Difference between revisions of "FAIFleeConfMult"
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imported>Qazaaq (formatting and settings category) |
imported>Picador |
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|style="background:#ffeded;" | | |style="background:#ffeded;" | | ||
A multiplier on confidence. Raising it | A multiplier on confidence. Raising it makes NPCs less likely to flee. | ||
The formula appears to be something like: | |||
Chance to flee = FAIFleeConfBase + (Confidence * FAIFleeConfMult) + (unknown health factor * FAIFleeHealthMult) | |||
At default values, this would be: 30 + (Confidence * -0.5) + (unknown health factor * 10) | |||
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!style="background:#ffdead;" |Default value | !style="background:#ffdead;" |Default value | ||
|style="background:#ffeded;" | | |style="background:#ffeded;" | | ||
0. | -0.5000 | ||
|} | |} | ||
[[Category:Settings]] | <div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> |
Latest revision as of 14:02, 13 August 2010
Description |
A multiplier on confidence. Raising it makes NPCs less likely to flee. The formula appears to be something like: Chance to flee = FAIFleeConfBase + (Confidence * FAIFleeConfMult) + (unknown health factor * FAIFleeHealthMult) At default values, this would be: 30 + (Confidence * -0.5) + (unknown health factor * 10) |
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Default value |
-0.5000 |