Difference between revisions of "Retexturing"
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imported>DragoonWraith (this page is very much out of date - I don't know a lot about texturing, so I can't fix it, but I do know we can edit Nif files, and those should be internal links, not external ones) |
imported>Wrye (Remove from glossary. Reformat.) |
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Objects as seen in the game are essentially combinations of shape (the mesh file) and textures (dds files). Retexturing an object involves changing the textures of an object but not the shape. | |||
There are several utilities for this, [[TR_Retexturing_Tool|Texture Replacer]] which is specialized on retexturing (and is capable of changing the textures of a whole tile-set at one swoop), [[NifSkope]] which is an allround-tool for modifying NIF-files on a low-level scale (including but by far not restricted to retexturing) and [[NIBlE]] which implements many of NifSkope's functions in a simpler interface. | |||
===See Also=== | |||
* Tools | |||
** [[NIBlE]] | |||
** [[NifSkope]] | |||
** [[Texture Replacer]] | |||
* Tutorials | |||
** [[Reskinning Rudiments]] | |||
** [[Retex Guide]] | |||
** [[Texture Replacer/Tutorial]] | |||
[[Category:Textures]] | |||
[[Category: |
Latest revision as of 23:42, 5 June 2008
Objects as seen in the game are essentially combinations of shape (the mesh file) and textures (dds files). Retexturing an object involves changing the textures of an object but not the shape.
There are several utilities for this, Texture Replacer which is specialized on retexturing (and is capable of changing the textures of a whole tile-set at one swoop), NifSkope which is an allround-tool for modifying NIF-files on a low-level scale (including but by far not restricted to retexturing) and NIBlE which implements many of NifSkope's functions in a simpler interface.