBarterFactorC;OBSE 17;;
 SetMagicEffectBaseCost;OBSE 17;;
 SetMagicEffectBaseCostC;OBSE 17;;
 SetMagicEffectBoltSound;OBSE 17;;
 SetMagicEffectBoltSoundC;OBSE 17;;
 SetMagicEffectCanRecover;OBSE 17;;
 SetMagicEffectCanRecoverC;OBSE 17;;
 SetMagicEffectCastingSound;OBSE 17;;
 SetMagicEffectCastingSoundC;OBSE 17;;
 SetMagicEffectCounters;OBSE 17;;
 SetMagicEffectCountersC;OBSE 17;;
 SetMagicEffectEnchantFactor;OBSE 17;;
 SetMagicEffectEnchantFactorC;OBSE 17;;
 SetMagicEffectEnchantShader;OBSE 17;;
 SetMagicEffectEnchantShaderC;OBSE 17;;
 SetMagicEffectForEnchanting;OBSE 17;;
 SetMagicEffectForEnchantingC;OBSE 17;;
 SetMagicEffectForSpellmaking;OBSE 17;;
 SetMagicEffectForSpellmakingC;OBSE 17;;
 SetMagicEffectFXPersists;OBSE 17;;
 SetMagicEffectFXPersistsC;OBSE 17;;
 SetMagicEffectHitShader;OBSE 17;;
 SetMagicEffectHitShaderC;OBSE 17;;
 SetMagicEffectHitSound;OBSE 17;;
 SetMagicEffectHitSoundC;OBSE 17;;
 SetMagicEffectIcon;OBSE 17;;
 SetMagicEffectIconC;OBSE 17;;
 SetMagicEffectIsDetrimental;OBSE 17;;
 SetMagicEffectIsDetrimentalC;OBSE 17;;
 SetMagicEffectIsHostile;OBSE 17;;
 SetMagicEffectIsHostileC;OBSE 17;;
 SetMagicEffectLight;OBSE 17;;
 SetMagicEffectLightC;OBSE 17;;
 SetMagicEffectMagnitudePercent;OBSE 17;;
 SetMagicEffectMagnitudePercentC;OBSE 17;;
 SetMagicEffectModel;OBSE 17;;
 SetMagicEffectModelC;OBSE 17;;
 SetMagicEffectName;OBSE 17;;
 SetMagicEffectNameC;OBSE 17;;
 SetMagicEffectNoArea;OBSE 17;;
 SetMagicEffectNoAreaC;OBSE 17;;
 SetMagicEffectNoDuration;OBSE 17;;
 SetMagicEffectNoDurationC;OBSE 17;;
 SetMagicEffectNoHitEffect;OBSE 17;;
 SetMagicEffectNoHitEffectC;OBSE 17;;
 SetMagicEffectNoIngredient;OBSE 17;;
 SetMagicEffectNoIngredientC;OBSE 17;;
 SetMagicEffectNoMagnitude;OBSE 17;;
 SetMagicEffectNoMagnitudeC;OBSE 17;;
 SetMagicEffectOnSelfAllowed;OBSE 17;;
 SetMagicEffectOnSelfAllowedC;OBSE 17;;
 SetMagicEffectOnTargetAllowed;OBSE 17;;
 SetMagicEffectOnTargetAllowedC;OBSE 17;;
 SetMagicEffectOnTouchAllowed;OBSE 17;;
 SetMagicEffectOnTouchAllowedC;OBSE 17;;
 SetMagicEffectOtherActorValue;OBSE 17;;
 SetMagicEffectOtherActorValueC;OBSE 17;;
 SetMagicEffectProjectileSpeed;OBSE 17;;
 SetMagicEffectProjectileSpeedC;OBSE 17;;
 SetMagicEffectResistValue;OBSE 17;;
 SetMagicEffectResistValueC;OBSE 17;;
 SetMagicEffectSchool;OBSE 17;;
 SetMagicEffectSchoolC;OBSE 17;;
 SetMagicEffectUsedObject;OBSE 17;;
 SetMagicEffectUsedObjectC;OBSE 17;;
