Difference between revisions of "Template:Portal:AI/Featured"

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(AI featured article, the quality of the AI articles is very poor...)
 
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====Basic NPC Patrols Tutorial====
====Basic NPC Patrols Tutorial====
Patrols can be a tremendous boon when trying to make an area feel more lifelike.  This tutorial will share a technique for quickly creating a very basic two-point ("ping-pong") patrol and getting it in-game.  The user should have a basic understanding of [[Basic_NPC_Creation_Tutorial|NPC]], [[package|package]], and [[Pathing_and_Playtesting|pathgrid]] editing with the CS.
Patrols can be a tremendous boon when trying to make an area feel more lifelike.  This tutorial will share a technique for quickly creating a very basic two-point ("ping-pong") patrol and getting it in-game.  The user should have a basic understanding of [[Basic_NPC_Creation_Tutorial|NPC]], [[:Category:Packages|package]], and [[Pathing_and_Playtesting|pathgrid]] editing with the CS.


The very first thing we want to do is create an NPC to put these packages on.  Open the NPC "BanditMeleeMale2" and give it the new ID "MyPatrolTemplate01".  More on why we chose this ID later.
The very first thing we want to do is create an NPC to put these packages on.  Open the NPC "BanditMeleeMale2" and give it the new ID "MyPatrolTemplate01".  More on why we chose this ID later.
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<div style="text-align:right;">[[Basic NPC Patrols Tutorial|Read more...]]</div>
<div style="text-align:right;">[[Basic NPC Patrols Tutorial|Read more...]]</div>
<noinclude>
[[Category: Templates|Portal:AI/Featured]]
[[Category: Portal Templates|AI/Featured]]
</noinclude>

Latest revision as of 07:27, 13 May 2010

Basic NPC Patrols Tutorial[edit source]

Patrols can be a tremendous boon when trying to make an area feel more lifelike. This tutorial will share a technique for quickly creating a very basic two-point ("ping-pong") patrol and getting it in-game. The user should have a basic understanding of NPC, package, and pathgrid editing with the CS.

The very first thing we want to do is create an NPC to put these packages on. Open the NPC "BanditMeleeMale2" and give it the new ID "MyPatrolTemplate01". More on why we chose this ID later. Open the AI panel on this new NPC. We can delete the standard bandit packages, but it's a good practice to leave a basic wander at the bottom of every NPC's package stack as a failsafe. Go ahead and remove BanditSleep4x4 and BanditGruntWanderExterior now.

Read more...