Difference between revisions of "ModAttackDamage"
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imported>WereWolf |
imported>DragoonWraith (fixing example - GetEquippedObject returns an objectID, not a referenceID.) |
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Line 10: | Line 10: | ||
float WeaponDamage | float WeaponDamage | ||
set Weapon to player.[[GetEquippedObject]] 16 | set Weapon to player.[[GetEquippedObject]] 16 | ||
ModAttackDamage 10 Weapon | |||
Add 10 to the current player's equipped weapon attack damage. | Add 10 to the current player's equipped weapon attack damage. | ||
Latest revision as of 14:27, 10 June 2008
A command for Oblivion Script Extender
Syntax:
(nothing) reference.ModAttackDamage modifyBy:float objectID:ref
Modifies the base attack damage up or down.
Example:
ref Weapon float WeaponDamage set Weapon to player.GetEquippedObject 16 ModAttackDamage 10 Weapon
Add 10 to the current player's equipped weapon attack damage.