Difference between revisions of "Talk:FArrowBowTimerBase"

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Seems to me the most accurate description possible is "Sets the accumulation rate of power for a bow.  Set this to an inverse number of seconds to require (approximately) that many seconds to draw the bow (e.g., 0.125 = 1/8 = 8 seconds), or set it to 1.0 or higher to have any bow shot instantaneously have full power.  Note that setting this to values above the default will likely make the game much too easy for Marksman-based characters." --[[User:JT|JT]] 16:30, 27 May 2006 (EDT)
Seems to me the most accurate description possible is "Sets the accumulation rate of power for a bow.  Set this to an inverse number of seconds to require (approximately) that many seconds to draw the bow (e.g., 0.125 = 1/8 = 8 seconds), or set it to 1.0 or higher to have any bow shot instantaneously have full power.  Note that setting this to values above the default will likely make the game much too easy for Marksman-based characters." --[[User:JT|JT]] 16:30, 27 May 2006 (EDT)
I did a little testing, and think I've worked out a more complete [[fArrowSpeedMult|description]].  Hope I don't tread on any toes by reworking this page.
[[User:JRoush|JRoush]] 17:01, 18 December 2009 (EST)

Latest revision as of 17:01, 18 December 2009

Seems to me the most accurate description possible is "Sets the accumulation rate of power for a bow. Set this to an inverse number of seconds to require (approximately) that many seconds to draw the bow (e.g., 0.125 = 1/8 = 8 seconds), or set it to 1.0 or higher to have any bow shot instantaneously have full power. Note that setting this to values above the default will likely make the game much too easy for Marksman-based characters." --JT 16:30, 27 May 2006 (EDT)

I did a little testing, and think I've worked out a more complete description. Hope I don't tread on any toes by reworking this page. JRoush 17:01, 18 December 2009 (EST)