Difference between revisions of "MagicItemHasEffect"
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imported>Haama (Note on crashes) |
imported>Low Post (Added optional actor value argument.) |
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | |||
(hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref | |||
(hasEffect:bool) MagicHasEffect effect:chars magicItem:ref | '''Syntax:''' | ||
(hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref ''actorValue:name'' | |||
(hasEffect:bool) MagicHasEffect effect:chars magicItem:ref ''actorValue:name'' | |||
Returns whether the magic item has an effect item with the specifed effect. | |||
==Notes== | ==Notes== | ||
* Uses the 4 letter codes for the magic effects listed in the CS. | |||
* Using '''MagicItemHasEffect''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash. | * Using '''MagicItemHasEffect''' on a magic item that doesn't have any effects (for instance, after using [[RemoveAllEffectItems]] on the item) will cause Oblivion to crash. | ||
** However, using '''MagicItemHasEffect''' on a non-magic item will not cause a crash. | ** However, using '''MagicItemHasEffect''' on a non-magic item will not cause a crash. | ||
**This has been fixed as of v0013. | |||
*Uses an '''optional''' actor value name for use with effects like fortify skill and fortify attribute. | |||
==See Also== | ==See Also== | ||
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[[Category:Magic Functions]] | [[Category:Magic Functions]] | ||
[[Category:Magic Functions (OBSE)]] | [[Category:Magic Functions (OBSE)]] | ||
[[Category: Magic Functions - Magic Item (OBSE)]] |
Latest revision as of 19:26, 26 March 2011
A command for Oblivion Script Extender
Syntax:
(hasEffect:bool) MagicItemHasEffect effect:chars magicItem:ref actorValue:name
(hasEffect:bool) MagicHasEffect effect:chars magicItem:ref actorValue:name
Returns whether the magic item has an effect item with the specifed effect.
Notes[edit | edit source]
- Uses the 4 letter codes for the magic effects listed in the CS.
- Using MagicItemHasEffect on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
- However, using MagicItemHasEffect on a non-magic item will not cause a crash.
- This has been fixed as of v0013.
- Uses an optional actor value name for use with effects like fortify skill and fortify attribute.