Difference between revisions of "Talk:TES4Edit/Mod cleaning tutorial with TES4Edit"
imported>Leeus m (Salutation note!) |
imported>Qazaaq (→Setting up the shortcuts: makes sure comparing pathgrids works) |
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That's all guys. I hope that this tutorial helps anyone out there. Cheers! [[User:Leeus|leeus]] 21:03, 15 December 2008 (EST) | That's all guys. I hope that this tutorial helps anyone out there. Feel free to butcher it in any way you see fit, and also feel free move it to the place you consider is correct for this kind of stuff. I hope that I didn't screw up in the content. | ||
Cheers! [[User:Leeus|leeus]] 21:03, 15 December 2008 (EST) | |||
: Nice work ! Pretty sure this will be useful for a lot of modders - [[User:Shademe|shademe]] 04:47, 23 December 2008 (EST) | |||
== Feature Nomination == | |||
IMO, this is one of the best tutorials the Wiki has seen in a ''long'' time. Biggest problem is that I don't know ''where'' it would be featured... We should have a section devoted to mod files and their uses and modification with other utilities, but we don't; most of the relevant information on that is at UESP anyway. But nonetheless, I feel that this article deserves the banner on the top.<br /> | |||
[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 00:11, 24 December 2008 (EST) | |||
: I agree - How about creating a portal page for tutorials ? That should be in-the-face enough. - [[User:Shademe|shademe]] 04:15, 24 December 2008 (EST) | |||
::A general portal page for tutorial wouldn't be any better than the category we have now. It would be hard to find anything about a specific topic, which is exactly what the portals are trying to address. A portal about Data Files/TES Files is a better idea. But feel free to give it a try if you think differently about it. | |||
::If there really isn't any place to feature this we can always put it in the '''Other''' section, together with the [[Oblivion Mods FAQ]], or we could throw that one out for a while. | |||
::--[[User:Qazaaq|Qazaaq]] 16:55, 24 December 2008 (EST) | |||
: Will do. Put that on my list. - [[User:Shademe|shademe]] 22:21, 24 December 2008 (EST) | |||
== Setting up the shortcuts == | |||
In the ''Setting up the shortcuts'' section, it says to use the following: | |||
<path to where Oblivion.exe is located>\TES4View.exe -edit -fixupPGRD | |||
However, I don't use the last switch ''-fixupPGRD'': what is it used for <u>exactly</u>? | |||
--[[User:HawkFest|HawkFest]] 16:56, 7 January 2009 (EST) | |||
:Excellent question. I have no idea, but would ''guess'' that it has to do with fixing Path Grids. | |||
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 19:14, 7 January 2009 (EST) | |||
::It's a fix to make sure the comparison of pathgrids works as expected. Here's Elminster's full explanation: | |||
::''Different versions of the CS store path grids in slightly different formats (e.g. sometimes cell-to-cell interconnects are sometimes included in the connection count and represented by connection entries with the value 65535 and other times not. or on every save the list of actual interconnects gets flipped upside down and so on). fixupPGRD does some processing to remove these superficial differences so that path grids which are actually logical identical compare as identical.'' | |||
::--[[User:Qazaaq|Qazaaq]] 03:04, 9 January 2009 (EST) |
Latest revision as of 03:04, 9 January 2009
That's all guys. I hope that this tutorial helps anyone out there. Feel free to butcher it in any way you see fit, and also feel free move it to the place you consider is correct for this kind of stuff. I hope that I didn't screw up in the content. Cheers! leeus 21:03, 15 December 2008 (EST)
- Nice work ! Pretty sure this will be useful for a lot of modders - shademe 04:47, 23 December 2008 (EST)
Feature Nomination[edit source]
IMO, this is one of the best tutorials the Wiki has seen in a long time. Biggest problem is that I don't know where it would be featured... We should have a section devoted to mod files and their uses and modification with other utilities, but we don't; most of the relevant information on that is at UESP anyway. But nonetheless, I feel that this article deserves the banner on the top.
Dragoon Wraith TALK 00:11, 24 December 2008 (EST)
- I agree - How about creating a portal page for tutorials ? That should be in-the-face enough. - shademe 04:15, 24 December 2008 (EST)
- A general portal page for tutorial wouldn't be any better than the category we have now. It would be hard to find anything about a specific topic, which is exactly what the portals are trying to address. A portal about Data Files/TES Files is a better idea. But feel free to give it a try if you think differently about it.
- If there really isn't any place to feature this we can always put it in the Other section, together with the Oblivion Mods FAQ, or we could throw that one out for a while.
- --Qazaaq 16:55, 24 December 2008 (EST)
- Will do. Put that on my list. - shademe 22:21, 24 December 2008 (EST)
Setting up the shortcuts[edit source]
In the Setting up the shortcuts section, it says to use the following:
<path to where Oblivion.exe is located>\TES4View.exe -edit -fixupPGRD
However, I don't use the last switch -fixupPGRD: what is it used for exactly? --HawkFest 16:56, 7 January 2009 (EST)
- Excellent question. I have no idea, but would guess that it has to do with fixing Path Grids.
- Dragoon Wraith TALK 19:14, 7 January 2009 (EST)
- It's a fix to make sure the comparison of pathgrids works as expected. Here's Elminster's full explanation:
- Different versions of the CS store path grids in slightly different formats (e.g. sometimes cell-to-cell interconnects are sometimes included in the connection count and represented by connection entries with the value 65535 and other times not. or on every save the list of actual interconnects gets flipped upside down and so on). fixupPGRD does some processing to remove these superficial differences so that path grids which are actually logical identical compare as identical.
- --Qazaaq 03:04, 9 January 2009 (EST)