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Difference between revisions of "KillAllActors"
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imported>DragoonWraith (CS 1.0, and an Actor Function) |
imported>Angel |
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Obviously, a function to be used with extreme caution... | Obviously, a function to be used with extreme caution... | ||
''KillAll'' can also be used as the same function. | |||
==See Also== | ==See Also== | ||
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[[Category: Functions]] | [[Category: Functions]] | ||
[[Category:Functions (CS)]] | |||
[[Category: Functions (CS 1.0)]] | [[Category: Functions (CS 1.0)]] | ||
[[Category: Actor Functions]] | [[Category: Actor Functions]] | ||
[[Category: Actor Functions (CS 1.0)]] | [[Category: Actor Functions (CS 1.0)]] | ||
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Kill | |||
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Latest revision as of 12:14, 3 August 2009
Syntax:
KillAllActors
Kills all actors in the loaded area -- in an exterior, the 5x5 cells around the player; in an interior, the cell that the player is currently in.
As with Kill, essential actors will be made "unconscious" (in their normal temporary "dead" state).
Obviously, a function to be used with extreme caution...
KillAll can also be used as the same function.
See Also[edit | edit source]