 SetMagicEffectUsesActorValue;OBSE 17;;
 SetMagicEffectUsesActorValueC;OBSE 17;;
 SetMagicEffectUsesArmor;OBSE 17;;
 SetMagicEffectUsesArmorC;OBSE 17;;
 SetMagicEffectUsesAttribute;OBSE 17;;
 SetMagicEffectUsesAttributeC;OBSE 17;;
 SetMagicEffectUsesCreature;OBSE 17;;
 SetMagicEffectUsesCreatureC;OBSE 17;;
 SetMagicEffectUsesSkill;OBSE 17;;
 SetMagicEffectUsesSkillC;OBSE 17;;
 SetMagicEffectUsesWeapon;OBSE 17;;
 SetMagicEffectUsesWeaponC;OBSE 17;;
 SetMagicItemAutoCalc;OBSE 10;Magic;
 SetMagicProjectileSpell;OBSE 15;Magic, Projectile;
 SetMaleBipedPath;OBSE;;
 SetMaleGroundPath;OBSE;;
 SetMaleIconPath;OBSE;;
 SetMapMarkerType;OBSE 16;;
 SetMapMarkerVisible;OBSE 16;;
 SetMenuFloatValue;OBSE 16;;
 SetMenuStringValue;OBSE 16;;
 SetMerchantContainer;OBSE 12;;
 SetMessageIcon;OBSE 15;;
 SetMessageSound;OBSE 15;;
 SetModelPath;OBSE;;
 SetModelPathEX;OBSE 16;;
 SetModLocalData;OBSE 19;;
 SetMouseSpeedX;OBSE;Input;
 SetMouseSpeedY;OBSE;Input;
 SetName;OBSE;Inventory;
 SetNameEx;OBSE 15;;
 SetNoAvoidance;CS;AI;
 SetNoPersuasion;OBSE 14;;
 SetNoRumors;CS;Actor, Dialog;
 SetNthActiveEffectMagnitude;OBSE 13;Magic;
 SetNthEffectItemActorValue;OBSE;Magic;
 SetNthEffectItemActorValueC;OBSE;;
 SetNthEffectItemArea;OBSE;Magic;
 SetNthEffectItemDuration;OBSE;Magic;
 SetNthEffectItemMagnitude;OBSE;Magic;
 SetNthEffectItemRange;OBSE;Magic;
 SetNthEffectItemScript;OBSE 12;Magic;
 SetNthEffectItemScriptHostile;OBSE 11;Magic;
 SetNthEffectItemScriptName;OBSE 12;Magic;
 SetNthEffectItemScriptNameEX;OBSE 16;;
 SetNthEffectItemScriptSchool;OBSE 10;Magic;
 SetNthEffectItemScriptVisualEffect;OBSE 10;Magic;
 SetNthEffectItemScriptVisualEffectC;OBSE 10;Magic;
 SetNthFactionRankNameEX;OBSE 16;;
 SetNumericGameSetting;OBSE;;
 SetNumericINISetting;OBSE;;
 SetObjectCharge;OBSE;Inventory, Magic;
 SetObjectHealth;OBSE;Inventory;
 SetOffersApparatus;OBSE 15;;
 SetOffersArmor;OBSE 15;;
 SetOffersBooks;OBSE 15;;
 SetOffersClothing;OBSE 15;;
 SetOffersIngredients;OBSE 15;;
 SetOffersLights;OBSE 15;;
 SetOffersMagicItems;OBSE 15;;
 SetOffersMiscItems;OBSE 15;;
 SetOffersPotions;OBSE 15;;
 SetOffersRecharging;OBSE 15;;
 SetOffersRepair;OBSE 15;;
 SetOffersServicesC;OBSE 15;;
 SetOffersSpells;OBSE 15;;
 SetOffersTraining;OBSE 15;;
 SetOffersWeapons;OBSE 15;;
 SetOLMPGrids;OBSE 18;;
 SetOpenKey;OBSE 13;Crime;
 SetOpenSound;OBSE 15;;
 SetOpenState;CS;;
 SetOwnership;CS;Inventory;
