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Difference between revisions of "KillAllActors"

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imported>DragoonWraith
(CS 1.0, and an Actor Function)
imported>Angel
 
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Obviously, a function to be used with extreme caution...
Obviously, a function to be used with extreme caution...
''KillAll'' can also be used as the same function.


==See Also==
==See Also==
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[[Category: Functions]]
[[Category: Functions]]
[[Category:Functions (CS)]]
[[Category: Functions (CS 1.0)]]
[[Category: Functions (CS 1.0)]]
[[Category: Actor Functions]]
[[Category: Actor Functions]]
[[Category: Actor Functions (CS 1.0)]]
[[Category: Actor Functions (CS 1.0)]]
<!-- Begin Search Terms
Kill
All
Actors
End Search Terms -->

Latest revision as of 12:14, 3 August 2009

Syntax:

KillAllActors

Kills all actors in the loaded area -- in an exterior, the 5x5 cells around the player; in an interior, the cell that the player is currently in.

As with Kill, essential actors will be made "unconscious" (in their normal temporary "dead" state).

Obviously, a function to be used with extreme caution...

KillAll can also be used as the same function.

See Also[edit | edit source]