GetEquippedCurrentCharge
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A command for Oblivion Script Extender
Syntax:
(charge:float) reference.GetEquippedCurrentCharge slot:short
Returns the current charge of the object in the specified slot.
Equipment Slot IDs: 0: head 1: hair 2: upper body 3: lower body 4: hand 5: foot 6: right ring 7: left ring 8: amulet 9: weapon 10: back weapon 11: side weapon 12: quiver 13: shield 14: torch 15: tail 16: weapon* 17: ammo* 18: lower and upper body 19: lower and upper and foot 20: lower, upper, hand and foot *Return values only