Difference between revisions of "MagicItemHasEffect"

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imported>Haama
(Note on crashes)
imported>Low Post
(Added optional actor value argument.)
 
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MagicItemHasEffect - returns whether the magic item has an effect item with the specifed effect.  Uses the 4 letter codes for the magic effects listed in the CS.
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
  (hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref
 
  (hasEffect:bool) MagicHasEffect effect:chars magicItem:ref
'''Syntax:'''
  (hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref ''actorValue:name''
 
  (hasEffect:bool) MagicHasEffect effect:chars magicItem:ref ''actorValue:name''
 
Returns whether the magic item has an effect item with the specifed effect.


==Notes==
==Notes==
* Uses the 4 letter codes for the magic effects listed in the CS.
* Using '''MagicItemHasEffect''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash.
* Using '''MagicItemHasEffect''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash.
** However, using '''MagicItemHasEffect''' on a non-magic item will not cause a crash.
** However, using '''MagicItemHasEffect''' on a non-magic item will not cause a crash.
**This has been fixed as of v0013.
*Uses an '''optional''' actor value name for use with effects like fortify skill and fortify attribute.


==See Also==
==See Also==
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[[Category:Magic Functions]]
[[Category:Magic Functions]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions (OBSE)]]
[[Category: Magic Functions - Magic Item (OBSE)]]

Latest revision as of 19:26, 26 March 2011

A command for Oblivion Script Extender

Syntax:

(hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref actorValue:name
(hasEffect:bool) MagicHasEffect effect:chars magicItem:ref actorValue:name

Returns whether the magic item has an effect item with the specifed effect.

Notes[edit | edit source]

  • Uses the 4 letter codes for the magic effects listed in the CS.
  • Using MagicItemHasEffect on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
    • However, using MagicItemHasEffect on a non-magic item will not cause a crash.
    • This has been fixed as of v0013.
  • Uses an optional actor value name for use with effects like fortify skill and fortify attribute.

See Also[edit | edit source]