 SetOwnership_T;OBSE 20;;
 SetPackageAllowFalls;OBSE 18;;
 SetPackageAllowSwimming;OBSE 18;;
 SetPackageAlwaysRun;OBSE 18;;
 SetPackageAlwaysSneak;OBSE 18;;
 SetPackageArmorUnequipped;OBSE 18;;
 SetPackageContinueIfPCNear;OBSE 18;;
 SetPackageData;OBSE 19;;
 SetPackageDefensiveCombat;OBSE 18;;
 SetPackageLocationData;OBSE 19;;
 SetPackageLockDoorsAtEnd;OBSE 18;;
 SetPackageLockDoorsAtLocation;OBSE 18;;
 SetPackageLockDoorsAtStart;OBSE 18;;
 SetPackageMustComplete;OBSE 18;;
 SetPackageMustReachLocation;OBSE 18;;
 SetPackageNoIdleAnims;OBSE 18;;
 SetPackageOffersServices;OBSE 18;;
 SetPackageOncePerDay;OBSE 18;;
 SetPackageScheduleData;OBSE 19;;
 SetPackageSkipFalloutBehavior;OBSE 18;;
 SetPackageTarget;OBSE 18;;
 SetPackageTargetData;OBSE 19;;
 SetPackageUnlockDoorsAtEnd;OBSE 18;;
 SetPackageUnlockDoorsAtLocation;OBSE 18;;
 SetPackageUnlockDoorsAtStart;OBSE 18;;
 SetPackageUseHorse;OBSE 18;;
 SetPackageWeaponsUnequipped;OBSE 18;;
 SetPackDuration;CS;AI, Actor;
 SetPathNodeDisabled;OBSE 20;;
 SetPCAMurderer;OBSE 13;Player;
 SetPCAttributeBonus;OBSE 16;;
 SetPCAttributeBonusC;OBSE 19;;
 SetPCExpelled;CS;Faction, Player;
 SetPCFactionAttack;CS;Faction, Player;
 SetPCFactionMurder;CS;Faction, Player;
 SetPCFactionSteal;CS;Faction, Player;
 SetPCFactionSubmitAuthority;CS;Faction, Player;
 SetPCFame;CS;Player;
 SetPCInfamy;CS;Player;
 SetPCLevelOffset;OBSE 14;;
 SetPCMajorSkillUps;OBSE 16;;
 SetPCSleepHours;CS;Player;
 SetPCTrainingSessionsUsed;OBSE 16;;
 SetPlayerBirthsign;OBSE 18;;
 SetPlayerInSEWorld;CS 1.2;Player;Should be 1 if player is in Shivering Isles.
 SetPlayerProjectile;OBSE 15;Projectile;
 Setplayerskeletonpath;OBSE;;
 SetPlayerSkillAdvances;OBSE 18;;
 SetPlayerSkillAdvancesC;OBSE 18;;
 SetPlayersLastRiddenHorse;OBSE 20;;
 SetPos;CS;Movement;
 SetPos_T;OBSE 20;;
 SetPowerTimer;OBSE 17;;
 SetProjectileSource;OBSE 16;;
 SetProjectileSpeed;OBSE 16;;
 SetQuality;OBSE 10;Inventory;
 SetQuestItem;OBSE;Inventory;
 SetQuestObject;CS;Inventory;
 SetRaceAlias;OBSE 16;;
 SetRacePlayable;OBSE 16;;
 SetRaceScale;OBSE 20;;
 SetRaceVoice;OBSE 16;;
 SetRaceWeight;OBSE 20;;
 SetRefCount;OBSE 15;;
 SetRefEssential;OBSE;;
 SetRefInArray;Pluggy;Array;
 SetRestrained;CS;AI, Actor;
 SetRigidBodyMass;CS;Inventory;
 SetScale;CS;Stats;
 SetScaleEX;OBSE 14;;
 SetSceneIsComplex;CS;AI;
 SetScript;OBSE 12;Inventory;
 SetShowQuestItems;CS;Inventory;
 SetSigilStoneUses;OBSE 19;;
