Difference between revisions of "SetLightRadius"
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imported>Haama (Standardized) |
imported>Haama (→Notes: Clarification) |
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*While this function can be called on a reference, it affects the base object. | *While this function can be called on a reference, it affects the base object. | ||
*The game will not update the lighting until the cell is reloaded or you force the light to be reloaded (by, for example, calling [[Disable]] followed by [[Enable]] on it). | *The game will not update the lighting until the cell is reloaded or you force the light to be reloaded (by, for example, calling [[Disable]] followed by [[Enable]] on it). | ||
*Changes are not saved in the savegame. | *Changes to non-cloned items (that is, created in the CS) are not saved in the savegame. | ||
==See Also== | ==See Also== |
Latest revision as of 17:23, 22 January 2008
A command for Oblivion Script Extender
Syntax:
(nothing) reference.SetLightRadius radius:short light:ref
Sets the radius of the light.
Notes[edit | edit source]
- While this function can be called on a reference, it affects the base object.
- The game will not update the lighting until the cell is reloaded or you force the light to be reloaded (by, for example, calling Disable followed by Enable on it).
- Changes to non-cloned items (that is, created in the CS) are not saved in the savegame.