Difference between revisions of "User talk:Aule"

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imported>Aule
(I tried the rebooting but problem not solved)
imported>Aule
 
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:[[User:Qazaaq|Qazaaq]] 12:25, 17 September 2007 (EDT)
:[[User:Qazaaq|Qazaaq]] 12:25, 17 September 2007 (EDT)


I have rebooted the system and it does not stop this error.  Also I would like to locate where the new.esp files I create with the tools merge mods function are kept because I created several while experimenting with the interface that I wish to delete and it does not appear I can do it from within the TES Construction Set.
:Try the [http://www.bethsoft.com/bgsforums/index.php?showforum=23 ESF Hardware & Software Problem Section].
:[[User:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">D</span>ragoon <span style="font-family: Oblivion, Daedric Runes; size=2;">W</span>raith]] [[User_talk:DragoonWraith|<span style="font-family: Oblivion, Daedric Runes; size=2;">TALK</span>]] 22:45, 17 September 2007 (EDT)
 
I have rebooted the system and it does not stop this error.  Also I would like locate where the new.esp files I created with the tools merge mods function are located because I created several while experimenting with the interface that I wish to delete but it does not appear I can do it from within the TES Construction Set.
 
:All plugin files are stored in the Program Files\Bethesda Softworks\Oblivion\Data folder, you can delete them there.
:[[User:Qazaaq|Qazaaq]] 05:30, 18 September 2007 (EDT)
 
Thank you very much Qazaaq.  I have been trying to put in a house which I can do but I always seem to get the doors linked such that I am teleported in facing 180 degrees from my entry angle, i.e. I can't get the teleport marker with the arrow facing the way it needs to associated with correct door.  They just start out facing the wrong direction and I can't change the door associations for the markers.

Latest revision as of 17:19, 2 October 2007

Hello all. I just created this account and I have a question that is probably answered somewhere here but I could not find the answer with the search function.

Problem I just put together a new system using Vista for the first time and it has been a rocky road. One of the recent problems involved a total lockup of the TES Construction set while I was working on a mod. And since that time I have been unable to save changes because of a error message indicating the existence of a previous temp file. Well I have now I idea what the file is or were it is located since the totally useless error message did not indicate file name or location. Has anyone encountered a problem like this and have any idea were to find and remove this file under Vista?

I think a simple reboot fixes this problem on windows XP, did you try that yet?
Qazaaq 12:25, 17 September 2007 (EDT)
Try the ESF Hardware & Software Problem Section.
Dragoon Wraith TALK 22:45, 17 September 2007 (EDT)

I have rebooted the system and it does not stop this error. Also I would like locate where the new.esp files I created with the tools merge mods function are located because I created several while experimenting with the interface that I wish to delete but it does not appear I can do it from within the TES Construction Set.

All plugin files are stored in the Program Files\Bethesda Softworks\Oblivion\Data folder, you can delete them there.
Qazaaq 05:30, 18 September 2007 (EDT)

Thank you very much Qazaaq. I have been trying to put in a house which I can do but I always seem to get the doors linked such that I am teleported in facing 180 degrees from my entry angle, i.e. I can't get the teleport marker with the arrow facing the way it needs to associated with correct door. They just start out facing the wrong direction and I can't change the door associations for the markers.