Difference between revisions of "MagicItemHasEffectCountCode"
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imported>WereWolf |
imported>DragoonWraith (MI) |
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** However, using [[MagicItemHasEffectCode]] on a non-magic item will not cause a crash. | ** However, using [[MagicItemHasEffectCode]] on a non-magic item will not cause a crash. | ||
** The same is probably true for '''MagicItemHasEffectCountCode'''. | ** The same is probably true for '''MagicItemHasEffectCountCode'''. | ||
**This has been fixed as of v0013. | |||
==See Also== | ==See Also== | ||
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[[Category:Magic Functions]] | [[Category:Magic Functions]] | ||
[[Category:Magic Functions (OBSE)]] | [[Category:Magic Functions (OBSE)]] | ||
[[Category: Magic Functions - Magic Item (OBSE)]] |
Latest revision as of 20:17, 1 March 2008
A command for Oblivion Script Extender
Syntax:
(effectCount:short) MagicItemHasEffectCountCode effectCode:long magicItem:ref
(effectCount:short) MagicItemHasEffectCountC effectCode:long magicItem:ref
Returns the count of effects with the specified effect code on the magic item.
Notes[edit | edit source]
- Uses a long value returned from GetNthEffectItemCode or GetMagicEffectCode.
- Using MagicItemHasEffectCode on a magic item that doesn't have any effects (for instance, after using RemoveAllEffectItems on the item) will cause Oblivion to crash.
- However, using MagicItemHasEffectCode on a non-magic item will not cause a crash.
- The same is probably true for MagicItemHasEffectCountCode.
- This has been fixed as of v0013.