Difference between revisions of "FSkillUseFactor"
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imported>ShadowDancer m (formatting) |
imported>ShadowDancer m (formatting) |
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Controls the amount of experience needed to gain a level in any skill, with higher values requiring more experience per level, and lower values requiring less experience per level. This is a linear multiplier. | Controls the amount of experience needed to gain a level in any skill, with higher values requiring more experience per level, and lower values requiring less experience per level. This is a linear multiplier. | ||
<br> | <br> | ||
<p>See also: [[FSkillUseExp]], [[FSkillUseMajorMult]], [[FSkillUseMinorMult]], [[FSkillUseSpecMult]]. | <p>See also: [[FSkillUseExp]], [[FSkillUseMajorMult]], [[FSkillUseMinorMult]], [[FSkillUseSpecMult]].</p> | ||
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!style="background:#ffdead;" |Default value | !style="background:#ffdead;" |Default value | ||
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<div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> | <div id="catlinks"><p class='catlinks'>[[Special:Categories|Category]]: [[:Category:Settings|Settings]]</p></div> |
Latest revision as of 10:12, 30 September 2007
Description |
Controls the amount of experience needed to gain a level in any skill, with higher values requiring more experience per level, and lower values requiring less experience per level. This is a linear multiplier.
See also: FSkillUseExp, FSkillUseMajorMult, FSkillUseMinorMult, FSkillUseSpecMult. |
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Default value |
0.3500 |