Difference between revisions of "SetEquippedCurrentCharge"

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imported>WereWolf
(New page: A command for Oblivion Script Extender Sets the current charge of the object in the specified slot. '''Syntax:''' (nothing) ''reference.''SetEquip...)
 
imported>DragoonWraith
(MI)
 
(2 intermediate revisions by one other user not shown)
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A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
A command for [[:Category:Oblivion Script Extender|Oblivion Script Extender]]
'''Syntax:'''
(nothing) reference.SetEquippedCurrentCharge nuCharge:long slot:short


Sets the current charge of the object in the specified slot.
Sets the current charge of the object in the specified slot.
'''Syntax:'''
(nothing) ''reference.''SetEquippedCurrentCharge nuCharge:long slot:short


  '''Equipment Slot IDs:'''
  '''Equipment Slot IDs:'''
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[[Category:Magic Functions]]
[[Category:Magic Functions]]
[[Category:Magic Functions (OBSE)]]
[[Category:Magic Functions (OBSE)]]
[[Category: Magic Functions - Magic Item (OBSE)]]

Latest revision as of 20:16, 1 March 2008

A command for Oblivion Script Extender

Syntax:

(nothing) reference.SetEquippedCurrentCharge nuCharge:long slot:short

Sets the current charge of the object in the specified slot.

Equipment Slot IDs:
 0:    head
 1:    hair
 2:    upper body
 3:    lower body
 4:    hand
 5:    foot
 6:    right ring
 7:    left ring
 8:    amulet
 9:    weapon
10:    back weapon
11:    side weapon
12:    quiver
13:    shield
14:    torch
15:    tail
16:    weapon*
17:    ammo*
18:    lower and upper body
19:    lower and upper and foot
20:    lower, upper, hand and foot
   *Return values only

See Also[edit | edit source]