 SetSize;CS;Actor;
 SetSkillGoverningAttribute;OBSE 18;;
 SetSkillGoverningAttributeC;OBSE 18;;
 SetSkillSpecialization;OBSE 20;;
 SetSkillUseIncrement;OBSE 11;Player;
 SetSkillUseIncrementC;OBSE 17;;
 SetSoulGemCapacity;OBSE 10;Inventory, Magic;
 SetSoulLevel;OBSE 10;Inventory, Magic;
 SetSpellAreaEffectIgnoresLOS;OBSE 19;;
 SetSpellDisallowAbsorbReflect;OBSE 19;;
 SetSpellExplodesWithNoTarget;OBSE 12;Magic;
 SetSpellHostile;OBSE 15;Magic;
 SetSpellImmuneToSilence;OBSE 19;;
 SetSpellMagickaCost;OBSE;Magic;
 SetSpellMasteryLevel;OBSE;Magic;
 SetSpellPCStart;OBSE 19;;
 SetSpellScriptEffectAlwaysApplies;OBSE 19;;
 SetSpellType;OBSE;Magic;
 SetStage;CS;;
 SetString;Pluggy;String;
 SetStringGameSettingEX;OBSE 16;;
 SetStringINISetting;OBSE 16;;
 SetSummonable;OBSE 14;;
 SetTextInputControlHandler;OBSE 20;;
 SetTextInputDefaultControlsDisabled;OBSE 20;;
 SetTexturePath;OBSE 19;;
 SetTimeLeft;OBSE 20;;
 SetTrainerLevel;OBSE 15;;
 SetTrainerSkill;OBSE 15;;
 SetTravelHorse;OBSE 13;;
 SetUnconscious;CS;AI, Actor;
 SetVelocity;OBSE 20;;
 SetVerticalVelocity;OBSE 20;;
 SetWeaponReach;OBSE;Inventory;
 SetWeaponSpeed;OBSE;Inventory;
 SetWeaponType;OBSE;Inventory;
 SetWeather;CS;Weather;
 SetWeatherCloudSpeedLower;OBSE 13;Weather;
 SetWeatherCloudSpeedUpper;OBSE 13;Weather;
 SetWeatherColor;OBSE 13;Weather;
 SetWeatherFogDayFar;OBSE 13;Weather;
 SetWeatherFogDayNear;OBSE 13;Weather;
 SetWeatherFogNightFar;OBSE 13;Weather;
 SetWeatherFogNightNear;OBSE 13;Weather;
 SetWeatherHDRValue;OBSE 13;Weather;
 SetWeatherLightningFrequency;OBSE 13;Weather;
 SetWeatherSunDamage;OBSE 13;Weather;
 SetWeatherSunGlare;OBSE 13;Weather;
 SetWeatherTransDelta;OBSE 13;Weather;
 SetWeatherWindSpeed;OBSE 13;Weather;
 SetWeight;OBSE;Inventory;
 ShowBirthsignMenu;CS;Player;
 ShowClassMenu;CS;Player;
 ShowDialogSubtitles;CS;Dialog;
 ShowEnchantment;CS;Magic, Player;
 ShowMap;CS;;
 ShowRaceMenu;CS;Player;
 ShowSpellMaking;CS;Magic, Player;
 Sin;OBSE;Math;
 Sinh;OBSE;Math;
 SkipAnim;CS;Actor, Animation;
 SquareRoot;OBSE;Math;
 StartCombat;CS;Actor, Combat;
 StartConversation;CS;Actor, Dialog;
 StartQuest;CS;;
 StopCombat;CS;Actor, Combat;
 StopCombatAlarmOnActor;CS;Actor, Combat;
 StopLook;CS;AI, Actor;
 StopMagicEffectVisuals;CS;Magic;
 StopMagicShaderVisuals;CS;Magic;
 StopQuest;CS;;
 StopWaiting;CS;AI, Actor;
 StrAddNewLine;TSFC;String;
 StrAppend;TSFC;String;
