Difference between revisions of "Jail"
Jump to navigation
Jump to search
imported>CaptainDingo |
imported>JOG |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 4: | Line 4: | ||
To build a jail that the game will recognize, you need several things: | To build a jail that the game will recognize, you need several things: | ||
* | * A "'''PrisonMarker'''" (A predefined [[door]] with this name) placed in the [[interior cells|interior cell]] which contains the jail | ||
* | * Another "'''PrisonMarker'''" linked to the first one, in the [[exterior cells|exterior cell]] where the player will be released from jail. | ||
* | * "'''StolenGoods'''"-[[container]], placed in the jail interior cell, where the player's possessions are stored while in jail | ||
* | * A bed in the jail cell, for the player to click on to "serve time" | ||
* Obviously a locked door is a good idea, if you don't want the player to escape. | * Obviously a locked door is a good idea, if you don't want the player to escape. | ||
[[Category: Gameplay]] | [[Category: Gameplay]] | ||
Latest revision as of 09:38, 1 October 2006
When a player is arrested by a guard NPC, he will be sent to the closest jail.
To build a jail that the game will recognize, you need several things:
- A "PrisonMarker" (A predefined door with this name) placed in the interior cell which contains the jail
- Another "PrisonMarker" linked to the first one, in the exterior cell where the player will be released from jail.
- "StolenGoods"-container, placed in the jail interior cell, where the player's possessions are stored while in jail
- A bed in the jail cell, for the player to click on to "serve time"
- Obviously a locked door is a good idea, if you don't want the player to escape.