Difference between revisions of "Talk:Container"

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imported>Shademe
(→‎Updated article: Clarifications)
imported>QQuix
(Answering question)
 
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:1. The weight being set to 0 was extracted from the previous version of the article - It said that the weight must always be set to 0 to make sure the container isn't affected by physics. It does sound far-fetched. As far as weight ''limit'' goes, I haven't a clue as to what it does. It looks like the many other seemingly-irrelevant fields CS shows in different objects.
:1. The weight being set to 0 was extracted from the previous version of the article - It said that the weight must always be set to 0 to make sure the container isn't affected by physics. It does sound far-fetched. As far as weight ''limit'' goes, I haven't a clue as to what it does. It looks like the many other seemingly-irrelevant fields CS shows in different objects.
:2. I just know that adding leveled items to inventories will cause the encumbrance to go negative. Apparently(tested really quickly), every LI - no matter what weight the contents have - added will cause the encumbrance to decrease by 1 in the CS.
:2. I just know that adding leveled items to inventories will cause the encumbrance to go negative. Apparently(tested really quickly), every LI - no matter what weight the contents have - added will cause the encumbrance to decrease by 1 in the CS.
:3. I think flagging an object as a Quest Item generally keeps it loaded in memory, irrespective of the reference's persistence.
:3. I think flagging an object as a Quest Item generally keeps it loaded in memory, irrespective of the reference's persistence. Also, as it was suggested by [[User:Noah]], the field could be unsupported for such objects.  
:4. Not sure about this particular claim, but seems logical. Is there any way to test it ?
:4. Not sure about this particular claim, but seems logical. Is there any way to test it ?
: -- [[User:Shademe|shadeMe]] [[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 21:04, 12 April 2009 (EDT)
: -- [[User:Shademe|shadeMe]] [[User_talk:Shademe|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 21:04, 12 April 2009 (EDT)
== Weight Limit ==
Is there any way to impose a weight limit on a container? Apologies if this should be posted somewhere else
:You could script a container to calculate the total weight every time an item is added. Problem is that you wouldn't know where the new item came from in order to put it back where it was. There may be other ways, though. I suggest you ask in the [http://forums.bethsoft.com/forum/24-construction-set-oblivion/ CS Forum], either as a new topic or in the [http://forums.bethsoft.com/topic/1569222-quick-questions-quick-answers-the-36th/ Quick Questions Quick Answers thread] as not many people will see your question here. [[User:QQuix|QQuix]] ([[User talk:QQuix|talk]]) 05:33, 9 December 2015 (EST)

Latest revision as of 05:33, 9 December 2015

This page needs MUCH more info. For example, what does the 'Respawning' flag do? AzraelUK 16:10, 13 March 2008 (EDT)

Agreed, it absolutely does need more information. I'll try to get some work on that soon.
For now, "Respawning" means that the contents of the container resets after a period of time.
Dragoon Wraith TALK 18:54, 13 March 2008 (EDT)

Updated article[edit source]

I have updated the article as much as I can. Please make corrections to erroneous entries, if any.

-- shadeMe TALK 00:15, 11 April 2009 (EDT)
I changed some of the wording around, but looks pretty good. The only things I can think of, to be added at some point:
  1. Weight to 0 - I generally know the weight limit doesn't work, but what does it do specifically? Or, why, specifically, should weight be left at 0?
  2. "Leveled items cause the weight to be negative" - This leaves a bit to the imagination. Will the leveled item cause the encumbrance to be negative no matter what the leveled item is (or that it returned no item)? Will it always be the same negative number, the negative weight of the returned item, or simply subtract the weight of the returned leveled item?
  3. Quest item - That's always confused me... what does it do exactly?
  4. There should be a note about negative items - when a container has items included in the base list, whenever they're removed they'll be marked as having a negative count. That is, if the container originally has 30 Iron Arrows and the player removes all 30, the Iron Arrow count will be set to -30... or something like that, I've never seen a clear description. This is supposedly to keep track of which items to restock the container for respawn.
--Haama 17:50, 12 April 2009 (EDT)

First off, ( as I should have done earlier ) I'd like to clarify that I mostly updated the page's layout and textual consistency. As far as actual content goes, I haven't got a lot of answers.

1. The weight being set to 0 was extracted from the previous version of the article - It said that the weight must always be set to 0 to make sure the container isn't affected by physics. It does sound far-fetched. As far as weight limit goes, I haven't a clue as to what it does. It looks like the many other seemingly-irrelevant fields CS shows in different objects.
2. I just know that adding leveled items to inventories will cause the encumbrance to go negative. Apparently(tested really quickly), every LI - no matter what weight the contents have - added will cause the encumbrance to decrease by 1 in the CS.
3. I think flagging an object as a Quest Item generally keeps it loaded in memory, irrespective of the reference's persistence. Also, as it was suggested by User:Noah, the field could be unsupported for such objects.
4. Not sure about this particular claim, but seems logical. Is there any way to test it ?
-- shadeMe TALK 21:04, 12 April 2009 (EDT)

Weight Limit[edit source]

Is there any way to impose a weight limit on a container? Apologies if this should be posted somewhere else

You could script a container to calculate the total weight every time an item is added. Problem is that you wouldn't know where the new item came from in order to put it back where it was. There may be other ways, though. I suggest you ask in the CS Forum, either as a new topic or in the Quick Questions Quick Answers thread as not many people will see your question here. QQuix (talk) 05:33, 9 December 2015 (EST)