 StrAppendCharCode;TSFC;String;
 StrCat;TSFC;String;
 StrClear;TSFC;String;
 StrClearLast;TSFC;String;
 StrCompare;TSFC;String;
 StrCopy;TSFC;String;
 StrDel;TSFC;String;
 StrDeleteAll;TSFC;String;
 StreamMusic;CS;;
 StrExpr;TSFC;String;
 StrGetName;TSFC;String;
 StrGetNthEffectItemScriptName;TSFC;String;
 StrGetXXXPath;TSFC;String;
 StrIDReplace;TSFC;String;
 StringCat;Pluggy;String;
 StringCmp;Pluggy;String;
 StringEsp;Pluggy;String;
 StringGetName;Pluggy;String;
 StringIns;Pluggy;String;
 StringLen;Pluggy;String;
 StringMsg;Pluggy;String;
 StringMsgBox;Pluggy;String;
 StringPos;Pluggy;String;
 StringProtect;Pluggy;String;
 StringRep;Pluggy;String;
 StringSetName;Pluggy;String;
 StringToActorValue;OBSE 18;;
 StringToFloat;Pluggy;String;
 StringToInt;Pluggy;String;
 StringToRef;Pluggy;String;
 StringToTxtFile;Pluggy;String;
 StrLength;TSFC;String;
 StrLoad;TSFC;String;
 StrMessageBox;TSFC;String;
 StrNew;TSFC;String;
 StrPrint;TSFC;String;
 StrReplace;TSFC;String;
 StrSave;TSFC;String;
 StrSet;TSFC;String;
 StrSetName;TSFC;String;
 StrSetNthEffectItemScriptName;TSFC;String;
 StrSetXXXPath;TSFC;String;
 Sv_Compare;OBSE 16;;
 Sv_Construct;OBSE 16;;
 Sv_Count;OBSE 16;;
 Sv_Destruct;OBSE 16;;
 Sv_Erase;OBSE 16;;
 Sv_Find;OBSE 16;;
 Sv_GetChar;OBSE 16;;
 Sv_Insert;OBSE 16;;
 Sv_Length;OBSE 16;;
 Sv_Percentify;OBSE 18;;
 Sv_Replace;OBSE 16;;
 Sv_Set;OBSE 16;;
 Sv_Split;OBSE 18;;
 Sv_Substring;OBSE 16;;
 Sv_ToNumeric;OBSE 16;;
 Tan;OBSE;Math;
 Tanh;OBSE;Math;
 TapControl;OBSE 13;Input;
 TapKey;OBSE;Math, Input;
 TestExpr;OBSE 17;;
 This;CS;;
 ToggleActorsAI;CS;Actor;
 ToggleCreatureModel;OBSE 15;;
 ToggleFirstPerson;OBSE 16;;
 ToggleSkillPerk;OBSE 20;;
 ToggleSpecialAnim;OBSE 18;;
 ToLower;OBSE 16;;
 ToNumber;OBSE 18;;
 ToString;OBSE 17;;
 ToUpper;OBSE 16;;
 TrapUpdate;CS;;
 TriggerHitShader;CS;Player;
 TriggerPlayerSkillUse;OBSE 18;;
 TriggerPlayerSkillUseC;OBSE 18;;
 TxtFileExists;Pluggy;;
 TypeOf;OBSE 17;;
 UncompleteQuest;OBSE 19;;
 UnequipItem;CS;Actor, Inventory;
 UnequipItemNS;OBSE 15;;
 UnequipItemSilent;OBSE 20;;
 UnequipMe;OBSE 19;;
 UnHammerKey;OBSE;Input;
 Unlock;CS;;
 Update3D;OBSE 19;;
 UpdateTextInput;OBSE 16;;
 VampireFeed;CS;AI, Actor;
 VectorCross;OBSE 19;;
 VectorDot;OBSE 19;;
 VectorMagnitude;OBSE 19;;
 VectorNormalize;OBSE 19;;
 Wait;CS;AI, Actor;
 WakeUpPC;CS;Player;
 WhichServiceMenu;CS;Condition;
 While;OBSE 17;;
 Yield;CS;Actor, Combat;