Difference between revisions of "FNPCBaseMagickaMult"
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imported>Buckermann m (added Category:Settings) |
imported>ShadowDancer m (formatting) |
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!style="background:#ffdead;" width="100" | Description | |||
|style="background:#ffeded;" | | |||
Value is multiplied by the NPC's intelligence score to determine the NPC's magicka. NPCs do not have birth signs so this value is higher than for the player to compensate. Setting this value higher makes magic using enemies a lot tougher, since more magicka also means faster magicka regeneration. | Value is multiplied by the NPC's intelligence score to determine the NPC's magicka. NPCs do not have birth signs so this value is higher than for the player to compensate. Setting this value higher makes magic using enemies a lot tougher, since more magicka also means faster magicka regeneration. | ||
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!style="background:#ffdead;" |Default value | |||
|style="background:#ffeded;" | | |||
1.500 | |||
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[[Category:Settings]] | <div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> |
Latest revision as of 11:04, 30 September 2007
Description |
Value is multiplied by the NPC's intelligence score to determine the NPC's magicka. NPCs do not have birth signs so this value is higher than for the player to compensate. Setting this value higher makes magic using enemies a lot tougher, since more magicka also means faster magicka regeneration. |
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Default value |
1.500 |