Difference between revisions of "User:RedFault"
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I have barely scratched the surface of the TESCS, so I don't have much to offer as of yet. In particular, I have my sights set on NPC behavior (one of my Neverwinter Nights specialties), the possibility of adding a massive crafting system, and adding quests with emphasis on what I consider to be the most underappreciated aspects of the game, like the Acrobatics skill (my favorite Oblivion character so far is a Khajiit Acrobat, but I have so far been disappointed with the lack of acrobatics-type challenges in a game whose entire landscape is, after all, based on a heightmap). | I have barely scratched the surface of the TESCS, so I don't have much to offer as of yet. In particular, I have my sights set on NPC behavior (one of my Neverwinter Nights specialties), the possibility of adding a massive crafting system, and adding quests with emphasis on what I consider to be the most underappreciated aspects of the game, like the Acrobatics skill (my favorite Oblivion character so far is a Khajiit Acrobat, but I have so far been disappointed with the lack of acrobatics-type challenges in a game whose entire landscape is, after all, based on a heightmap). | ||
[[Category: | [[User:RedFault|RedFault]] [[User_Talk:RedFault|Talk]] 14:03, 4 January 2008 (EST) | ||
==Projects and Status== | |||
This is a running tally of things I want to do, and whether they are done yet or not. | |||
:#Redesign the [[Main Page]] Table of Contents | |||
:#*[[Community Portal#Suggested Table of Contents for Main Page|Done]] | |||
:#Follow each trail from the new ToC to make sure all relevant links are provided | |||
:#*'''IN PROGRESS''' | |||
:#*'''Still a lot to do''' | |||
:#Add all relevant terms to the [[:Category:Glossary|Glossary]] | |||
:#*'''IN PROGRESS''' | |||
:#*'''Still a lot to do''' | |||
:#Edit the [[:Category:A beginner%27s guide|Beginner's Guide]] for grammar, organization, and crosslinking. | |||
:#*'''DONE''' [[A beginner's guide, lesson 1 - The Construction Set Primer|Lesson 1: The Construction Set Primer]] | |||
:#*'''DONE''' [[A beginner's guide, lesson 2 - Creating a room|Lesson 2: Creating a room]] | |||
:#*'''NOT STARTED''' [[A beginner's guide, lesson 3 - The external world|Lesson 3: The external world]] | |||
:#*'''NOT STARTED''' [[A beginner's guide, lesson 4 - Anatomy of a quest, part 1|Lesson 4: Anatomy of a quest, part 1]] | |||
:#*'''NOT STARTED''' [[A beginner's guide, lesson 5 - Anatomy of a quest, part 2|Lesson 5: Anatomy of a quest, part 2]] | |||
:#*'''NOT STARTED''' [[A beginner's guide, lesson 6 - Quest Dialogue|Lesson 6: Quest Dialogue]] | |||
:#*'''NOT STARTED''' [[A beginner's guide, lesson 7 - Using Scripts in Quests|Lesson 7: Using Scripts in Quests]] | |||
:#Create a new FAQ centered on Mod '''BUILDING''' | |||
:#*'''NOT STARTED''' |
Latest revision as of 17:54, 15 January 2008
I've just recently discovered TES IV:Oblivion, and I can honestly say it's the most mindblowing game I've ever played. Even without adding mods, the game seems endless. Having access to a resource like the TES Construction Set, that offers the kind of graphical and conceptual power you get with Oblivion, is almost as cool as being a professional game developer - excepting, of course, that we don't get paid for it.
Having just started looking into mod creation myself, I have found this Wiki indispensable as a learning resource and reference. As such, I plan to add anything I possibly can to help others learn quickly, and continue to create mods that make an awesome game even better.
About Me[edit | edit source]
I have been scripting as a hobby for a few years, since the original release of Neverwinter Nights, and would probably do nothing else if not for being married, with one son. I love coding in particular - the best part of mod creation is tackling the logic needed to make things happen correctly. I am an extreme perfectionist at this. I am far less talented with graphics, textures, landscaping - the visual process. Ideally, I would become part of a development team, so I could focus on what I'm good at: turning a program inside out and bending it to my will.
I have barely scratched the surface of the TESCS, so I don't have much to offer as of yet. In particular, I have my sights set on NPC behavior (one of my Neverwinter Nights specialties), the possibility of adding a massive crafting system, and adding quests with emphasis on what I consider to be the most underappreciated aspects of the game, like the Acrobatics skill (my favorite Oblivion character so far is a Khajiit Acrobat, but I have so far been disappointed with the lack of acrobatics-type challenges in a game whose entire landscape is, after all, based on a heightmap).
RedFault Talk 14:03, 4 January 2008 (EST)
Projects and Status[edit | edit source]
This is a running tally of things I want to do, and whether they are done yet or not.
- Redesign the Main Page Table of Contents
- Follow each trail from the new ToC to make sure all relevant links are provided
- IN PROGRESS
- Still a lot to do
- Add all relevant terms to the Glossary
- IN PROGRESS
- Still a lot to do
- Edit the Beginner's Guide for grammar, organization, and crosslinking.
- DONE Lesson 1: The Construction Set Primer
- DONE Lesson 2: Creating a room
- NOT STARTED Lesson 3: The external world
- NOT STARTED Lesson 4: Anatomy of a quest, part 1
- NOT STARTED Lesson 5: Anatomy of a quest, part 2
- NOT STARTED Lesson 6: Quest Dialogue
- NOT STARTED Lesson 7: Using Scripts in Quests
- Create a new FAQ centered on Mod BUILDING
- NOT STARTED