Difference between revisions of "User:DragoonWraith/Mods"
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These are the modifications I have made for The Elder Scrolls. Please keep all discussion of these mods on the [[User_talk:DragoonWraith/Mods|Talk Page]]. Thank you! --[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 03:20, 29 May 2006 (EDT) | These are the modifications I have made for The Elder Scrolls. Please keep all discussion of these mods on the [[User_talk:DragoonWraith/Mods|Talk Page]]. Thank you! --[[User:DragoonWraith|<font face="Oblivion,Daedric" size=3>D</font>ragoon <font face="Oblivion,Daedric" size=3>W</font>raith]] [[User_talk:DragoonWraith|<font face="Oblivion,Daedric" size=2>TALK</font>]] 03:20, 29 May 2006 (EDT) | ||
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== Releases == | == Releases == | ||
===[http://www.elderscrolls.com/forums/index.php?showtopic= | ===[http://www.elderscrolls.com/forums/index.php?showtopic=529367 Danger Sense "Feral Instinct"]=== | ||
with Addiktive | |||
From the Readme: | |||
· DangerSense "Feral Instinct" is an advanced mod for Oblivion designed to increase the immersiveness and role-playing possibilities by empowering the player with a 6th Sense type Danger Sensing ability. | |||
· The ability is gained through the wearing of a unique item, the Wolfsbane ring. To obtain Wolfsbane you must travel to the Shrine of Hircine (Marked on the Map) and activate the Feral Instinct Journal. You can then decide to obtain the ring through the Questline or receive the ring and complete the quest later. If you decide to come back and complete the quest, the Wolfsbane ring will be removed before commencing. | |||
· The questline features a unique and semi-professional storyline by Statue, with 6 Video Cutscenes between quest stages. You as the player become involved in a sinister and cursed plot to discover a cure to Lycanthropy, which inevitably leads to the discovery of the DangerSense ability. | |||
· Full Voice Acted Dialogue is included and made optional via an inventory added setup item. | |||
· The DangerSense ability is only activated during sneak mode; once sneaking, you have the ability to sense the hostility status of the surrounding targets. This is displayed with a Red Membrane Effect Shader for Hostiles, a Green Membrane Effect Shader for Friendlies and a Light Blue ‘Spirit Essence’ Particle Cloud Effect Shader for Corpses. The effect shaders pulse to signify the targets spirit pulse or life essence, this can be set to 4 seconds or it can level with your skill level, to signify your DangerSense ability increasing. There is also a feature to be able to detect your targets through walls and objects called X-Ray, this can be constant or leveled. | |||
I did the scripting for the DangerSense ability, and the customization menu. I'm quite proud of it - it looks really good and is quite useful. But Addiktive deserves a lot more credit here than I do - the quest is absolutely brilliant. '''''Highly''''' recommended to anyone, and not just because I worked on it. | |||
Discussion to remain in the ESF thread. PM me if you have a question about the scripting of the ability or the menu. | |||
===Fame, Infamy, & Bounty Notification=== | |||
'''Obsolete''' - use [http://www.elderscrolls.com/forums/index.php?showtopic=402504 seorin's] | |||
== | == Works in Progress == | ||
None at the moment. | |||
= Morrowind = | = Morrowind = | ||
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I am no longer interested in discussing this mod in a public setting - specific questions or issues, or interest in expanding the mod, should be PMed to me on the ESF. | I am no longer interested in discussing this mod in a public setting - specific questions or issues, or interest in expanding the mod, should be PMed to me on the ESF. | ||
== Works in Progress == | == Works in Progress == | ||
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Discussion is a moot point, let's not waste space more than I already have. | Discussion is a moot point, let's not waste space more than I already have. | ||
Latest revision as of 02:52, 14 September 2006
These are the modifications I have made for The Elder Scrolls. Please keep all discussion of these mods on the Talk Page. Thank you! --Dragoon Wraith TALK 03:20, 29 May 2006 (EDT)
Oblivion[edit | edit source]
Releases[edit | edit source]
Danger Sense "Feral Instinct"[edit | edit source]
with Addiktive
From the Readme:
· DangerSense "Feral Instinct" is an advanced mod for Oblivion designed to increase the immersiveness and role-playing possibilities by empowering the player with a 6th Sense type Danger Sensing ability.
· The ability is gained through the wearing of a unique item, the Wolfsbane ring. To obtain Wolfsbane you must travel to the Shrine of Hircine (Marked on the Map) and activate the Feral Instinct Journal. You can then decide to obtain the ring through the Questline or receive the ring and complete the quest later. If you decide to come back and complete the quest, the Wolfsbane ring will be removed before commencing.
· The questline features a unique and semi-professional storyline by Statue, with 6 Video Cutscenes between quest stages. You as the player become involved in a sinister and cursed plot to discover a cure to Lycanthropy, which inevitably leads to the discovery of the DangerSense ability.
· Full Voice Acted Dialogue is included and made optional via an inventory added setup item.
· The DangerSense ability is only activated during sneak mode; once sneaking, you have the ability to sense the hostility status of the surrounding targets. This is displayed with a Red Membrane Effect Shader for Hostiles, a Green Membrane Effect Shader for Friendlies and a Light Blue ‘Spirit Essence’ Particle Cloud Effect Shader for Corpses. The effect shaders pulse to signify the targets spirit pulse or life essence, this can be set to 4 seconds or it can level with your skill level, to signify your DangerSense ability increasing. There is also a feature to be able to detect your targets through walls and objects called X-Ray, this can be constant or leveled.
I did the scripting for the DangerSense ability, and the customization menu. I'm quite proud of it - it looks really good and is quite useful. But Addiktive deserves a lot more credit here than I do - the quest is absolutely brilliant. Highly recommended to anyone, and not just because I worked on it.
Discussion to remain in the ESF thread. PM me if you have a question about the scripting of the ability or the menu.
Fame, Infamy, & Bounty Notification[edit | edit source]
Obsolete - use seorin's
Works in Progress[edit | edit source]
None at the moment.
Morrowind[edit | edit source]
Releases[edit | edit source]
Assassination v2.0[edit | edit source]
This mod allows a skilled assassin to sneak up on targets and snap their neck, knock them unconscious, or, if the assassin is also a Vampire using Cortex's Vampire Embrace, to bite them. I am done with this mod, however, great possibilities exist for it, if someone would like to, please contact me.
I am no longer interested in discussing this mod in a public setting - specific questions or issues, or interest in expanding the mod, should be PMed to me on the ESF.
Works in Progress[edit | edit source]
Realm of the Damned[edit | edit source]
Dead - haven't been updates in months, if not over a year, and I've moved on to Oblivion
Was to be a massive undertaking by a pretty talented and not-so-dedicated team to create a sanctuary for the darker characters in Vvardenfell.
My contribution was a retextured Undead race, a retextured Scythe, and scripted magickal circles that could be summoned to the player. I also created the website.
Discussion is a moot point, let's not waste space more than I already have.