FDamageWeaponConditionMult

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Description

Together with FDamageWeaponConditionBase this determines the amount of damage your weapon does based on it's current health.

Setting this value to 0 and FDamageWeaponConditionBase to 1, means that weapons will always deal the same amount of damage, regardless of health, up to the point of breaking.

Default value

0.500


See Also[edit | edit source]