Difference between revisions of "ModEquippedCurrentHealth"
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imported>WereWolf (New page: A command for Oblivion Script Extender Modifies the current health of the object in the specified equipment slot up or down. '''Syntax:''' (nothin...) |
imported>WereWolf |
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]] | ||
'''Syntax:''' | |||
(nothing) ''reference.''ModEquippedCurrentHealth modifyBy:float slot:short | |||
Modifies the current health of the object in the specified equipment slot up or down. | Modifies the current health of the object in the specified equipment slot up or down. | ||
''' | '''Example:''' | ||
( | float WeaponHealth | ||
set WeaponHealth to player.GetEquippedCurrentHealth 16 | |||
set WeaponHealth to ( 100 - WeaponHealth ) | |||
player.ModEquippedCurrentHealth WeaponHealth 16 | |||
Get the current health of the player's equipped weapon and then restore it to 100. | |||
{{OBSE_SLotIDs}} | {{OBSE_SLotIDs}} |
Latest revision as of 13:18, 14 September 2007
A command for Oblivion Script Extender
Syntax:
(nothing) reference.ModEquippedCurrentHealth modifyBy:float slot:short
Modifies the current health of the object in the specified equipment slot up or down.
Example:
float WeaponHealth set WeaponHealth to player.GetEquippedCurrentHealth 16 set WeaponHealth to ( 100 - WeaponHealth ) player.ModEquippedCurrentHealth WeaponHealth 16
Get the current health of the player's equipped weapon and then restore it to 100.
Slot IDs[edit source]
armor/clothing 0 head 1 hair 2 upper body 3 lower body 4 hand 5 foot 6 right ring 7 left ring 8 amulet 13 shield 14 torch 15 tail 18 lower and upper body 19 lower and upper and foot 20 lower, upper, hand and foot 21 lower, upper, and hand 22 upper and hand 255 no slot weapon/ammo 16 weapon 17 ammo
Special return values are used for getting the Equipment Type (Value Type 3) in GetOV, GetCV, GetEOV and GetECV
Special return values 18 both lower and upper body (robes)
Reserved values are currently nonfunctional and/or obsolete.
reserved 9 (weapon) 10 (back weapon) 11 (side weapon) 12 (quiver)