Difference between revisions of "FDamageWeaponConditionMult"
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imported>Templarion |
imported>Feyre |
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Default value: 0. | {| border="1" cellpadding="5" cellspacing="0" | ||
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
Together with [[FDamageWeaponConditionBase]] this determines the amount of damage your weapon does based on it's current health. | |||
Setting this value to 0 and FDamageWeaponConditionBase to 1, means that weapons will always deal the same amount of damage, regardless of health, up to the point of breaking. | |||
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!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
0.500 | |||
|} | |||
==See Also== | |||
*[[fDamageStrengthBase]] | |||
*[[fDamageStrengthMult]] | |||
*[[FDamageSkillBase]] | |||
*[[FDamageSkillMult]] | |||
*[http://www.uesp.net/wiki/Oblivion:The_Complete_Damage_Formula#Modifiable_Settings UESP: The Complete Damage Formula] | |||
<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> |
Latest revision as of 09:17, 17 November 2007
Description |
Together with FDamageWeaponConditionBase this determines the amount of damage your weapon does based on it's current health. Setting this value to 0 and FDamageWeaponConditionBase to 1, means that weapons will always deal the same amount of damage, regardless of health, up to the point of breaking. |
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Default value |
0.500 |