Difference between revisions of "User:DragoonWraith/Mods"

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imported>DragoonWraith
(clean-up)
imported>DragoonWraith
(removing badly outdated OMOD thing)
 
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__NOTOC__
These are the modifications I have made for The Elder Scrolls. Please keep all discussion of these mods on the [[User_talk:DragoonWraith/Mods|Talk Page]]. Thank you! --[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 03:20, 29 May 2006 (EDT)
These are the modifications I have made for The Elder Scrolls. Please keep all discussion of these mods on the [[User_talk:DragoonWraith/Mods|Talk Page]]. Thank you! --[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 03:20, 29 May 2006 (EDT)


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== Releases ==
== Releases ==


===[http://www.elderscrolls.com/forums/index.php?showtopic=398446 Fame, Infamy, & Bounty Notification]===
===[http://www.elderscrolls.com/forums/index.php?showtopic=529367 Danger Sense "Feral Instinct"]===
'''Obsolete''' - use [http://www.elderscrolls.com/forums/index.php?showtopic=402504 seorin's]
with Addiktive
 
 
From the Readme:
· DangerSense "Feral Instinct" is an advanced mod for Oblivion designed to increase the immersiveness and role-playing possibilities by empowering the player with a 6th Sense type Danger Sensing ability.
 
· The ability is gained through the wearing of a unique item, the Wolfsbane ring. To obtain Wolfsbane you must travel to the Shrine of Hircine (Marked on the Map) and activate the Feral Instinct Journal. You can then decide to obtain the ring through the Questline or receive the ring and complete the quest later. If you decide to come back and complete the quest, the Wolfsbane ring will be removed before commencing.
 
· The questline features a unique and semi-professional storyline by Statue, with 6 Video Cutscenes between quest stages. You as the player become involved in a sinister and cursed plot to discover a cure to Lycanthropy, which inevitably leads to the discovery of the DangerSense ability.
 
· Full Voice Acted Dialogue is included and made optional via an inventory added setup item.
 
· The DangerSense ability is only activated during sneak mode; once sneaking, you have the ability to sense the hostility status of the surrounding targets. This is displayed with a Red Membrane Effect Shader for Hostiles, a Green Membrane Effect Shader for Friendlies and a Light Blue ‘Spirit Essence’ Particle Cloud Effect Shader for Corpses. The effect shaders pulse to signify the targets spirit pulse or life essence, this can be set to 4 seconds or it can level with your skill level, to signify your DangerSense ability increasing. There is also a feature to be able to detect your targets through walls and objects called X-Ray, this can be constant or leveled.


== Works in Progress ==
I did the scripting for the DangerSense ability, and the customization menu. I'm quite proud of it - it looks really good and is quite useful. But Addiktive deserves a lot more credit here than I do - the quest is absolutely brilliant. '''''Highly''''' recommended to anyone, and not just because I worked on it.


===[http://www.elderscrolls.com/forums/index.php?showtopic=429503 Danger Sense "Feral Instinct"]===
Discussion to remain in the ESF thread. PM me if you have a question about the scripting of the ability or the menu.
with Addiktive




===Fame, Infamy, & Bounty Notification===
'''Obsolete''' - use [http://www.elderscrolls.com/forums/index.php?showtopic=402504 seorin's]


Simply writing the scripts on this one, though the scripts have gotten pretty complex. Involves a quest for the ability to detect friend and foe while sneaking, as well as any nearby corpses.


Discussion to remain in the ESF thread.


===Answerer===
== Works in Progress ==


None at the moment.




The assassin's blade.


Not to be discussed.


= Morrowind =
= Morrowind =
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I am no longer interested in discussing this mod in a public setting - specific questions or issues, or interest in expanding the mod, should be PMed to me on the ESF.
I am no longer interested in discussing this mod in a public setting - specific questions or issues, or interest in expanding the mod, should be PMed to me on the ESF.


