Difference between revisions of "GetAttackDamage"
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imported>Haama (Category links) |
imported>Speedo (Incorrect syntax in example) |
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | |||
'''Syntax:''' | |||
(damage:long) ''reference.''GetAttackDamage ''objectID:ref'' | |||
Returns the base attack damage. | |||
'''Example:''' | |||
ref Weapon | |||
float WeaponDamage | |||
set Weapon to player.[[GetEquippedObject]] 16 | |||
set WeaponDamage to GetAttackDamage Weapon | |||
Gets the attack damage value of the player's equipped weapon and store in ''WeaponDamage'' variable. | |||
==See Also== | ==See Also== | ||
*[[SetAttackDamage]] | *[[SetAttackDamage]] | ||
*[[ModAttackDamage]] | *[[ModAttackDamage]] | ||
[[Category:Functions]] | [[Category:Functions]] |
Latest revision as of 12:19, 14 April 2008
A command for Oblivion Script Extender
Syntax:
(damage:long) reference.GetAttackDamage objectID:ref
Returns the base attack damage.
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 set WeaponDamage to GetAttackDamage Weapon
Gets the attack damage value of the player's equipped weapon and store in WeaponDamage variable.