Difference between revisions of "ModAttackDamage"
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imported>WereWolf m |
imported>DragoonWraith (fixing example - GetEquippedObject returns an objectID, not a referenceID.) |
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(7 intermediate revisions by 2 users not shown) | |||
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ModAttackDamage | A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | ||
'''Syntax:''' | |||
(nothing) ''reference.''ModAttackDamage modifyBy:float ''objectID:ref'' | |||
Modifies the base attack damage up or down. | |||
'''Example:''' | |||
ref Weapon | |||
float WeaponDamage | |||
set Weapon to player.[[GetEquippedObject]] 16 | |||
ModAttackDamage 10 Weapon | |||
Add 10 to the current player's equipped weapon attack damage. | |||
==See Also== | ==See Also== | ||
[[GetAttackDamage]] | *[[GetAttackDamage]] | ||
[[SetAttackDamage | *[[SetAttackDamage]] | ||
[[Category: Functions]] | [[Category:Functions]] | ||
[[Category: Functions (OBSE)]] | [[Category:Functions (OBSE)]] | ||
[[Category: | [[Category:Inventory Functions]] | ||
[[Category:Inventory Functions (OBSE)]] |
Latest revision as of 14:27, 10 June 2008
A command for Oblivion Script Extender
Syntax:
(nothing) reference.ModAttackDamage modifyBy:float objectID:ref
Modifies the base attack damage up or down.
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 ModAttackDamage 10 Weapon
Add 10 to the current player's equipped weapon attack damage.