Difference between revisions of "User talk:Tibixe"
imported>DragoonWraith |
imported>Tibixe |
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::For now, though, I'm going to take SetRefEssential off the Wish List. | ::For now, though, I'm going to take SetRefEssential off the Wish List. | ||
[[User:Tibixe|Tibixe]] 10:29, 16 August 2006 (EDT) | |||
Not that it '''''also''''' act like a return statement, it acts exactly like it and does nothing else than stops the script for the current frame. | |||
''Reference.SetEssential'' really works? I must try it... I am going to make a scroll with your code, test it on an NPC, and see what happens... I bet it will duplicate forever... |
Revision as of 09:29, 16 August 2006
Dragoon Wraith TALK 22:27, 15 August 2006 (EDT): About your request for SetRefEssential for OBSE: Couldn't you use CreateFullActorCopy and SetEssential to create an essential version of an actor which is referenced repeatedly?
- Tibixe 04:49, 16 August 2006 (EDT)
My problem was to make an Actor Copy essential. But setessential acts like a return function when it is used with a reference variable. (That caused my mod to create a new actor every frame...) I also added an entry to SetEssential, but marked it as minor edit (I thought a line is a minor edited, now I know it isn't).
- Dragoon Wraith TALK 10:17, 16 August 2006 (EDT): Twas a good edit, don't worry. Anyway, it being a return statement isn't a problem, you know. I'd do something like this:
if ( GetDisabled == 0 ) set copy to CreateFullActorCopy copy.SetEssential Disable ;disable the original endif
- If you'd like, you could post your code and I'll see what's up with it.
- For now, though, I'm going to take SetRefEssential off the Wish List.
Tibixe 10:29, 16 August 2006 (EDT) Not that it also act like a return statement, it acts exactly like it and does nothing else than stops the script for the current frame.
Reference.SetEssential really works? I must try it... I am going to make a scroll with your code, test it on an NPC, and see what happens... I bet it will duplicate forever...