== Works in Progress ==
== Works in Progress ==
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Discussion is a moot point, let's not waste space more than I already have.
Discussion is a moot point, let's not waste space more than I already have.
=Warning=
I use [[Oblivion Mod Manager|omod]] file types rather heavily. My preference is to release mods only in this file type. This angers a great many people, because I also do not like other people uploading my mods (including those who wish to upload them as non-omod's for the sake of those who do not like [[Oblivion Mod Manager|OBMM]]). Taking from the experience of my first mod, which was released only as an omod file, I'm going to outline a few points below:
<ol><li>Modder Responsibilities:<ul>
<li>Modders work for free, of their own volition. They have complete and utter authority to do whatever they like, and it is ''your'' choice to download or not.</li>
<li>That said, there are some responsibilities modders have, out of courtesy - these are things like not stealing others' work, not changing things without warning the user before installation, etc etc.</li>
<li>This does not include, however, using a given user's preferred archive format.</li></ul></li>
<li>.omod File Format:<ul>
<li>is incredibly useful to all users, experienced or not, and should be used by every single person who can</li>
<li>is incredibly useful to modders, and can make their lives much easier</li>
<li>requires the [[Oblivion Mod Manager]]</li></ul></li>
<li>[[Oblivion Mod Manager|OBMM]]:<ul>
<li>provides vast amounts of incredibly useful functions</li>
<li>requires Microsoft .NET 2</li></ul></li>
<li>Microsoft .NET 2:<ul>
<li>Does not work for some people</li>
<li>Causes others problems with some programs</li></ul></li></ol>
Basically, this means, to me, that my mods that do not require .omod functionality (do not need to replace original data files, does not need to be scripted for conflict detection/fixing) ought to be uploaded in whatever non-omod format is most convenient for me, in addition to the omod.
I do not feel obligated to do so, however, and if at any time it becomes substantially inconvenient for me to release a given mod in a non-omod format, I will not do so.
[[User_talk:DragoonWraith/Mods#.omod File Type and my uses of it|Discuss]]

Latest revision as of 02:52, 14 September 2006


These are the modifications I have made for The Elder Scrolls. Please keep all discussion of these mods on the Talk Page. Thank you! --Dragoon Wraith TALK 03:20, 29 May 2006 (EDT)

Oblivion[edit | edit source]

Releases[edit | edit source]

Danger Sense "Feral Instinct"[edit | edit source]

with Addiktive


From the Readme: · DangerSense "Feral Instinct" is an advanced mod for Oblivion designed to increase the immersiveness and role-playing possibilities by empowering the player with a 6th Sense type Danger Sensing ability.

· The ability is gained through the wearing of a unique item, the Wolfsbane ring. To obtain Wolfsbane you must travel to the Shrine of Hircine (Marked on the Map) and activate the Feral Instinct Journal. You can then decide to obtain the ring through the Questline or receive the ring and complete the quest later. If you decide to come back and complete the quest, the Wolfsbane ring will be removed before commencing.

· The questline features a unique and semi-professional storyline by Statue, with 6 Video Cutscenes between quest stages. You as the player become involved in a sinister and cursed plot to discover a cure to Lycanthropy, which inevitably leads to the discovery of the DangerSense ability.

· Full Voice Acted Dialogue is included and made optional via an inventory added setup item.

· The DangerSense ability is only activated during sneak mode; once sneaking, you have the ability to sense the hostility status of the surrounding targets. This is displayed with a Red Membrane Effect Shader for Hostiles, a Green Membrane Effect Shader for Friendlies and a Light Blue ‘Spirit Essence’ Particle Cloud Effect Shader for Corpses. The effect shaders pulse to signify the targets spirit pulse or life essence, this can be set to 4 seconds or it can level with your skill level, to signify your DangerSense ability increasing. There is also a feature to be able to detect your targets through walls and objects called X-Ray, this can be constant or leveled.

I did the scripting for the DangerSense ability, and the customization menu. I'm quite proud of it - it looks really good and is quite useful. But Addiktive deserves a lot more credit here than I do - the quest is absolutely brilliant. Highly recommended to anyone, and not just because I worked on it.

Discussion to remain in the ESF thread. PM me if you have a question about the scripting of the ability or the menu.


Fame, Infamy, & Bounty Notification[edit | edit source]

Obsolete - use seorin's


Works in Progress[edit | edit source]

None at the moment.



Morrowind[edit | edit source]

Releases[edit | edit source]

Assassination v2.0[edit | edit source]

This mod allows a skilled assassin to sneak up on targets and snap their neck, knock them unconscious, or, if the assassin is also a Vampire using Cortex's Vampire Embrace, to bite them. I am done with this mod, however, great possibilities exist for it, if someone would like to, please contact me.

I am no longer interested in discussing this mod in a public setting - specific questions or issues, or interest in expanding the mod, should be PMed to me on the ESF.


Works in Progress[edit | edit source]

Realm of the Damned[edit | edit source]

Dead - haven't been updates in months, if not over a year, and I've moved on to Oblivion


Was to be a massive undertaking by a pretty talented and not-so-dedicated team to create a sanctuary for the darker characters in Vvardenfell.

My contribution was a retextured Undead race, a retextured Scythe, and scripted magickal circles that could be summoned to the player. I also created the website.

Discussion is a moot point, let's not waste space more than I already have.