FSkillUseExp

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Description

Controls the amount of experience needed to gain a level in any skill. Higher values of this setting require exponentially more experience for skills to increase. This affects experience requirements at all skill values, but will have most impact for high skill values.

Details

The experience required to increase a skill is proportional to:
( FSkillUseFactor * skillValue ) ^ FSkillUseExp

This is then multiplied by FSkillUseMajorMult or FSkillUseMinorMult as appropriate.
For skills of the player's specialization, it is then multiplied by FSkillUseSpecMult.

Reloading a saved game after changing this value will affect the amount of current experience in every skill.

Default value

1.5000